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Author Topic: Soviet Special Rules Suggestions  (Read 5543 times)

Offline Operator5

  • Scatterbrained Genius
  • Posts: 3344
  • The Silent Sentinel
    • Rattrap Productions LLC
Re: Soviet Special Rules Suggestions
« Reply #15 on: May 19, 2011, 05:11:24 PM »
I think this will be a political Officer Ability. The model may attempt to reveal a sleeper agent in a unit. Individuals cannot be sleeper agents and no unit can ever have more than 1 sleeper agent. The Political Officer must be within 8" of the target model and, after spending a combat action, must win in a comparative Willpower test with the target model (both players roll 2d6 and add the Willpower score of their model). If the Political Officer wins, then the target model switches sides and activates as an individual immediately and for the remainder of the game. If the Political Officer fails, then he cannot attempt to find a Sleeper Agent in that unit again (other units can still be targeted).
Richard A. Johnson
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Offline NurgleHH

  • Supporting Adventurer
  • Scatterbrained Genius
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  • Posts: 3496
  • Spacelord
    • Victory Decision Vietnam
Re: Soviet Special Rules Suggestions
« Reply #16 on: May 19, 2011, 07:02:28 PM »
I'm so sorry, the movie I mentioned was little nikita. Not really 57, more seventies. But the sleeper-thing in it and the wonderful (but now dead) river phoenix...

@op5: that rules are wonderful...
Victory Decision Vietnam here: leadadventureforum.com/index.php?topic=43264.0

Victory Decision Spacelords here: leadadventureforum.com/index.php?topic=68939.0

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Offline Arlequín

  • Galactic Brain
  • Posts: 6218
  • Culpame de la Bossa Nova...
Re: Soviet Special Rules Suggestions
« Reply #17 on: May 19, 2011, 08:55:19 PM »
That works for me...  :)

Offline fanfavorite

  • Librarian
  • Posts: 157
  • the rat race is over. the rats won.
Re: Soviet Special Rules Suggestions
« Reply #18 on: June 09, 2011, 12:42:54 AM »
Love to see how things are just coming to life.

In Soviet Russia, rules write you!

 

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