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Author Topic: Tabletop rules for Cthulhu or similar?  (Read 11087 times)

Offline Prof. Dietrich Hes

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Tabletop rules for Cthulhu or similar?
« on: July 03, 2006, 06:55:44 PM »
Does anyone use any specific rules for CoC or simialr tabletop gaming?  I'm curious to hear what people are using

Offline knoxville

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Tabletop rules for Cthulhu or similar?
« Reply #1 on: July 03, 2006, 07:24:16 PM »
Not that I know of, but the CiC system would be suitable if you'd add some rules for the chars going crazy.
I was there the day that Horus fell.
ЯEAKTOR.MINIATURES

Offline Prof.Witchheimer

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Tabletop rules for Cthulhu or similar?
« Reply #2 on: July 03, 2006, 07:45:05 PM »
seconded, the evil guys in CoC book are the "Servants of the Nameless Ones, alien beings beyond time and space". For me that's the Cthulhu cult  8) , some of the CoC characters has tentacles too. However it would be interesting to build a Monster character (Nyarlothep or similar).

Offline Prof. Dietrich Hes

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Tabletop rules for Cthulhu or similar?
« Reply #3 on: July 03, 2006, 07:48:32 PM »
thanks, I will have to look it up at the con.  

I like the 45 adventures mechanics, but they dont "reach" deep enough.  I was thinking of trying to hybrid the Chaosium CoC with 45A and see what I can up with, but would rather see what otehrs have done first.

thanks

Offline Leapsnbounds

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Miniature Rules for Call of Cthulhu
« Reply #4 on: July 05, 2006, 02:33:04 AM »
I am in the same boat as you.  Call of Cthulhu is my avorite Role-Playing Game (my real favorite was Runequest).  I would like to get some miniature rules that would be compatible with the game as I would like to use my half-mad characters in some (some, heck most) of the minatrue battles I run.

Offline Prof. Dietrich Hes

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Tabletop rules for Cthulhu or similar?
« Reply #5 on: July 05, 2006, 04:49:48 AM »
Leaps,
  at the upcomiong convention I will be picking up "Chaos in Cairo".  I'll see what that has in it and see if it will work.  

I dont think it would be too much of a stretch to make up certain stats for CoC stats for movement and such, and also defined timelines for certain actions.  Granted some aspects wont reflect well on the tabletop, but I'm sure if a few people started knocking ideas together we might figure something out.

Steve

Offline LeadAsbestos

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Tabletop rules for Cthulhu or similar?
« Reply #6 on: July 05, 2006, 09:26:42 AM »
I've often thought that the combat system in RQ was the best thing going, and quite a bit easier than some of the bulky messes some mini games use.
A Cthulhu scenario probably wouldn't need too many models, so why not do it the RQ way?

Offline Mike D. Mc Brice

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Tabletop rules for Cthulhu or similar?
« Reply #7 on: July 05, 2006, 09:47:11 AM »
Supersystem 2 might be a better choise then Chaos in Cairo since it has more unusual abilities included than the adventure game. You just need some imagination to make up the monsters. Ideally get both, use CiC as a basic and Supersystem abilities as you need them.

Offline Prof.Witchheimer

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Tabletop rules for Cthulhu or similar?
« Reply #8 on: July 05, 2006, 11:20:12 AM »
Quote from: "Mike D. Mc Brice"
Supersystem 2 might be a better choise then Chaos in Cairo since it has more unusual abilities included than the adventure game..


great idea!

Offline Prof. Dietrich Hes

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Tabletop rules for Cthulhu or similar?
« Reply #9 on: July 05, 2006, 01:33:59 PM »
looks like my shopping list at historicon jsut got a bit bigger...   :?

Better sell alot of items to pay for all of it.

I did some searching on the SS board and it seems that a while back someone did start a write up for "Gothic Horro" type gaming with SS.

I'll see if I can track anything down

Offline Mike D. Mc Brice

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Tabletop rules for Cthulhu or similar?
« Reply #10 on: July 05, 2006, 02:46:24 PM »
Quote from: "sdeyoung"


I did some searching on the SS board a...


The yahoogroups or is there a forum for the game?

Offline Prof. Dietrich Hes

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Tabletop rules for Cthulhu or similar?
« Reply #11 on: July 05, 2006, 03:01:56 PM »
Mike,
  it was on the "Superfigs" yahoo group for the super system.  it isnt really worth joining to get any info from there.  it is more passing talk.

here is a link to the persons website (Thomas Whitten):  
http://www.geocities.com/thomaswhitten2000/super/index.htm

there isnt much there but there is a scenario.  he refers to it as Cthulhufigs, as it is more action based than CoC, but it might be a good start point.

Offline Mike D. Mc Brice

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Tabletop rules for Cthulhu or similar?
« Reply #12 on: July 05, 2006, 03:26:14 PM »
Thanks a lot for the information!

Offline Prof. Dietrich Hes

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Tabletop rules for Cthulhu or similar?
« Reply #13 on: July 05, 2006, 04:08:14 PM »
no problem.  After all that is what Alex started this for.

I'm jsut trying to figure out a way to have aspects of CoC in there.  I'd like ti to be somewhat action and also some problem solving.  I'm trying to figure out a way to have things like that in there without grinding the game to a halt.

I can imagine a scene where one person is trying to find a book on a book shelf while another in battling some demon, all the while screaming for his partner to find the spell.

I would also like to have aspects like puzzles and thigns of that nature for the players to try to solve.  I have to find my old CD for the game Sanitarium.  that should be good for some ideas as well.

Offline Mike D. Mc Brice

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Tabletop rules for Cthulhu or similar?
« Reply #14 on: July 05, 2006, 05:05:57 PM »
Action is not a problem in the game, problem solving and mystic details should be at first a matter of scenario design. At least SS provides the needed skills to make a difference between a scientist and a monstrous creature.

 

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