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Author Topic: Resurrectionists vs Guild at the edge of Bayou  (Read 2285 times)

Offline Anatoli

  • Scatterbrained Genius
  • Posts: 2959
Resurrectionists vs Guild at the edge of Bayou
« on: June 14, 2011, 11:55:20 AM »
Played a game of Malifaux, it had been a couple of months due to school and the sudden explosion of Flames of War around here. So it was good to go back and play a small scale skirmish game.

35 Soul Stones per side.

The Guild led by Sonia Creed also contained
2 Witchling Stalkers
1 Executioner
The Judge
Santiago Ortega
Francisco Ortega

Reurrectionists led by McMourning contained
Sebastian
2 Crooked Men
2 Rotten Belle's
1 Punk Zombie
1 NecroPunk
1 Nurse
(Flesh Construct in "reserve" to be raised in-game)

The game took place at the edge of Bayou, where the town borders with the wild country. We also had a scary tree on the table which inflicted a will power test on anyone moving closer than 2" of it.

Strategy the Guild "Claim Jump". Move members of the Guild to be close the objective. 2VP if the objective is held, 4VP if objective is held with double the amount of Giuld members than enemy models.

Schemes (both hidden) "Assassinate" Nurse and "Grudge" towards Sebastian. 1VP if both models were killed under specific circumstances.

Strategy the Resurrectionists "Treasure hunt", claim the treasure chest in the middle of the board and bring it back to friendly deployment zone. If the treasure is inside the friendly deployment at the end of the game 2VP. If held by a friendly model in friendly deployment zone 4VP.

Schemes (revealed) "Kill Protégé" Exectuioner 2VP, (hidden) "Frame for murder" Crooked man with red shirt 1VP if killed by enemy master.

Check the full report and more pictures on my blog:
http://anatolisgameroom.blogspot.com/2011/06/resurrectionists-vs-guild-at-edge-of.html






Offline Funghy-Fipps

  • Mad Scientist
  • Posts: 982
    • Forgotten Dungeons
Re: Resurrectionists vs Guild at the edge of Bayou
« Reply #1 on: June 14, 2011, 06:10:05 PM »
Excellent stuff as ever!  Your Malifaux reports always make me want to have a go (as did your review of the rulebook).

Offline DeafNala

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10124
Re: Resurrectionists vs Guild at the edge of Bayou
« Reply #2 on: June 14, 2011, 09:49:34 PM »
I live for your Malifaux Reports...speaks volumes for my social life. The surrogate minis you come up with are wonderfully imaginative. WELL DONE!
BTW what mini did you use for the Punk Zombie?
I'd NEVER join a club that would have me as a member.  G.Marx

Offline thebinmann

  • Galactic Brain
  • Posts: 4218
  • Can't paint but dreams...
Re: Resurrectionists vs Guild at the edge of Bayou
« Reply #3 on: June 14, 2011, 09:59:08 PM »
Nice, is the PUNK ZOMBIE a fig ure from he official range?

Offline Anatoli

  • Scatterbrained Genius
  • Posts: 2959
Re: Resurrectionists vs Guild at the edge of Bayou
« Reply #4 on: June 14, 2011, 10:14:28 PM »
Thanks guys  :)

Haha, DeafNala, there will be another batrep of Malifaux this week as another game is going to be played tomorrow. This time at my house.

@ thebinmann , nope its a West Wind Gothic Horror miniature from the "Killer scarecrows" blister.  I gave them all plastic weapons that I had left over from my GW days. I pretty much use West Wind models to stand in for all my Resurrectionist units. I was strapped for cash when I started with the game and my faction requires a LOT of models as you raise lots of stuff in game. So I went for proxy stuff from West Wind (and a few others but mostly WW).


« Last Edit: June 14, 2011, 10:16:06 PM by Anatoli »

Offline thebinmann

  • Galactic Brain
  • Posts: 4218
  • Can't paint but dreams...
Re: Resurrectionists vs Guild at the edge of Bayou
« Reply #5 on: June 14, 2011, 10:15:37 PM »
thanks, very nice

 

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