*
Welcome, Guest. Please login or register.
March 28, 2024, 02:26:24 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Recent

Author Topic: Cheetors Judge Dredd Stuff: Emerald Isle Judge 16/03/14  (Read 27972 times)

Offline cheetor

  • Scatterbrained Genius
  • Posts: 2268
  • Defixum manendum est.
    • sho3box
Cheetors Judge Dredd Stuff: Emerald Isle Judge 16/03/14
« on: July 01, 2011, 09:49:03 AM »
Having been stockpiling my Judge figures for about a decade now I finally got around to painting more than one of them recently.



I am particularly pleased with how these guys came out (the rather astonished looking Psi judge on the left notwithstanding...)

There are more photos, a some talk about uniforms and Mongoose vs Foundry on my blog for anyone interested.

I have ~20 more of these guys in the pipeline and I hope to post them here as they get done over the next month or two (with a bit of luck).

Let me know what you think if you get a chance please :)

« Last Edit: March 16, 2014, 07:32:56 PM by cheetor »

Offline Dr.Falkenhayn

  • Mastermind
  • Posts: 1540
  • guckst du?
Re: Mega City One Justice Department
« Reply #1 on: July 01, 2011, 09:54:12 AM »
very nice,they are the Law indeed  :) about 20 more to come? :-*

Offline Westfalia Chris

  • Cardboard Warlord
  • Administrator
  • Galactic Brain
  • Posts: 7474
  • Elaborate! Elucidate! Evaluate!
Re: Mega City One Justice Department
« Reply #2 on: July 01, 2011, 09:54:29 AM »
Wonderful work, particularly on the yellows. The bases are also very nice and subtle, especially on Dredd.

Offline phreedh

  • Scatterbrained Genius
  • Posts: 2143
  • Carpe plumbum!
    • Phreedh's Ministuff
Re: Mega City One Justice Department
« Reply #3 on: July 01, 2011, 10:32:02 AM »
Bloody awesome job there, Paul! :-*
Please visit my miniature gaming blog at http://ministuff.godzilla.se


Offline cheetor

  • Scatterbrained Genius
  • Posts: 2268
  • Defixum manendum est.
    • sho3box
Re: Mega City One Justice Department
« Reply #4 on: July 01, 2011, 11:10:40 AM »

very nice,they are the Law indeed  :) about 20 more to come? :-*

Thanks!

More or less all of the Foundry Judges plus the currently available Mongoose stuff yet to come (plus the inevitable Lawmasters and other bits as Mongoose release them).  I think that the next thing on the table will be one of the Holocaust suits, just for a bit of variety.  After that will likely be a few more Street Division and some more named characters like Hershey, McGruder, Cal etc.

Wonderful work, particularly on the yellows. The bases are also very nice and subtle, especially on Dredd.


Dredd was painted from a white undercoat back in 2003.  The white undercoat was used purely to get a bright, comic book yellow.  I spent quite a bit of time on that figure back then and while I took numerous short-cuts I spent a while painting it all the same.  The yellow was the old thin GW Bad Moon yellow mixed with orange ink and brought up to white in various tedious stages.  Even so, all I can see when I look at that figure are the flaws.  Painting yellow is painful.

Fast forward to 2011 and I wanted to be able to churn the rest of the Judges out assembly line style, so they got a black undercoat.  The yellow used this time was GW Foundation Iyanden Darksun over black followed by a wash of old GW orange ink, then layered with Model Colour Flat yellow and subsequently a MC Flat Yellow + a little white layer.  It gives a nice comic book, rubberized padding look I think.

The base on Dredd is filler mixed with paint subsequently drybrushed and with patches of white sand added and stained.

These days I base everything with plain old sand from a beach about ten minutes from my home.  Its quick, unobtrusive and pretty generic.  It doesnt appeal to everyone but I dont have time to go crazy on bases any more, I have far too many figures waiting to be painted. 

I am also of the opinion that a lot of bases are overworked these days and that they distract focus from the figure.  The occasional piece of base detail goes a long way, but I see loads of bases around that just look far too "busy" for my tastes.

Thanks for the feedback.

Bloody awesome job there, Paul! :-*

The fact that Judges have an established scheme (rather than one that I had to make up) makes some elements of painting them easier, but it also tends to make people more critical as many have a definite idea of what Judges should look like.

Im glad that you like them Mattias :)

Offline Chaos Wolf

  • Scientist
  • Posts: 254
Re: Mega City One Justice Department
« Reply #5 on: July 01, 2011, 12:52:16 PM »
Nice job on the judges! Any bad guys in the works?

Offline JollyBob

  • Galactic Brain
  • Posts: 4411
  • I've only had a few ales...
Re: Mega City One Justice Department
« Reply #6 on: July 01, 2011, 01:00:28 PM »
Absolutely lovely, old bean.  :-* You're putting me off finishing mine now...

I think for the most part the Foundry/Mongoose figures stack up well together, and the wonderfully consistent painting serves to mask any differnces in uniform. Then again, if you look at some of the old strips drawn by Ewins/MacCarthy, many of the uniforms changed from judge to judge, with some of the specialist med and tek judges being proper weird looking.

Sorry, went rambling a bit there (poor old fella), top job, looking forward to seeing more.  :)

Offline cheetor

  • Scatterbrained Genius
  • Posts: 2268
  • Defixum manendum est.
    • sho3box
Re: Mega City One Justice Department
« Reply #7 on: July 01, 2011, 03:08:15 PM »
Nice job on the judges! Any bad guys in the works?


Thanks :)


I thought that the Judges were the bad guys... ;)

I have loads planned, but who knows what gets to fruition.

I have Dark Judges, Ape Gangsters, Robots, Undercity dwellers (Copplestone/EM4), Cursed Earth Mutants (kitbashed plastics), Mobsters, Batters, a Sov Spy and Judge, about ten Necromunda gangs etc sitting in various stages of preparation, but I dont know what I will do after these guys.  I hope to stick at the Judges until I have all of the guys that I currently own painted and decide after that.  We will see how iron my resolve is (or likely, isnt).


Absolutely lovely, old bean.  :-* You're putting me off finishing mine now...

Thanks, but I doubt it.  Your Judges are ace.


I think for the most part the Foundry/Mongoose figures stack up well together, and the wonderfully consistent painting serves to mask any differnces in uniform.

They are close enough for my purposes.  It reminds me of painting RT era Space Marines.  They all look a little different, with slightly varying dimensions, but a consistent colour scheme pulls them together I think.



Then again, if you look at some of the old strips drawn by Ewins/MacCarthy, many of the uniforms changed from judge to judge,

I was just admiring some of the screwy hairstyled Psi Judges in some 1985 Ewins Anderson Psi Division stories actually.  Wacky and definitively MC1.


with some of the specialist med and tek judges being proper weird looking.

And all the better for it I think.  Best not to lock down the details on those things, allow room for expression by the illustrator while keeping the overall feeling loyal to the source.

I have some of the newer Mongoose Judges sprayed ready for paint right now and they have a different style again from either the early Mongoose (Bob Naismith?  Bobby Jackson?) or the Foundry (Tim Prow I think) stuff.  As long as they dont look *too* incongruous (which is a matter of taste) I find that the difference in sculpting styles keeps my interest up while painting.


Sorry, went rambling a bit there (poor old fella), top job, looking forward to seeing more.  :)

Ramble about Judge Dredd all you like.  I certainly wont stop you :)




Offline therepoman

  • Scientist
  • Posts: 297
Re: Mega City One Justice Department
« Reply #8 on: July 03, 2011, 01:53:05 AM »
I second the compliments on the yellows... Very nice job.
post-collapse tabletop adventures: www.wreck-age.net

Offline Gluteus Maximus

  • Galactic Brain
  • Posts: 5427
Re: Mega City One Justice Department
« Reply #9 on: July 03, 2011, 07:20:56 AM »
The fact that Judges have an established scheme (rather than one that I had to make up) makes some elements of painting them easier, but it also tends to make people more critical as many have a definite idea of what Judges should look like.......

.....just like these  :-*

Offline mattblackgod

  • Mad Scientist
  • Posts: 985
  • Post Apocalyptic Nut Job
    • Post Apoc Wargames Forum
Re: Mega City One Justice Department
« Reply #10 on: July 03, 2011, 07:29:23 AM »
Very nice work. The colours all work well together. The green on the knee pads and other items is very subtle. It works well. How did you do it?
Mattblackgod's world - Games and minis blog.

Offline cheetor

  • Scatterbrained Genius
  • Posts: 2268
  • Defixum manendum est.
    • sho3box
Re: Mega City One Justice Department
« Reply #11 on: July 03, 2011, 09:36:18 AM »
Thanks for the feedback guys :)



Very nice work. The colours all work well together. The green on the knee pads and other items is very subtle. It works well. How did you do it?

I painted Dredd himself (the guy in the middle foreground with the yellow rather than gold eagle pad and different basing) a long time ago.  As a result I dont have a record of the colours that I used on him Im afraid.

Everybody elses green areas were done as follows:

Black undercoat
Overbrush of GW Foundation Knarloc Green
A coat of Tamiya Clear Green and water at 1:1
A layer/edging of an old Warzone paint called "Scrub Green" (its an olive colour with a little yellow and white in it).

Thats it, pretty straightforward.  I didnt use any technique other that drybrushing/overbrushing and layering.

I am currently paining some armoured judges.  The green areas on those will include an additional small lighter highlight, to make those areas look like they are made of some thing more rigid than the cloth like areas.

I hope that helps :)


Offline Hawkeye

  • Mastermind
  • Posts: 1197
Re: Mega City One Justice Department
« Reply #12 on: July 03, 2011, 10:57:34 PM »
Brilliant stuff - I always love to see well-painted Dredd minis. Nostalgia, and all that. Any plans for gaming with them?
Sono Pazzi Questi Romani

Offline Mason

  • Elder God
  • Posts: 21222
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Mega City One Justice Department
« Reply #13 on: July 04, 2011, 08:10:27 AM »
Absolutely great job, Cheetor! :o
Always wanted to do the whole 2000AD thing, myself but had to be realistic about whether or not I would EVER find the time.
You have opened up that old can of worms again now.
GRRRRRRRRRRR!!!!
 ;)

Great job, will be keeping an eye on this thread, for sure.

Offline cheetor

  • Scatterbrained Genius
  • Posts: 2268
  • Defixum manendum est.
    • sho3box
Re: Mega City One Justice Department
« Reply #14 on: July 04, 2011, 02:14:50 PM »
Brilliant stuff - I always love to see well-painted Dredd minis. Nostalgia, and all that. Any plans for gaming with them?

Thanks.

I plan to give the Judge Dredd Miniatures Game rules a try.  They are available free in living rulebook format from RPGNow via the Mongoose site.

Like many "mature" gaming groups my group struggles to find systems that suit us. Compared to many skirmish game systems JDMG looks to me to have a lot of things going for it.  The fact that it is set in the Dredd-verse is gravy :)

I also plan to use the figures in other systems (The Rules With No Name, maybe AE Bounty, Necromunda as an outside possibility) but JDMG first.  Our big weekend long test of the system is scheduled for just under three weeks time.

If it works out then I hope to get my enthusiasm levels up enough to make some rough and ready Mega City terrain.  Until then Dredd and co will be chasing creeps who have made their hideouts in the Cursed Earth.


Great job, will be keeping an eye on this thread, for sure.

Thanks.  I hope to have the next batch up on Wednesday (real life permitting).


 

Related Topics

  Subject / Started by Replies Last post
5 Replies
2767 Views
Last post April 16, 2008, 08:39:56 PM
by ogryn
2 Replies
2528 Views
Last post November 27, 2010, 08:56:41 AM
by rob_alderman
4 Replies
2993 Views
Last post February 07, 2013, 10:17:40 PM
by Van-Helsing
5 Replies
1977 Views
Last post February 13, 2013, 05:35:07 PM
by obsidian3d
3 Replies
1932 Views
Last post September 15, 2013, 11:51:56 AM
by Van-Helsing