My second game with the Freikorps and the second encounter with the Guild. THey are scheduled again to meet my friends Arcanists tomorrow so we'll see how well they will do against those guys. Against the Guild I feel pretty confident. Both sides are heavy on guns and most of the Guild advantage of being the gun heavy faction is reduced severely.
I had learned a lot about the units since my last game, and think I played fairly well this time, becoming more confident in the tricks and combos I can pull off with my Freikorps.
Anyways, I compiled a summary of the encounter and some pictures from the game on my blog for those interested.
Link to the battle report:
http://anatolisgameroom.blogspot.com/2011/07/in-outskirts-of-malifaux-malifaux.htmlThe game was 35 Soul stones per side.
My Freikorps crew was identical to last time
Von Schill
1 Specialist
2 Trappers
3 Freikorps
1 Librarian
The Guild were made up of
Pertida
Santiago
Francesco
1 Guild Guard
2 Witchling Stalkers
1 Watcher
1 Judge
Terrain was Malifaux outskirts, special effect was "torrential rains" which means no charges can be made if the effect is in play during a turn.
The strategy for the Guild was to "Escape and survive", one of the new ones from Rising Powers expansion book. It meant that they had to have 75% models alive at the end of the turn and at least 8" from their deployment zone to score 4VP. Or 50% models left alive to score 2VP.
Schemes were body guard Pertida (announced) and hold out (hidden).
The strategy for the Freikorps was "Deliver a message", which meant spending 2 action points to drop a message into the pocket of the enemy master. 4VP if completed within turn 4. Or 2VP if done before the end of the game. My Schemes were "Gather soulstones" (end the game with more SS than the enemy in my hand) and "Thwart" which meant I had to make sure the enemy failed to achieve his announced schemes. Both my schemes were announced.