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Author Topic: Freikorps vs the Guild, second game  (Read 2322 times)

Offline Anatoli

  • Scatterbrained Genius
  • Posts: 2959
Freikorps vs the Guild, second game
« on: July 26, 2011, 08:14:21 PM »
My second game with the Freikorps and the second encounter with the Guild. THey are scheduled again to meet my friends Arcanists tomorrow so we'll see how well they will do against those guys. Against the Guild I feel pretty confident. Both sides are heavy on guns and most of the Guild advantage of being the gun heavy faction is reduced severely.

I had learned a lot about the units since my last game, and think I played fairly well this time, becoming more confident in the tricks and combos I can pull off with my Freikorps.

Anyways, I compiled a summary of the encounter and some pictures from the game on my blog  for those interested.
Link to the battle  report: http://anatolisgameroom.blogspot.com/2011/07/in-outskirts-of-malifaux-malifaux.html







The game was 35 Soul stones per side.

My Freikorps crew was identical to last time

Von Schill
1 Specialist
2 Trappers
3 Freikorps
1 Librarian


The Guild were made up of

Pertida
Santiago
Francesco
1 Guild Guard
2 Witchling Stalkers
1 Watcher
1 Judge

Terrain was Malifaux outskirts, special effect was "torrential rains" which means no charges can be made if the effect is in play during a turn.

The strategy for the Guild was to "Escape and survive", one of the new ones from Rising Powers expansion book. It meant that they had to have 75% models alive at the end of the turn and at least 8" from their deployment zone to score 4VP. Or 50% models left alive to score 2VP.

Schemes were body guard Pertida (announced) and hold out (hidden).

The strategy for the Freikorps was "Deliver a message", which meant spending 2 action points to drop a message into the pocket of the enemy master. 4VP if completed within turn 4. Or 2VP if done before the end of the game. My Schemes were "Gather soulstones" (end the game with more SS than the enemy in my hand) and "Thwart" which meant I had to make sure the enemy failed to achieve his announced schemes. Both my schemes were announced.

« Last Edit: July 27, 2011, 12:22:33 PM by Anatoli »

Offline Funghy-Fipps

  • Mad Scientist
  • Posts: 982
    • Forgotten Dungeons
Re: Freikorps vs the Guild, second game
« Reply #1 on: July 26, 2011, 09:27:29 PM »
Another great report.  Those new fences add a lot of additional cover to the board, too (consider that idea officially nicked!). 

Offline DeafNala

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10124
Re: Freikorps vs the Guild, second game
« Reply #2 on: July 26, 2011, 11:29:23 PM »
GREAT STUFF as always...the game looked TERRIFIC!
For some reason or other the link didn't work for moi; SO I tracked it down (mercilessly) through the previous game's link. Here's the link for those less bloddy minded:

http://anatolisgameroom.blogspot.com/search/label/Malifaux
I'd NEVER join a club that would have me as a member.  G.Marx

Offline Anatoli

  • Scatterbrained Genius
  • Posts: 2959
Re: Freikorps vs the Guild, second game
« Reply #3 on: July 27, 2011, 12:24:06 PM »
Doh! I had forgotten "space" between my link and the : which broke the link option- fixed it now.

Just preparing for my next Malifaux game, against the Arcanists this time and at my own house so terrain will be a bit different.

Offline Heldrak

  • The Dark Elf
  • Scatterbrained Genius
  • Posts: 2277
  • LPL IV Bronze Medalist
Re: Freikorps vs the Guild, second game
« Reply #4 on: July 27, 2011, 01:47:35 PM »
Excellent report! The matte varnish really helps the Freikorps models too.
2012 Lead Tally: Painted:0

Offline Anatoli

  • Scatterbrained Genius
  • Posts: 2959
Re: Freikorps vs the Guild, second game
« Reply #5 on: July 27, 2011, 04:49:09 PM »
Thank you, yes the colors become more defined with some matt varnish on. The shine really distracts a lot and make some highlights disappear or appear too strong.

Offline Heldrak

  • The Dark Elf
  • Scatterbrained Genius
  • Posts: 2277
  • LPL IV Bronze Medalist
Re: Freikorps vs the Guild, second game
« Reply #6 on: July 29, 2011, 01:25:05 PM »
So, how did it go versus the Arcanists...?

Offline Anatoli

  • Scatterbrained Genius
  • Posts: 2959
Re: Freikorps vs the Guild, second game
« Reply #7 on: July 29, 2011, 09:13:07 PM »
Check the AAR I posted this evening  :)

 

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