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Author Topic: WW II Skirmish Rules  (Read 11955 times)

Offline Mainly28s

  • Scientist
  • Posts: 391
  • Granddad, 28/8/1944
    • The 28mm review site
WW II Skirmish Rules
« Reply #15 on: November 16, 2007, 10:49:12 PM »
I'll tout my comparison tool at Mainly 28s... again- that way you can see what matches your HoG figures, although off-hand I'd say the BAM stuff will be your best bet...
Olaf Meys
admin at Mainly28s.com
also known as le Comte du Flandre and Immelmann

http://mainly28s.com

Offline matakishi

  • The Teacher
  • Galactic Brain
  • Posts: 4470
  • Cousin of Hammers
    • Matakishi's Tea House
WW II Skirmish Rules
« Reply #16 on: November 17, 2007, 01:06:09 AM »
I second Crossfire  :)



Game report:
http://www.matakishi.com/crossfire01.htm

Lots more Crossfire goodness  :lol:
http://www.matakishi.com/wwii19391945.htm


Offline pnweerar

  • Scientist
  • Posts: 252
WW II Skirmish Rules
« Reply #17 on: November 17, 2007, 01:57:19 AM »
Dad's Army? NICE!

Offline pixelgeek

  • Scatterbrained Genius
  • Posts: 2026
    • Zac's Gaming Blog
WW II Skirmish Rules
« Reply #18 on: November 17, 2007, 02:37:44 AM »
Quote from: "pnweerar"
Dad's Army? NICE!


Check out the page he has for it. Its amazing.

Offline Lupus

  • Mad Scientist
  • Posts: 655
    • http://z11.invisionfree.com/Kashindan/index.php?act=idx
WW II Skirmish Rules
« Reply #19 on: November 17, 2007, 02:29:53 PM »
Some nice options there, love Bolt action and Artizans as well..

Black Tree even have a sale on as well...Hmmmm
Become who you really are... [/i]

Offline Mike D. Mc Brice

  • Mad Scientist
  • Posts: 692
  • Lead Painters League Winner
WW II Skirmish Rules
« Reply #20 on: November 17, 2007, 02:57:09 PM »
Black Tree had different sculptors doing their WW2 ranges. Some are realy good and some are not what you might want.

The miniatures choice also depends on what theater you want to play.

Offline Vanvlak

  • Galactic Brain
  • Posts: 5295
WW II Skirmish Rules
« Reply #21 on: November 17, 2007, 05:03:03 PM »
Grand work Matakashi   8)  8)  8)

Offline Lupus

  • Mad Scientist
  • Posts: 655
    • http://z11.invisionfree.com/Kashindan/index.php?act=idx
WW II Skirmish Rules
« Reply #22 on: November 17, 2007, 05:54:49 PM »
Quote from: "Vanvlak"
Grand work Matakashi   8)  8)  8)


Does he get time to sleep is what i want to know...

Offline warrenpeace

  • Mastermind
  • Posts: 1497
WW II Skirmish Rules
« Reply #23 on: November 20, 2007, 03:09:03 AM »
Quote from: "Lowtardog"
Arc of Fire is pretty good too


I agree with Lowtardog.  "Arc of Fire" is quite good.  Squads or fire teams move as groups.  Sequencing of movement much like TSATF.  Like the modes of defense or attack.
Sailors have more fun!

Offline KeyanSark

  • Mad Scientist
  • Posts: 924
  • Lead for the Lead Mountain!
    • http://www.loresdelsith.net
WW II Skirmish Rules
« Reply #24 on: November 20, 2007, 08:34:13 AM »
All the options given are really good. Just to add more confusion I will include another ruleset: Patrol, from Pacific Sky Games
http://pacificskygames.com/default.aspx?man=151

There is a free demo version called Bootcamp downloadable from
http://pacificskygames.com/Forms/Patrol%20Bootcamp.pdf

I have been delighted by the system. Easy but realistic, and I am tinkering with the idea of ordering the full ruleset. The models use Action Points to do things, but their actions are dictated by an Activation Check (AC), which is modified is are enemies on LOS or if the model has been shot. Depending on the result of the AC, the model can do what the player wants, or must do a compulsory move to cover.

The demo has only stats for US troops and weapons, but I want to test them this weekend replacing M1 Garands per Kar98Ks and Thompsons per MP40s. I know this is not very "realistic", but enough for a quick game.

The game is simple as troopers only have 3 stats: APs, Markmanship and Morale. The activation check and other modifiers, however, make for an interesting simulation for a patrol combat in no-mans-land.

The full game seems to have rules for vehicles, MG nest, grenades, hand to hand combat and assaults, and full campaign rules (these are briefly covered in the demo)

I recommend this ruleset for a quick evening game. Can't say anything yet on the full version but seems to be worth the buy.
--*--*--*--*--*--*--*--*--*--*--*--*--
Keyan Sark - Coordinador de SithNET
SithNET - http://www.loresdelsith.net
TT - http://talisman.foro.st
http://displacedminiatures.com/keyansark
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Offline greatescapegames

  • Scientist
  • Posts: 305
    • Great Escape Games
WW II Skirmish Rules
« Reply #25 on: December 10, 2007, 08:22:26 PM »
There's plenty of info about "Rules of Engagement" at www.greatescapegames.co.uk and also a good review at http://www.wargamesjournal.com/07_updates/ROE_REVIEW.pdf. And we have lovely British Para's...
Publisher of "Clash of Empires" Ancient and Medieval wargaming rules, and "Rules of Engagement", WW2 wargaming in 28mm, at www.greatescapegames.co.uk

Offline Lupus

  • Mad Scientist
  • Posts: 655
    • http://z11.invisionfree.com/Kashindan/index.php?act=idx
WW II Skirmish Rules
« Reply #26 on: December 10, 2007, 09:52:56 PM »
Quote from: "greatescapegames"
There's plenty of info about "Rules of Engagement" at www.greatescapegames.co.uk and also a good review at http://www.wargamesjournal.com/07_updates/ROE_REVIEW.pdf. And we have lovely British Para's...


Yeah had a look i'm just trying to decide and get the cash to buy the ones i want...

Offline ogryn

  • Librarian
  • Posts: 160
  • Mercpancake
WW II Skirmish Rules
« Reply #27 on: December 13, 2007, 04:49:10 PM »
I second for Disposable Heroes.
My gaming group has a great time with all of their rules. The best two things about the rules are that you can push around as little or as many miniatures around the table and still have a great game with out breaking the system. The other is that iron Ivan has eliminated the argument stage that most games have.

Offline Weird WWII

  • Mastermind
  • Posts: 1440
  • Keep it WEIRD!!!
    • Weird WWII
WW II Skirmish Rules
« Reply #28 on: December 13, 2007, 05:02:34 PM »
I'm a huge Battleground WWII fan.  Excellent rules that are easily modified for any kind of time period.  rules also allow for limited RP so you can make up very interesting and exciting games.

Brian
Keep it WEIRD!

Offline Mike D. Mc Brice

  • Mad Scientist
  • Posts: 692
  • Lead Painters League Winner
WW II Skirmish Rules
« Reply #29 on: December 14, 2007, 08:25:04 AM »
I found the Battleground WW2 rools to very detailed and complex and more suited to fans of detailed rules systems than for a fast evenings game. What I disliked with them is that you need quite a few of the supplements to get the needed vehicle stats for most forces which turns out to be an expensive hobby in itself (with lots of stuff to read).

In the meantime I've looked through most of the usual suspect and when it come to games of about the complexity of Warhammer (read in the the afternoon and have a 2 hour game in the night) the two rules that stay on the shelf are Disposable Heroes and Rules of Engagement. Whist I have yet to game the ROE rules I have to say they are very clearly written, good to understand and very well organised. They make sense after reading them the first time which is a great plus. They are also very complete if you plan to game late western europe and it seems that you will get most of the additional stuff for free from the website. They are a bit costly but you get a  big and nicely bound book. It's up to personal taste if all the background fluff and modelling sections (which make naerly half of the book) are realy needed in there. As mentioned I still need to try them on the table but I expect them to run smooth.

Disposable Heroes infantry rules do also work very well even though they are a seriously bloody affair. The system with the supplements is also very nice. Some people moan about the need to buy all the supplements but that's not realy the case. The national supplements cover realy everything this army need throughout the war so if you play germans you need the one extra book and are done. They are also pretty cheap.
The DH vehicle rules caused me a few problems because vehicles are real infantry killers if they are equipped with LMGs and they are extremely fast. An M3 loaded with a infantry sections has an enormours amout of shots and can be played nicely as a moving shooting platform. On the other hand taking out vehivles with other vehicles is quite deifficult because of the aquisition rules. I think it works best on a big table with room to more and lots of cover/ difficult ground. It can handle quite a few vehicles each side so you can do those tank battles.

So ROE and DH are both well worth a try and both are supported very well. They come out to be my personal 5 star platoon WW2 rules.

 

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