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Author Topic: John Carter  (Read 5668 times)

Offline warrenpeace

  • Mastermind
  • Posts: 1402
Re: John Carter
« Reply #15 on: September 16, 2011, 12:01:43 AM »
Here is a link to Rattrap's Fantastic Worlds:

http://rattrapproductions.com/store/index.php?main_page=page_4

Note that the .45 Adventures family of rules uses d10 with various +/- to the roll for different character attributes. Savage Worlds uses very similar character attributes, but instead of +/- it uses different die sizes, d4, d6, d8, d10, d12, much the way the die sizes are used in D&D. I've noticed that it seems very easy to translate character attributes betweeen the two systems. So it's not a bad idea to by both and mine them both for ideas.
Sailors have more fun!

Offline warrenpeace

  • Mastermind
  • Posts: 1402
Re: John Carter
« Reply #16 on: September 16, 2011, 12:06:04 AM »
Savage Barsoom (supplement for Savage Worlds) here:

http://www.savagebarsoom.com/p/game.html

Offline surdu

  • Librarian
  • Posts: 129
Re: John Carter
« Reply #17 on: September 18, 2011, 09:38:24 AM »
Does any one know of some good rules for the ERB Barsoom milieu?
I have considered using AD&D 2nd ed, minus magic $ cetera.
But, are there any extant rules? Excepting the SPI 1979 game.
I use GASLIGHT.  In fact at Historicon 2012, we'll be running a 20-player Mars game using GASLIGHT.  For green Martians, I'm using the swamp mutants from Bronze Age Miniatures.

Buck

Offline Parriah

  • Mad Scientist
  • Posts: 627
Re: John Carter
« Reply #18 on: October 24, 2011, 01:50:08 PM »
Original TSR Warriors of Mars rules;



Link to the whole book, very slow to load.......

http://www.scribd.com/doc/61310019/TSR-Warriors-of-Mars-1974

Suh--weet!!
Quality has a quantity of its own
FIAWOL!
Br549

Offline The_Beast

  • Galactic Brain
  • Posts: 4713
  • As my grandchildren see me...
Re: John Carter
« Reply #19 on: October 25, 2011, 06:03:21 PM »
I've two old rule sets, both the TSR and a Heritage.

http://boardgamegeek.com/boardgame/7775/barsoomian-battle-manual
Funny, I don't recall the airship battles. Will have to dig them out again.

Doug

Offline gloriousbattle

  • Mad Scientist
  • Posts: 667
  • Oi! Dat's My Leg!
Re: John Carter
« Reply #20 on: October 26, 2011, 02:54:04 AM »
This is
KILLER!!!

THANX!

In true original D&D style, I wrote a supplement to that supplement here:

http://www.scribd.com/doc/38636721/Adventures-on-Mars

Note, however, that mine is only about 60% Barsoom, the rest is made from other period or near-period authors who did anything with Mars, including H.P. Lovecraft, Clark Ashton Smith, C.S. Lewis, Robert A. Heinlein and H.G. Wells.
« Last Edit: October 26, 2011, 02:56:58 AM by gloriousbattle »

Offline aliensurfer

  • Mad Scientist
  • Posts: 926
Re: John Carter
« Reply #21 on: October 28, 2011, 01:04:34 PM »
For small skirmish style games (might work for larger) I am thinking of tweaking Matakishi's Conan rules. Just add a dice bonus for the shooting, and perhaps a couple of dice extra on movement and close combat for John Carter and I think it would work.