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Author Topic: John Woo style shoot outs ...  (Read 4786 times)

Offline Rich J

  • Scientist
  • Posts: 263
    • My Blog
John Woo style shoot outs ...
« on: November 14, 2011, 08:50:58 PM »
Used a few of my favourite rule sets (including the great Eureka swashbuckling And all for One) to come up with a free flowing set of shoot out rules modern style!

Small space, only a few figures and of course free...

http://surfshackgames.blogspot.com/

for details on how to get it :)

Rich
Rich J

Offline LeadAsbestos

  • Scatterbrained Genius
  • Posts: 3041
    • When the Hurlyburly's Done...
Re: John Woo style shoot outs ...
« Reply #1 on: November 15, 2011, 01:33:07 AM »
Message sent! My China Town minis have been waiting for a chance to get out!

Offline magokiron

  • Mastermind
  • Posts: 1394
Re: John Woo style shoot outs ...
« Reply #2 on: November 15, 2011, 04:26:33 AM »
Message sent.

Thanks for sharing your efforts, and "And for One All" is an EXCELLENT, simple, elegant ruleset, well worth a look (link in the Rich J first post, go to the page and scroll down a little).

I'm sure your adaptation will be a lot of fun too.

Best wishes.
I know you're too old to play with toy soldiers. So give them to me... NOW!

Offline Rich J

  • Scientist
  • Posts: 263
    • My Blog
Re: John Woo style shoot outs ...
« Reply #3 on: November 15, 2011, 07:08:19 AM »
It is :)

Offline YIU

  • Mad Scientist
  • Posts: 739
Re: John Woo style shoot outs ...
« Reply #4 on: November 15, 2011, 12:18:55 PM »
Thanks. I already sent an email to test your rules.
I wish I were an octopus to paint more miniatures...Cthulhu must be a great painter

Offline Rich J

  • Scientist
  • Posts: 263
    • My Blog
Re: John Woo style shoot outs ...
« Reply #5 on: November 16, 2011, 08:36:15 PM »
To those rather large number of people who asked for them ... thanks.

Also noticed the 'exploding 6' mechanic explanation didn't appear:
Any six after the first adds one to the total - so three sixes would give an 8 etc.

Fixed it in the pdf now as well as typos and added a few explanations (nothing major) as well as fixing the cheesey free move technique that some players are trying where to get round having to dice pool roll when a character changes direction in movement they move, leave the character and free stunt another and then start again with the first moving off in what would have been another direction for free (probably never occured to most people but is now fixed anyway).

So if anyone really wants a fixed up copy mail me :)

Rich

Offline Comsquare

  • Scatterbrained Genius
  • Posts: 2605
Re: John Woo style shoot outs ...
« Reply #6 on: November 16, 2011, 08:56:38 PM »
Hei,

reading right now through the rules but wouldn't mind to get the fixed version too ;)
Should I send you an extra mail again?

Will run some test games on friday and let you know after that

Offline Rich J

  • Scientist
  • Posts: 263
    • My Blog
Re: John Woo style shoot outs ...
« Reply #7 on: November 16, 2011, 09:13:48 PM »
Send an email

Offline Comsquare

  • Scatterbrained Genius
  • Posts: 2605
Re: John Woo style shoot outs ...
« Reply #8 on: November 16, 2011, 09:41:38 PM »
Will do ;)

Offline LeadAsbestos

  • Scatterbrained Genius
  • Posts: 3041
    • When the Hurlyburly's Done...
Re: John Woo style shoot outs ...
« Reply #9 on: November 16, 2011, 11:24:48 PM »
got no response at all! :o

did I miss something?

Offline Rich J

  • Scientist
  • Posts: 263
    • My Blog
Re: John Woo style shoot outs ...
« Reply #10 on: November 17, 2011, 12:01:27 AM »
Try again and in the morning I'll check my spam folder.

Offline YIU

  • Mad Scientist
  • Posts: 739
Re: John Woo style shoot outs ...
« Reply #11 on: November 18, 2011, 10:44:39 PM »
I just read the rules twice....I was a bit lost the first time. So I read One for All rules and found the game example on Eureka website and it was really clear the second time I read your D&S rules  ;D

I have a question though : if player A shoots at player B but player B gets a better result on his dice roll does he hit player A ? Can the defending player hit the attacking player ? (like the duel in One for All)

Suggestions for the scenarios: you don't give any information about the factions. How many actors per side, which Movement Rating,...I think you could add something like : each player has 20 points of MR (an example) to create his faction (it could be 10 guys with 2MR, or 5 with 4MR, or any mix,...).

Experience : you could create campaigns and each actor would be able to gain +1 MR if he survived (up to a maximum of 4 MR...a heroe). He could win MR for each kill, or because he won the game,....If the MR points are not used to enhance an existing actor they could be saved to buy another one. Example : I get 2 MR so I can enhance 2 surviving actors (a maximum of +1 for each actor) or buy a new actor with a 2MR value.

The losing player should win MR to replace the dead actors......

What do you think ?


Offline Rich J

  • Scientist
  • Posts: 263
    • My Blog
Re: John Woo style shoot outs ...
« Reply #12 on: November 18, 2011, 11:23:17 PM »
Hi
I will have an example on the blog soon.

In a gun duel/fire-fight they are both firing and can both be affected by hits or out of ammo etc.

I have a campaign advancement idea in testing and will try your ideas out as well, thanks :)

Rich

Offline YIU

  • Mad Scientist
  • Posts: 739
Re: John Woo style shoot outs ...
« Reply #13 on: November 19, 2011, 11:01:13 AM »
Hi Rich,

Great news. I'll test the game ASAP. Let me know if you need some help and/or fresh ideas.

I might use the game with specific factions in John Woo movies style but I am considering using the rules to play Sucker Punch movie campaigns. I already received the Reaper miniatures and they rock  :)

Offline Comsquare

  • Scatterbrained Genius
  • Posts: 2605
Re: John Woo style shoot outs ...
« Reply #14 on: November 19, 2011, 11:15:24 AM »
Hi Rich,

Great news. I'll test the game ASAP. Let me know if you need some help and/or fresh ideas.

I might use the game with specific factions in John Woo movies style but I am considering using the rules to play Sucker Punch movie campaigns. I already received the Reaper miniatures and they rock  :)

Would be great if you share your ideas with us all ;)
Was also little confused during the first "read through", but played some AOFA before, so no big prob.

Will game today the first DAS games :)

 

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