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Author Topic: "And Also After"  (Read 15288 times)

Offline Wraith

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"And Also After"
« on: December 05, 2007, 02:01:24 PM »
I have been working for 2 years on my OPUS; A pulps campaign called "And Also After"
It is meant to have an Indiana Jones feel, and is along the biblical lines like "RAIDERS" was.

So far, my group has experienced the first 5 chapters of the campaign, the 6th chapter to be played out this Friday and Saturday in two 12 hour sessions.

Here is the background behind the campaign:

As the ancient texts say, the Angelic Watchers  of YHWH sinned by  manifesting themselves into male flesh and breeding with the daughters of man, thus spawning the giant Nephlim. The cruelty and barbarity of these Nephilim was offset by the wisdom and knowledge they inherited from their fathers. These giants ruled over mankind with an iron fist, and taught the hidden secrets of their fathers to a select few men. Eventually, they began to defile the earth and to destroy mankind. YHWH was not pleased and he bound the  Watchers to the void as punishment for their transgressions.
The Nephlim were destroyed at the great Deluge by YHWH and their spirits left to wander the earth, as evil spirits, till new Nephilim bodies appeared which could serve as their hosts. (So says the ancient prophecies) The damage was done though, as the Angelic DNA was already mingled with that of mankind. Only Noah and his wife  remained untainted. YHWH brought about the flood to wipe the impure seed from the earth, starting anew with the descendants of Seth,  Noah’s firstborn. The wife of Ham had a recessive Nephilim strain though, and this gene lived on through the sons of Ham.
 After the flood, The recessive gene resurfaced again and Nephilim are recorded in the holy land by Joshua and his spies and again in the days of King David. They were supposedly wiped out by King David himself. The last descendant of Anak,(a Nephilim patriarch) listed in the bible is Og, king of Bashan. His lineage does not die out though, but continues on though time, watered down with each successive generation  to finally give birth to Ivan Draganov.
How Ivan discovers his genetic inheritance we do not know for sure, but soon after, he begins his search for artifacts of the predeluvian Nephilim. Not only is he trying to uncover the ancient knowledge and unknown powers, but he plans to rule the world with these very powers.
I suppose you will be wanting your ear back now that you have answered my questions -The Wraith

Offline Hammers

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"And Also After"
« Reply #1 on: December 05, 2007, 02:15:05 PM »
Cool backstory.

Offline Wraith

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background of events leading up to the campaign.
« Reply #2 on: December 05, 2007, 04:45:49 PM »
Led by an unknown presense,   Ivan discovers the 6 ancient power bases of the Watchers and makes use of the secrets there in. (There are 6 Watcher bases in all. Origionally the Gilgal Refaim resided at the North Pole and the Void base at the South Pole, they were collectively acknowledged as the “ends of the earth” in early days. The 4 bases that are +-90 degrees from The Gilgal base were called the “4 corners”of the Earth in early days.) Due to an ancient  polar shift
, the gilgal refaim (circle of the giants) is now in southern Syria, which was part of ancient Israel.

 Ivan changes his name and identity to Liam Neph (NEPH LIAM / AKA NEPHILIM) due to questions that have arisen about him concerning his age and influences (he is 100 years old at the time) Armed with arcane knowledge, and led by the presense, who turns out to be a Watcher named Semihaz’Ael whom he communicates with through an “EYE”, he becomes a geneticist. After many failed experiments, he finally perfects the cloning process.  He soon spawns 5 SERGEANTS from his own genome, and then 24 HellGuards from manipulated genetic matter of the Sergeants. (they all look like him, though the HellGuard are smaller and somewhat deformed of visage).

Now he is ready for the last step in the process, looking for intact genetic material from the ancient  Nephilim. His goal; to clone genetic duplicates of the ancient 18’ tall Nephilim, thereby providing the Simulcra for the disembodied spirits of the Nephlim of Enoch’s day. 4 of the Sergeants have a base at one of the “4 corners of the Earth” These “corners”are plus or minus 90 degrees latitude and longitude with respect to the ruins of the circle of the giants at Gilgal Refaim,  which holds one of the “eyes” of the 6 ancient bases. (the EYES are gates into the void, or astral world) The other base is at + 180 degrees longitude and latitude with respect to Gilgal Refaim.

Liam is supposedly working for Hitler and his ilk, but he is actually seeking his own power for world dominion. Mr. Neph has various archeological organizations searching in various places for various things, but his number one priority is the Nephil genes.


ENTER Jacov Ben’Dare: Jacov is world renowned in his expertise of the ancient Palestinian countryside. Though some of his past hypothesis have drawn scoffing from the scientific community, no one doubts his historical knowledge. On February 20th 1933, Jacov receives a letter from one Liam Neph of the Anak corporation, that speaks of four potential dig sites that should spark Jacov’s curiosity. It is after Jacov has already  excavated the first three sites and is a some months into the fourth site that our story begins.

Offline Wraith

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"And Also After"
« Reply #3 on: December 06, 2007, 04:48:30 PM »
lead in to Chapter 1 of "And Also After"

After Jacov Ben-Dare’s discovery of an intact Nephlim mummy at sight four, All the artifacts related to the dig site are rounded up by Liam’s agents, the site destroyed and Jacov spirited away to Liam’s private armored train train to continue his work at the ancient Watcher base now called ERDE… But not before his daughter, Virginia Dare comes to Palestine to seek him out due to a cryptic letter she received from him more than a month previously. She brings the PCs along who she feels may be of assistance if the situation turns out to be more than she can handle herself.

Here is a review of how the senario played out:

Note: Handouts that were discovered are in parenthesis and CAPS.

Aug. 5th,Day 1: Grayson Frost, Lars Hampton, Chang and Michael O’Leary are in Egypt for a much needed vacation after a recent operation. The Wraith is not along as he is off on one of his Asian “long pig” safaris. As per an appointment set up after said operation, They are having lunch with an aquaintence, Virginia Dare, at a small bistro in Cairo. After the obligatory small talk, the subject turns to her father Jacov Ben-Dare’, a noted Archeologist who specializes in  ancient dialects and holy-land studies. Virginia is worried about him, (the real reason she is in Cairo) since the twice weekly letters from him stopped arriving at her home in the states 3 months prior… That is, until a cryptic letter arrived last week. She shows them (JACOB’S  LAST LETTER) and tells of more letters  in her rented flat in the city. After studying the letter, O’leary discovers a faded (MAP OF ATLANTIS) on the back of the letter. Since you are close friends, and in the area, Virginia asks if you could find the time in your vacation to go with her to check on her father in Palestine. After going to  Virginia’s flat and finding  the place tossed and the letters missing, it is decided that expedient action may be required. After a quick packing and trip to the airport  The party boards the final plane bound for Palestine that day . While on the plane, a couple of shifty fellows are noticed by the party, (they are doing a poor job of trying to look like they arent watching you.) A memory surfaces and Grayson realizes that these two fellows were coming out of Virginia’s apartment building yesterday as you were entering it. One of the party overhears them speaking and determines them to be Germans with the names Hans and Frans.

Day 2: After an arduous flight, the party arrives in Palestine early the next morning and check into Virginia’s favorite hostel. A precursory sweep of the lobby turns up Hans and Frans trying to look indiscreet yet again. After checking in and sweeping the rooms,  Virginia suggests going to Jacob’s flat to look for him. The place is of course tossed, but you do find  (THE LETTER FROM LIAM NEPH with AR Inc. letterhead)  in the cupboard. Next stop is the Heirusalem Archeological Institute, where you arrive just in time to see Hans and Frans entering the building. You wait a little while then enter and after bribing the front desk attendant and getting nothing useful, you go upstairs to Jacov’s office and find Hans and Frans tossing it. O’leary convinces the other adventurers to let Hans and Frans search the office and just releave them of their goods as they leave, that way, you will know exactly what they were looking for. After the two leave, you enter the tossed office for a quick look around, but find nothing.  A janitor wanders up and begins scraping Jacov’s name off of the door. When questioned about it, he apologizes for not getting the name removed and put up on the door of the new office upstairs. O’leary and Frost look at each other and their eyes widen. Grayson and Lars decide to investigate the other office while O’leary and Chang head to the roof to see when Hans and Frans leave the building. Upon seeing the two germans exit the building,  O’leary and Chang leap from the roof, sliding down some awnings to catch the two germans unawares and releave them of their pilferings, which turn out to be (SOME PICTURES). They release the two, but follow them. Hans and Frans hurry to a shabby bar and go into a back room. After a time,  O’leary and Chang discover them slain, more than likely payment for their failures. In the new office, Grayson and Lars discover (BOX 616 with HORNED SKULL 616 and TUBE  616  with ROLLED PARCHMENT)  Upon later examination of the pictures, a picture of a huge nazi is discovered. Chang  notices a LN monagram on the Large nazi’s shirt. This is a picture of Liam Neph. You retire to the Hostel to review your clues. Grayson notices that  Liam Neph is NephLiam, when the 2 names are switched, and he begins to form a hypothesis concerning the Giants of the Old testament called the Nephilim.

Day 3: The next day, Virginia thinks to visit Jacov’s protégé, Leonard Bernstein, to see if he knows the where-abouts of Jacov or the dig site. Leonard is nice fellow, but seems to be a bit senile. He hasn’t seen Jacov for months, but he mentions a parchment that he had finished translating for Jacov, and after much prodding, he hands (WATCHERS PARCHMENT P1) to you.  After more prodding, he also produces  (PARCHMENT TRANSLATION : P1T). Back at the Hostel,  The maitredee remembers (THE NOTE WITH DIG SITE MAP ) for Virginia from her father that has been therefor many months. You hop in the car and head out for the site. You  arrive at site 4 at nightfall. You find barbed wire, Nazis, the place packing up, and the excavation being rigged with explosives. There are loud voices coming from the main tent. Sneaking under the canvas and hiding behind a crate in the tent to investigate, you find Jacov there with 5 or 6 armed Nazis engaged in a heated argument. The nazis are all business and too many for you to handle at this time.  The Commander grabs Jacov and reaches into the old mans coat, producing a small book. He slaps Jacov, shoots Jacov’s assiststant, rips the book apart and tosses the pieces into the fire. Part of the book bounces free and escapes the blaze. The nazis lead Jacov at gunpoint out of the tent. You retreive the portion of the (DIG JOURNAL) that has escaped the blaze and Lars checks the assistant, finding him still alive. The assistant graps Lars’s coller and pills him close to whisper with his dying breath “Ones who watch …Chosen …Quelpart… AARRGGHHHHHhhhhh”. Clutched in his hand, Lars discovers a paper (FRAGMENT F2) with a few greek words on it. Virginia translates it to read  “And also after” and determines it to be ripped from an old testament. Checking outside,   Jacov is seen being loaded onto the front truck of a small convoy, and crates being loaded onto the last 4 trucks, all of which are marked with a large AR. The very last truck doesn’t have any troops in it, so it is possible to stow away in it. Upon leaving , you see the tomb being dynamited. Virginia and O’Leary follow in the car, with Lars, Grayson and Chang hiding in the rear-most truck. Among the truck cargo, you discover crates with: (VARIOUS ARTIFACTS with the LOGO “AR”) printed thereon. The driver hears something in the back and pulling over to investigate, he sends the other trooper to the rear to have a look. A gunfight  breaks out between the three in the truck and the trooper.. At the sound of gunfire, the driver looks through the rear window, spying Chang in the back. Pulling a pistol, the driver begins firing at Chang through the glass. The driver is dispatched, and O’leary pulls up in the car and finishes the other trooper.  

Day 4: The trucks drive through the night, arriving at a train depot at Hebron, where they enter a warehouse and the nazis begin unloading. The contents are loaded onto 2 different trains.You notice Jacov being led under guard, out a side door and directly onto a private “armored” passenger car on the other train that has “China Express” emblazoned on the side of it. You stow aboard in one of the cargo cars in the rear of the train.

Offline Wraith

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"And Also After"
« Reply #4 on: December 06, 2007, 08:58:40 PM »
Interim: 1-2  The train travels due east, with a final destination of Shanghai on the yellow sea. Along the way, you make repeated efforts to penetrate the armored passenger car, or get word to Jacov, but to no avail. The train makes stops at the major cities along the way, and you notice a german guard with a full face helmet at each stop that is riding in the armored car. The rest of the german soldiers seem to fear him and steer clear when possible. After Virginia translates the rolled parchment from the tube labeled 616 (P616T). After 26 days of travel, you arrive at a train-yard in Eastern China. At an earlier stop, one of the party had sent a telegram to Rapid Roy back in Egypt, and he met the train at one of the later stops. Virginia gets off the train and accompanies Roy to research the AR corp. and Liam Neph.

Chapter 2:  “ERDE”      
Note: Handouts that were discovered are in parenthesis and  caps

Day 1: The train pulls up to a warehouse in Shanghai, and the dockworkers begin unloading the AR cargo.  After noticing Jacov  being loaded into a truck, Lars overhears an overseer say in german: “Schnell, get those crates loaded and taken to pier 4” Lars and O’Reiley proceed to “Shang-Hi” two guards and don their outfits. The trucks are about to leave, so given the time crunch, the two faux Germans hop aboard one of the trucks for a ride to the dock. Left out, Chang and Frost hail a rick-shaw and make their own way to pier 4. Arriving at the docks,  Grayson and Chang  see a freighter with the AR logo blazoned on the side and they conspire about how to get on board. While wandering around the docks, they are  approached by a  Chinese fellow offering  to rent them  his junk. They turn down the offer and continue snooping around, literally bumping into Lars and O’Reiley who saw Jacov being loaded aboard the freighter. For want of a plan, Chang sneaks aboard to sabotage the freighter, but this only causes a 1 day delay of departure. Our heros bivouac that night in an abandoned warehouse office.

Days 2: The next morn, Lars and O’Reiley mix with the guards and sailors boarding the freighter, Frost talks Chang into hiding in a crate to get loaded  in secret, unfortunately, their crate doesn’t get loaded and they are left behind when the ship pulls out of port. Redfaced, Grayson remembers the Junk for rent and they hurry across the dock to see if it is still in port. It is, and they buy passage to follow the huge freighter. Once at sea, the crew of the junk turn out to be Pirates, and try to rob the 2 unfortunate travelers. Grayson and Chang get the best of them, killing a few and tossing the rest overboard. They then get the captain to make good on his hire. Meanwhile;  The freighter travels through that day and night, across the Yellow Sea to the island of Quelpart in the Straight of Chosen.  In the morning, the hold is off-loaded to more trucks. Lars and O’Reiley help with the unloading and follow along as a couple of good soldiers, finally boarding one of the outbound trucks. The convoy bumps along a few miles to the entrance of an underground complex, where there is much milling about.
 
Day 3:  The junk finally makes make it to an island, where, Chang and Frost leave the captain tied up and sneak into the woods to approach the docks unseen. They find the freighter docked, and the trucks departing down an unpaved road. Jogging along through the jungle, they follow the road inland to a mountainside with a large cave opening. The entrance seems to have been enlarged as of late, as modern masonery supports and fortifies an impregnable iron gate. After watching the guards and workers, they spot  O’Reiley  and Lars unloading crates. Using the reflection from Frost’s watch, they catch the attention of their discuised compatriots. Alas, the guards and workers go inside and the gates slam shut. Frost and Chang  snoop around the mountainside, looking for another mode of entry. Discovering a ventilation shaft, they pry off the grate and enter. They follow the shaft and it branches many times. Choosing a way at random, they follow the tunnel till it ends with a grate. Through the grate they see primitive cave dwellers, who spot them and throw rocks at the grate while babbling incoherently. After backtracking and finding themselves lost, the two bivouac for the night.

 Meanwhile;  While unloading boxes with O’Reiley, Lars notices a flash of light from the woods and is surprised to catch sight of Chang and Frost in hiding in the underbrush. Lars and O’reiley are ushered into the complex with the other soldiers, carrying crates down the passageway. At one juncture, a few of the officers are talking to a a 7- ½ foot tall fellow named SGT. Erde, who looks familiar. After a little memory searching, O’Reiley is certain that he resembles the picture of Liam Neph that he and Chang pilfered from Hans and Frans in Jerusalem. After a arduous walk carrying crates, they find themselves at a huge pit with an elevator disappearing into its depths. Riding down the elevator, and passing not a few stops, they find themselves at the lowest level which houses the barraks. The 2 select  cubicles to bed down for the night and try to look the part of  disgruntled guards. During the night, they sneak to a corner to discuss plans. They also discover that the original owners of their uniforms had been assigned guard duty the next day, which they decide to take on as their own.

Day 4: The next morning, Chang and Frost follow another passage to another grate. Peering through, they discover a lab with cross bred beasts of various kinds. They continue and find another grate that looks down to a  recently enlarged passage. They open the grate and drop down. Following the passage, they come to an arch that has carven symbols on it. As they go under the arch, Frost gets chills , but Chang falls to his knees, holding his head in both hands. Inside his mind an evil voice booms: “Know me and cower, O creatures of the earth, for I am Azk-ael thy master” After Chang recovers, they continue on.  They are almost discovered when a large German enters an unlocked room. They sneak up to peer into the room. They see the fellow bowing before a glowing circle on the floor filled with runes of some sort. A figure appears above it and communes with the man in an unknown tongue. The whole scene is disturbing in the least. Chang catches the name “Az-kael”. It is the same name he heard inside his head at the arch. The german gets up to leave so they slink down a side passage to hide. They come to a large room that has a pit with elevator supers tructures going up and down. A pounding noise draws their attention to iron doors set in masonery that block other passages from the main cavern. Through the grills on the doors, they see the primitives trying to get through. An elevator seems to be coming up at the moment, so they brace themselves for an encounter.

 Meanwhile; That same morning, Lars is sent  to the archive sector for guard duty, where after breaking into some displays, he finds the ( ERDE SECRETS TABLET, ARTIFACTS, JUBILEES CH:5 (P6))  JASHER FRAGMENT(F3 / F3T), CHAMBER DOC.(P10)  O’Reiley is assigned duty in the prison sector, where he finds a cell that seemed to be the residence of  a Jewish fellow that he determines to be Jacov. In the unoccupied cell, O’Reiley finds: (JACOV’S DISCARDED GIANT NOTES) in a trashcan. (JACOV’S OLD TESTAMENT) on the cot. (ANAK NOTES, GILGAL REFAIM OUTLINE, (TXT2) JOSEPHUS) on the desk. He takes the stuff and heads back to the elevator to find Lars coming up. Lars un-latches the iron gate and bolts for the elevator , barely ahead of the other elevator that is coming back up from below. Bedlam ensues as the persuing guards run afoul the primitives that burst forth from the unlatched door. As you wait above to see the results of  Lars’ handiwork, you see the complex being evacuated of all non military personnel, which includes Jacov under heavy guard.  He is spirited away to the docks in a single truck of which you cannot gain access, so they all decide to return to the junk for your escape from the island.
« Last Edit: September 02, 2009, 09:34:40 PM by Wraith »

Offline Hammers

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"And Also After"
« Reply #5 on: December 06, 2007, 09:21:05 PM »
Christ, man! Do you expect us to read all this?! :-)

Offline Wraith

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"And Also After"
« Reply #6 on: December 10, 2007, 01:37:13 PM »
Hmmm, perhaps not.
I suppose its more interesting to the actual players.

Anyways, here is where I am coming from:

I have written up literally hundreds of senarios in the 30+ years I have been roleplaying. When I was working on this one I was thinking back about the boatloads of stuff that I worked on that has been consigned to the void, and I thought If I could garner some interest, I could maybe pass this senario on for others to enjoy instead of letting it rot with nary another even seeing it other than PCs I ran it for.

I am not into selling it, and all that goes along with that, so I am offering it to those interested free of charge. Now, it may be big headed thinking anyone would be interested in my stuff, bit i thought i would make the offer.

So, there it is...A GM begining to wonder about his legacy.

Offline Hammers

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"And Also After"
« Reply #7 on: December 10, 2007, 02:21:44 PM »
Cheer up! I didn't mean to discourage you. I just don't think posting the full text on posts works to your advantage as much as linking to a page where you keep the full text. I think people read post expecting them to be, how should I put it, easier to digest. :-)

To iterate, I like what I read.

Offline Wraith

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"And Also After"
« Reply #8 on: December 10, 2007, 09:52:53 PM »
Ok, I dont have a site that I can link to, so thats probally out.

I'll do this though: If anyones interested in GMing this senario or reading some of the play by play, I will E-mail it to you.

Anyways, I finished up the senario this last weekend in 2 twelve hour days of play...WHEW I'm beat!

My friends have told me that I have ruined the future of them GMing pulps due to the fact that I have used up all the cool ideas. I think thats bogus though, as I have 2 more ideas for pulps senarios in the future.I'll take it as a complement though.

Anyways, just because my campaign involved:

Tramp steamers, armored train, zeps, subs, volcano, atlantis, caverns/neanderthals, anti-grav city, auto-gyros, rocket men, deep sea suits and  pre diluvian ruins doesnt mean I have used up all the good ideas  :D

I still have the hollow earth for the next chapter!

Offline Wraith

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Re: "And Also After"
« Reply #9 on: September 02, 2009, 05:08:35 PM »
3 more chapters have been added to this Opus

Hopefully, I am done with it  ;D

I will post more of the storylines when I get back from vacation.
« Last Edit: September 02, 2009, 09:33:18 PM by Wraith »

Offline Wraith

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Re: "And Also After"
« Reply #10 on: September 02, 2009, 09:39:43 PM »


Intra scenario storyline: After escaping back to the Chinese mainland from Kelpart island on their pilfered junk, our heroes hole up for some months to  regroup, heal up try to make sense of their recent experience and the clues they have uncovered. Among the parchments and documents they find what seems to be coordinates to someplace on the northern shores of Antartica. (COORDINATES OF THE NEXT SENARIO) Roy and Virginia contact them with the results of their research on Liam Neph and the AR corp.  Liam is the president of the corporation after the previous owner, Sir Ivan Draganov, dissapeared under strange circumstances. After aquiring AR, Liam Neph grew it into a multi- national corporation with its fingers into things on every continent. Grayson Frost, Lars Hampton, Chang and Michael O’Reiley, decide to proceed on their own, buying passage on a tramp steamer to the southern Atlantic.

Offline Wraith

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Re: "And Also After"
« Reply #11 on: September 02, 2009, 09:43:22 PM »
Chapter 3  “LUFT”       

Day 1:  The Steamer takes our 4 heroes to the coordinates they specify:  a place off the shores of  Antartica. The air is cold and they learn that the fog bank and cloud cover in the area is perpetual. After questioning the Captain about the coordinates, the captain pulls out an atlas and shows that the coordinates are indeed correct, there is no land here, only open ocean. As they ponder their dilemma, Grayson catches a glimpse of a large freighter towing a barge off port, and thinks it strange that no fog horn has been sounded.  Around 12:00AM, the freighter departs, leaving the barge behind. O’Malley has the captain approach the barge, and getting aboard a longboat, Our heroes row to the barge to investigate. The barge has been anchored and is loaded with crates emblazoned with the AR logo. The crates hold supplies of food , sundries and other less obvious mechanical items.  After a thorough inspection of all the crate contents,  Lars spys some small dirigibles  descending  from the fog bank above. Everyone hides in a large crate to see what transpires. Workers get off the dirigibles and begins netting them to be lifted aloft. Lars, Frost, Chang and O’Malley  ride a dirigible upward where they are deposited in a cargo area somewhere above.  Not knowing where they are, and it being noisy outside their crate, they wait for  some hours until the sounds die down before emerging. Night has fallen and the four decide it is safe to have a look around They are in a large loading bay of some sort. Looking out the loading bays, they spy an incredible thing…They are on an air ship of some sort,  the likes of which they have never seen before. A quick poking about reveals the following things: . The ship seems to be made entirely of metal , with some  some sort of anti-gravity propulsion system keeping it aloft. The thing is huge, and can only be called a city in the clouds.  An open shaft extends from the vaulted ceiling high above, and downward, out the bottom of the Sky-city. A rail-less ramp-way  spirals downward and upward to other levels. Chang Waylays 2 late night workers, and the bodies go down the shaft. Two of our heroes don the jumpsuits, then the 4 stowaways head back to their cozy crate to rest and wait out the night.

Day 2:   In the morning, the number of workers in the docking area seems to have diminished compared to  the previous day; Perhaps the restocking has been completed. O’Malley opts to go below while the others explore the upper reaches; all hugging the wall as not to plummet down the shaft into the ocean far below.  Descending downward, O’Malley finds a doorway that leads into the outer ring;  seemingly, to an empty hall curving off to the left and right, obviously following the shape of the airship. He follows it around to find himself at his place of origin, with naught discovered but lights on the outside walls. After probing the walls, he finds a hatchway that opens to his experienced touch, revealing a crawlway inside the outer hull. He enters and scouts around to find reactors that may be the power source keeping the city aloft. O’Malley grins to himself, having deviously decided the fate of the sky city. He returns to the hold to await his compatriots.  Minus  O’Malley, the other 3 ascend the central shaft, up to the main level.  On the far side in front of a large archway emblazoned with symbols: (Know me and heed for I am Barkay-ael , master of the powers of the air), another walkway extends out into the open center shaft, supporting a round platform  with glyphs upon it.  Our heroes recognize it as one of the  “communication” pads. A large man who you take to be Liam, makes his way unto the platform and kneels before the circle there, speaking words  they cannot  make out, but the 3 do hear the name BARAK’AEL. The symbols light up and a cloaked form appears above the pad, speaking to “Liam”.  Also noted are the guards patrolling the area, that wear jump pack that allows them to leap incredible distances.   

Day 3: After passing another night in the crate, our 4 heroes make their way up the spiraling stairway to the upper dome of the complex, discovering a circular suite of rooms situated around the central well, and guarded by one of the Blood-Guard. Trusting in his disguise, Frost walks toward the guard and before the helmeted man discovers his danger, Frost charges him and grapples with him, throwing in a head butt for good measure. The others come up to help and the Bloodguard is dispatched before he can sound the alarm. Entering the suite of rooms, they find   a strange stone tablet  which Lars gets a photograph of before smashing it. Peering out the surrounding windows, they catch a glimpse of the upper deck of the city, on which are parked hundreds of gyro-copters in neat rows. Workers scamper too and fro, as a jet powered aircraft is landing in a cordoned off area.) A Liam Neph look-alike gets off of the aircraft and heads into the main doorway of the city.  Searching the other rooms of the suite, the 4 also discover some ancient scrolls and documents. Further exploration has shown a large circular hallway on the main level services a ring of rooms on the inner and outer  perimeters of the city. In a storage room, they find Whitecoat gear, and don it. Following the arc of the outer hallway, making sure not to speak to any of the passersby, they circle the complex and find the inner ring of rooms to be living quarters, while the outer ring holds work areas. Mingling, the 4 exit to the upper deck to have a look around. The city seems to be floating on the clouds, the upper deck  is above the fog bank, in the sunlight,  the lower levels hidden within the mist below. Lars casually strolls around the Gyro-copters and when no one is looking, pulls the fuel line on a few. As the day comes to a close, they head back inside, making their way to the crate to wait out another night and finalize a plan of some sort.  As they pass the cafeteria, Chang happens to peer in and see  Jacov Ben-Dare, surrounded by guards as he eats his supper.  O’Malley and Frost enter the café and go about cleaning up,  After a few minutes, Jacov catches Their  eye and after giving them, “the look”, writes something on a scrap of paper, then wads the paper and tosses it onto his tray. He then rises and leaves the cafeteria, followed by his guards.  O’Malley “Cleans” the table up and pockets the wadded paper for later reading, O’malley and Frost exit the cafeteria and reunite with their companions. The crumpled paper tells that Jacov has noticed them about and begs for their help.   

Day 4: After yet another crated night, the 4 prowl about inconspicuously, looking for signs of Jacov and an opportunity to abscond with him. The day passes without a sighting of him, and as they continue to nose about, a troop of guards hustle past and enter a roomto escort Jacov out. There are too many guards, so our heroes decide to follow and wait a more opportune time to help Jacov escape. Frost investigates the room as the others follow Jacov. He finds some notes on a giant named OG. Suddenly, gunfire and explosions erupt outside, rocking the city. The city is under attack! Jet-packed French (snicker)  sky troopers are rocketing aboard as zeppelins approach to disgorge more battalions of troopers. The gyros launch aloft , covered by the deck batteries, to attack the Zeppelins as the deck bound defenders shoot their mausers at the landing jet-packed troopers. Our heroes decide it is time to bugger out!  After a hurried discussion they decide to snatch Jacov and commandeer the large aircraft to escape the city and any impending pursuit. Exiting the main doorway to the deck, they see Jacov being strapped into a large auto-gyro, and cannot reach him before the ‘copter takes to the air and swoops downward, to be lost among the clouds. O’Malley decides to do a few “modifications” to the anti grav generators below deck and races off as the others make for the jet. O’Malley hurries to the reactor rooms, and after planting his explosives and setting the fuse for 10 minutes, he races to where he hopes his companions have taken the aircraft. The other 3 have make a bee-line to the  experimental aircraft, and overpowering the guards, get aboard, trying to figure out the controls, while Lars forces workers to continue refueling the craft.  Emerging from the main doorway O’Malley quickly looks around and espies the other 3 at the experimental aircraft. Dodging defender and attacker alike, he sprints toward it and hops aboard at the last instant, pulling the door closed behind him. They take off , dodging rocketeers and Auto-gyros alike, trying to get a safe distance from the now doomed city. Looking back they see the city beginning to tilt as it falls from the sky due to O’Malley’s sabotage. Lars looks on in horror, as he wanted the city for himself….O’Malley smiles with satisfaction, knowing he has foiled another of Lars’ world domination schemes.


Offline fastolfrus

  • Galactic Brain
  • Posts: 5250
Re: "And Also After"
« Reply #12 on: September 03, 2009, 08:29:19 AM »
There's certainly a lot of work there.
Some good ideas for gaming.

Gary, Glynis, and Alasdair (there are three of us, but we are too mean to have more than one login)

Offline Wraith

  • Librarian
  • Posts: 136
Re: "And Also After"
« Reply #13 on: September 21, 2009, 04:05:08 PM »
Here is chapter 4:

Intra scenario storyline: After barely escaping the falling cloud city in their pilfered experimental aircraft, Grayson Frost, Lars Hampton, Chang and Michael O’ Malley  run out of fuel and crash it somewhere on the southern coast of Africa. Camouflaging the plane for later retrieval, they make their way back to home base in the states. In the items they lifted from the sky-city, they find (COORDINATES OF THE NEXT SENARIO)

Chapter 4 “WASSER”   note: Handouts that you discovered are in parenthesis and  caps.

Day 1: Our 3 heroes; Grayson Frost, Lars Hampton, and Michael O’Grady  have hired a tramp steamer and head out to sea east of the USA. They travel for most of the day, finally arriving to the specified coordinates at the 33rd parallel to find a large freighter already  anchored there. When they get close,  the other  sailors seem to be expecting them. As the captains of the 2 ships argue back and forth,  our heroes notice shadows moving below the freighter, and decide they are submersibles of some sort. After determining that the steamer is not the ship they were waiting for, the crew of the freighter level their guns at the crew of the steamer, and uncover a large deck gun.. The captain of the steamer decides it is time to  leave…. Since the sun is setting, our heroes decide it is time for a swim. Stealing aboard the freighter via one of the 4 anchor chains, our heroes slink to the nearest hatch and go below. The freighter’s crew is minimal and seems to be topside for the most part, leaving the 4 easy access to all parts of the freighter below decks. As they search through the night, they find a mechanics room with drawings  of Submersibles  (SCHEMATICS OF THE SUBMARINES).  And  a sea well inside the belly of the freighter, with open access to the sea below. Around the opening, small lifts hold  1-man submarines. Other containers are also nearby to allow the subs to take equipment below.  As the 4 watch, a sub surfaces and docks on the side. A man in a blue uniform exits the sub and heads out a nearby hatch. Lars hides in one of he freight tanks as the other 3 cram into the sub and  prepare to go below. The sea is becoming lighter in the sea well, as the sun is rising outside.

Day 2: The sea becomes darker as they  descend, following the anchor chains downward.  then through the gloom, 100 fathoms…200 fathoms, they begin to see a few lights below, at 250 fathoms the domes come into view. The man piloting notices an opening in the bottom of the largest dome and steers the sub toward it. Once they surface in the dome, they notice that they are in a wet well some 100’ across, with more subs tied up and stacks of equipment everywhere. Lars stuffs some diving suits into the storage container attached to the side of the sub After avoiding a guard, they set out to explore. The largest room off of the main dome holds one of the large rune engraved rings on the floor. (The eye of Wasser) Arch with SIGIL OF WASSER, (MAKE SAVE)  SIGIL: Know me and my wrath, O sea , for the name of thy master is AMAZAK’AEL. Knowing what may come from this ring, and the arch into the room,  the 3 decide to move on without entering the room.The place is made up of hundreds of smaller domes, in addition to the main entry dome, connected by tubes that cross each other at right angles.  Each small dome has 4 exits that are protected by pressure doors. The place is sparsely  populated, and there seems to be a recovery effort under way. Freshly pumped domes are still covered with sludge and are still in need of cleaning. Here and there, generators are set up and portable lights are erected to illuminate the place. Most of the huge city seems to be abandoned, and our heroes find it easy to slip around unnoticed. Some of the corridors are flooded, with the doors  sealed to keep the sea out. Only a few guards prowl about and it is easy to avoid them. As the 3 scout around, they find the archive and search it accordingly, finding: (SECRETS OF WASSER TABLET, OG CRYPT TABLET AND TRANSLATION (T1) Not being able to tell night from day, except by their watches, our heroes decide to rest up and catch some zzzs among  storage crates piled in the rear of the archives.

Day 3: After some hours rest, they cautiously move on, creeping through what seems like endless domes and corridors, some still wet with pumps working. Most are filled with crates and equipment of dubious origin. After a close call with a wandering guard, they happen upon a suite of rooms labeled “Wasser”. They cautiously enter, after O’Grady picks the lock,  not knowing if the place is occupied. It is not and. No one seems to have ever slept in the bed and the boxes are mostly unpacked. An office and  library are accessible from the sleeping quarters. After an exhaustive search of the place, they find: (SOME OF JACOV’S NOTES)  on the table in the library and a map (MUROR MAP) . It seems that Jacov Ben-Dare has been here at some time previously due to the notes and writing utensils. In the office, on the credenza, they find:  (MAGEN DAVID DOCUMENT, 12 PATRIARCHS DOCUMENT (P9) On the desk , they find:  ( a picture of OG’S MUMMY and note in german “delivered to wrong corner”) . Since the place was locked and it seemed unlikely that anyone, Wasser included would be entering the suite, the 3 decide to rest there for a time.

Day 4: Scouting out the southern part of the city the next day reveals laboratories with sea creature experiments going on. In the laboratory, they find crates filled with  (GIANT SKULLS) and strange, mutated creatures of the deep in jars and large pools. In another dome, Frost notices a scientist talking to someone in a recessed area and when they approache, they see that it is a dolphin that the scientist is talking to.  Scared out of his wits by the talking dolphin, Frost opens fire on the hapless creature and the scientist talking to it. The gunfire draws 3 guards to the area. O’Grady,  and the guards exchange gunfire in the other dome. the guards are poorly trained and unfortunately, some stray rounds hit the dome and it starts to crack, water squirting through.
O’Grady cant make it to the other dome where Lars and Frost are, so he dives through a nearby hatch and slams it closed, seconds before the dome caves in.  The surviving guards pound on the hatch, but the flooding dome soon drowns them.

Lars and Frost force the hatch to their dome closed struggling against the pressure…finally it locks closed. Looking through the porthole into the quickly filling room, they see O’Grady exit another door and close it behind. Unfortunately, other doors are open and the complex begins to fill. Not knowing the fate of O’Gradey, they hurry with their pilfered treasures to the main dome where the submarines wait.  They hear the sound of implosions as domes begin to break apart. The surge of bubbles and violent noises draws the attention of a giant squid, tentacles begin sliding over the surface of the main dome as the huge monster of the deep crawls upon it. The Enraged squid  grabs hold of the main dome to crush it in its monstrous grasp. Other guards and scientists begin entering the main dome in a panic to get into one of  a submarines. A cracking sound fills the dome as the kraken begins to squeeze the dome. Lars and frost just make it into a sub when the dome collapses, tossing their sub around in fury. An explosion of air bubbles and debris escape and rush toward the surface, carrying the submarine in its wake.  After the water settles, frost pilots the sub out of the water filled dome and sees…the Squid ripping apart another sub and devouring the unfortunate occupants. As the tentacled monstrosity grabs their sub, Frost and Lars wait for the inevitable.

Meanwhile, O’Grady finds that all the tunnels from his dome are filled with water. The power goes out and emergency lights come on as O’Grady furiously searches around for something…ANYTHING to save his skin. He eventually finds an (ARMORED DEEP SEA SUIT) and quickly dons it, sealing himself in. Grabbing a repeating harpoon gun, he braces himself and shoots out a porthole, patiently waiting till the dome fills enough before breaching the dome to escape to the outer sea. He gets sight of the Kraken with a submarine, bashing it playfully at the pillars of Atlantis, releasing ink into the water as it does. O’Grady discovers to his horror, that Frost is peering out of the cockpit of the sub. Finally figuring out the controls of the armored deep-sea suit, O’Grady rockets toward the ink cloud, closing the distance to the giant squid. Once he gets within range, he takes aim at the creatures eye and shoots it with the harpoon gun…another harpoon automatically loads, and he continues firing till the beasts death throes subside. Our three heroes make it to the surface and Frost tows O’Grady toward the eastern coast of the united states.


Intra scenario storyline: 4-5  After securing storage for their new sub and deep sea suit, the 3 head back to their base to study their newly acquired artifacts and try to make sense of this last adventure. At the last minute before their departure, Roy is hurt as a vehicle he is working on falls on him, crushing his legs.  Though Virginia wants to join the next expedition , she stays behind to nurse Roy back to health as she has grown quite fond of him.


Offline Wraith

  • Librarian
  • Posts: 136
Re: "And Also After"
« Reply #14 on: September 21, 2009, 04:06:43 PM »
Chapter 5 writeup:

Chapter 5  “FEUER”    note: Handouts that you discovered are in parenthesis and  caps

Day 1: Having already made their way to the beginning of the Aleutians islands off the coast of Alaska,  Lars, Grayson and O’Darby secure passage on a steamer to the coordinates they have with them. A full day of uneventful travel is ahead of them.

Day 2: The next day, our heroes arrive at a volcanic island south of Alaska that doesn’t seem to be on any of the captain’s maps. (VOLCANIC ISLAND)  After making a circuit of the isle and finding no sign of habitation, the Captain finds a spot to drop a launch. The Captain agrees to wait for a few days. Our heroes go ashore, and after poking around the island, they find a steam vent that is large enough to enter. Night is falling so they camp for the night.

Day 3: Following the vent, it opens up into a series of caves and they encounter a guard dressed in a heat resistant suit. They dispatch him with a few well placed shots. After many hours of exploration, they stumble upon a side storage chamber for heat resistant suits, which they don before moving on. They find a locked door that O’Darby picks. The doorway leads to a large chamber with walls of fused glass that house some sort of reactor harnessing the power of the volcano, extracting energy from the lava. The far side of the chamber opens up into the cone of the volcano and other chambers can be seen around the inside of the cone. A pathway spirals up the inside of the cone, providing access to the various levels of the complex.

Day 4: After resting in a well hidden side chamber, they make their way carefully up the pathway to the next higher level which is a large room that contains another of the glowing circles set in the floor. Red clad guards patrol, along with a few red clad workers. Our heroes watch for a while, then make their way into the room. As Frost is peeking down into the cinder cone, a Guard walks up to him and speaks something unintelligible in German. Grayson points to the lava below, and when the guard looks over the edge, Grayson bumps him off the side. The guard screams as he plummets, bringing a few onlookers. Grayson and O’Darby  take this time of confusion to make their way down a side passage, Lars takes another due to more guards that have come up. It seems that no one saw Frost Bump the guard and it is deemed an accident, so everyone goes back to their business at hand.

The hall Frost and O’Darby have chosen goes on for 50 feet before barred doors appear on both sides. The hall is obviously a cell block. Frost enters a cell to have a look about, and is stunned by the sound of the door slamming behind him, followed by the hoarse laugh from a BloodGuard who peers through the bars of the cell. “I should have seen that coming!” Frost grumbles.  The Bloodguard’s mirth is cut short by  O’Darby leaping  onto his back and ramming his knife to the hilt in his spine, twisting it to open the wound. The Guard twitches, groans and crumples to the floor. O’Darby grins through the bars at Frost. Unfortunately, the scuffle has drawn the attention of another BloodGuard in the cell across the hall. O’Darby hears a grunt and spins to see a BloodGuard opening the cell door behind him from within. Just then, an old man leaps up behind the guard and calls out to O’Darby, but the BloodGuard backhands the old man to the floor, and charges,  slamming into O’Darby and  propelling him into the Frost’s cell door. The Bloodguard is strong, but O’Darby’s superior training levels out the playing field. O’Darby manages to get the BloodGuard against the bars and Frost reaches through the bars to  put a chokehold upon the guard until O’Darby finishes him with his knife. O’Darby quickly picks the lock and Frost’s cell door is opened. They enter the cell that holds the old man and turn him over…it is Jacov Ben’Dare! Jacov is injured and unconscious, but alive. They hide the dead guards in another cell under some blankets and lock the door, then try to formulate a plan to rescue Jacov before bringing the old man out of his cell; Jacov could be a hindrance in the shoot and run that is bound to ensue. Frost and O’Darby have made their way back to the main chamber where they peer out  seemingly incognito to see a tall fellow that looks to be Liam Neph come forward and kneel before the floor mosaic, raising his arms to invoke the “EYE” A red robed figure appears above the EYE and speaks to “Liam”. Just then, a worker across the room spies the 2 crouching in the hallway and calls out to them. Grayson replies with lead, felling the man. Feuer barks an order and the guards open fire, Frost and O’Darby return fire.

Meanwhile: Lars has padded down the hall he has chosen and found a room holding ancient documents. (SEMIHAZA SCROLL (P3) AND TRANSLATION), (SECRETS OF ENOCH (P11). After stuffing the pilfered documents into his scrip, Lars exits the room and continues down the hall, away from the main chamber  that seems to lead to the  quarter area of the complex. 3 guards round the corner and almost bump into Lars. The lead guard speaks to Lars while holding an unlit cigarette. Lars fumbles over his German language as he reaches into his pocket, seemingly for a lighter as the guards chuckle at his grammar faux pauxes. Just then, the sound of gunfire comes down the hall from the main chamber behind and the guards look past Lars, confused. Knowing the jig is up, Lars whips out his pistol and shoots the cigarette holding guard in the chest before diving behind a crate, that turns out to be a cardboard box. The remaining 2  startled  guards fumble for their pistols and seek cover back beyond the corner. Deciding the cardboard to be poor cover  indeed., Lars leaps up and spins to sprint down the hall the way he had come, but  two more guards had come from a side door due to the gunfire and call out, leveling their rifles at him. Lars dives to the floor, rolling and firing. One of the guards is grazed as is Lars. Then begins a strange danse as Lars dodges and shoots while the guards try to get a bead on him. Lars eventually gets the best of them, killing 2 and causing the other 2 to flee, wounded.

Back in the main chamber, Feuer is hit and limps down a side passage. A shot glances from the wall by O’Darby, fired from behind him. More guards with machine guns have come up from the hall beyond the cells and are firing the 2, who seek refuge from the crossfire in the cell doorways. The outcome looks bleak, so Frost pops a grenade and tosses it down the hall, shouting “RUN” to O’Darby. The 2 charge  toward the main cavern, firing as they do. Frost and O’Darby charge into the chamber as the grenade goes off, firing at the guards and Sergeant Feuer, who has returned with a machine gun. Frost and O’Darby cross the hall in a hail of gunfire, but miraculously, neither is hit as they dash behind the outcrop that shields the spiral path to the lower level. They continue the firefight from behind cover. O’Darby comments on the approaching  lack of ammunition, and to compensate, tosses a grenade at Feuer where it explodes. Feuer, having lost an arm in the explosion, and bleeding from many horrible wounds, throws himself upon the “EYE” calling out in a loud voice “ARMER’AEL… AID ME!”  The red robed figure reappears and they both wink out of existance. Lars appears and after our heroes mop up the remaining guards, they round up the scattered scientists and escort them to the cells for later interrogation.  They then explore the site to find: a platform with a dirigible outside, Feuer’s office, which holds: (849 WEEKS FRAGMENT (F4). In Feuer’s library, they find (GENEAOLOGY DOCUMENT) and the (COORDINATES OVERLAY)  They also find an archive, with (FEUER SECRETS TABLET) and a strange carving (ATOM CARVING) They find  huge laboratories with weapons and experiments on atomic power, etc. Lars finds a carved hallway and upon entering  falls to his knees as a booming voice fills his head… (Know me and fear, for I ARMER’AEL ,  master of fire and the hidden powers.)  Returning to Jacov’s cell, they find him waking with a nasty headache and a bruised face from the buffeting of the BloodGuard. He thanks them for their assistance and  asks about Virginia. In his cell is his satchell,  which has in it: (MAPS OF PALESTINE), (GILGAL REFAIM NOTES)
 
 Inter scenario storyline: 5-6 After radioing for help, The “Agency” shows up to  sanatize the site and take care of the prizoners.  Back at the command post,  Jacov translates 2 parchments from the Feuer base: (649 WEEK FRAG), (AZAZ’AEL NOTES).  Our heroes determine the first is speaking of the year 1939., the second  names the last of the 6  fallen watchers. One contact, has discovered a business card.  (LIAM’S OLD BUSINESS CARD). All of  Jacov’s  research notes are sifted through. (JACOV’S AMULET DRAWING). They discover that Jerusalem may be the center.  Jacov later corrects them on their coordinates and shows that the center is MY GOD IN HEAVEN! Gilgal Refaim. Lars thinks to later make use of the island for his power base, but an unfortunate eruption of the volcano, brought on by Feuer’s experiments, seemingly wipes out any evidence of the base.

 

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