This is a my first piece of terrain for a new Pulp/Horror/Cthulhu style game and I am trying some new techniques.
I wanted to create an 'eldritch glow' style effect coming off the cultist symbol on the stones. Its coming along well, but I'm a bit stuck on how to make it 'pop' just right (and not just look very mossy!) before I do the final flocking etc. Any suggestions welcomed.
Also - how would I do blood splatters in the 'glow' area?
Would more cult symbols on the rocks detract by making it too busy?
Or is the one, single symbol pulsing with evil more effective? ....bwagahahahah!
In full lighting
In thematic low lighting