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Author Topic: Get the Girl, Kill the Baddies sword and sorcery skirmish rules  (Read 8066 times)

Offline Andy H

  • Librarian
  • Posts: 163
Get the Girl, Kill the Baddies sword and sorcery skirmish rules
« on: February 10, 2012, 06:54:41 PM »
Hi all

If anyone would like to check out some sword and sorcery skirmish rules I've been working on, I'd be most grateful for any feedback at all. The file is on my blog, and the opening few pages contain an explanation of the basic principles, who they're aimed at etc.

http://andyhoare.blogspot.com/2012/02/get-girl-kill-baddies-friday-update.html

Many thanks!

Andy

Offline generulpoleaxe

  • Librarian
  • Posts: 184
    • Myrmidon Studio
Re: Get the Girl, Kill the Baddies sword and sorcery skirmish rules
« Reply #1 on: February 10, 2012, 07:48:33 PM »
I'll have a read of the rules once I have finished for the day later tonight :)

Offline aggro84

  • Scatterbrained Genius
  • Posts: 2519
    • Noble Pursuits
Re: Get the Girl, Kill the Baddies sword and sorcery skirmish rules
« Reply #2 on: February 11, 2012, 01:49:31 AM »
Probably the best titled rule set I've seen in a while.  lol

I guess to download the rules I need a Yahoo account or something?

Offline skachman

  • Student
  • Posts: 19
  • Still looking for my secret hideout.
Re: Get the Girl, Kill the Baddies sword and sorcery skirmish rules
« Reply #3 on: February 11, 2012, 03:04:09 AM »
You click on the title in the first paragraph to get to the rules.

Offline aggro84

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Re: Get the Girl, Kill the Baddies sword and sorcery skirmish rules
« Reply #4 on: February 11, 2012, 03:10:39 AM »
Thanks skachman,

You click on the title in the first paragraph to get to the rules.

But I tried that.

I get redirected and asked to create account or enter a password.  :'(

Offline Jakar Nilson

  • Scientist
  • Posts: 393
    • My DeviantArt portfolio
Re: Get the Girl, Kill the Baddies sword and sorcery skirmish rules
« Reply #5 on: February 11, 2012, 04:54:49 AM »
Probably the best titled rule set I've seen in a while.  lol

I guess to download the rules I need a Yahoo account or something?

Google/Youtube account.

Glancing at the rules, it feels a lot like the Silhouette system. Incidentally, last summer I was tinkering around with adapting it for solo dungeons...
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Offline Andy H

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  • Posts: 163
Re: Get the Girl, Kill the Baddies sword and sorcery skirmish rules
« Reply #6 on: February 11, 2012, 09:33:46 AM »
I guys - I wasn't aware you had to have a Google account to view Google Documents, I'll have a look into hosting it some other way (I should have known it was too simple!)

Despite being a gamer since the mid '80s and working in the industry for a decade I haven't heard of the Silhouette system! I'll have to have a look now just out of curiosity  :)

All the best

Andy

Offline Andy H

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  • Posts: 163
Re: Get the Girl, Kill the Baddies sword and sorcery skirmish rules
« Reply #7 on: February 11, 2012, 10:38:21 AM »
Right then, I've moved the file from Google Docs to Dropbox, so hopefully it should appear on a browser page without the need to log in now. Let me know if there are still any issues.

Many thanks

Andy

Offline Commander Roj

  • Mad Scientist
  • Posts: 872
Re: Get the Girl, Kill the Baddies sword and sorcery skirmish rules
« Reply #8 on: February 11, 2012, 11:16:27 AM »
Looks interesting but i havent got any fantasy figs painted up as yet. All Splintered light and Copplestone 15mm in the lead pile for the moment. Still, i will have a read through in due course.

Offline Doomhippie

  • Scatterbrained Genius
  • Posts: 2688
Re: Get the Girl, Kill the Baddies sword and sorcery skirmish rules
« Reply #9 on: February 11, 2012, 12:16:08 PM »
I'll have a look at thoses soon. Unfortunately my job keeps me kind of busy theses days but I'll try to get a good look at them these days. Thx for posting.
Roky Erickson flies my spaceship!

Offline Andy H

  • Librarian
  • Posts: 163
Re: Get the Girl, Kill the Baddies sword and sorcery skirmish rules
« Reply #10 on: February 11, 2012, 12:55:08 PM »
Ok, I see the comparison with Silhouette now, in that I'm aiming for a set of core mechanics that can be applied across genres. I'm not doing exactly that, because I wouldn't release a set of core, generic rules that I'd expect to work in all genres. The compromises you'd have to make to a set of rules that covered (for example) both WW2 and old school dungeon crawls would work against the subtleties of both. Rather, I'd want to present a complete set of rules for each setting, keeping as many aspects familiar as possible but changing what needed to be changed to play up the unique elements of each specific genre.

For example, if I was playing a mythos type game I'd want rules for insanity and the likes, and if I was playing WW2 I'd want a good orders system. I wouldn't want both types of rules in both settings though.

Does that make sense?

Offline Doomhippie

  • Scatterbrained Genius
  • Posts: 2688
Re: Get the Girl, Kill the Baddies sword and sorcery skirmish rules
« Reply #11 on: February 11, 2012, 02:48:48 PM »
Yeah, it does. I completely agree with you here.

Offline Jakar Nilson

  • Scientist
  • Posts: 393
    • My DeviantArt portfolio
Re: Get the Girl, Kill the Baddies sword and sorcery skirmish rules
« Reply #12 on: February 11, 2012, 04:53:51 PM »
Ok, I see the comparison with Silhouette now, in that I'm aiming for a set of core mechanics that can be applied across genres. I'm not doing exactly that, because I wouldn't release a set of core, generic rules that I'd expect to work in all genres. The compromises you'd have to make to a set of rules that covered (for example) both WW2 and old school dungeon crawls would work against the subtleties of both. Rather, I'd want to present a complete set of rules for each setting, keeping as many aspects familiar as possible but changing what needed to be changed to play up the unique elements of each specific genre.

For example, if I was playing a mythos type game I'd want rules for insanity and the likes, and if I was playing WW2 I'd want a good orders system. I wouldn't want both types of rules in both settings though.

Does that make sense?

Actually, I was going more with the mechanics. All dice rolling 1s being a fumble, all 6s being a success, stats being simple modifiers with zero being average.

Offline Andy H

  • Librarian
  • Posts: 163
Re: Get the Girl, Kill the Baddies sword and sorcery skirmish rules
« Reply #13 on: February 11, 2012, 06:01:33 PM »
Ah, gotcha. I'll give the rules a look out of curiosity.

Offline WuZhuiQiu

  • Mastermind
  • Posts: 1198
Re: Get the Girl, Kill the Baddies sword and sorcery skirmish rules
« Reply #14 on: February 11, 2012, 08:10:04 PM »
@JN: 1s and 6s? So, 2/3 of your unmodified rolls would be outliers in Silhouette. I wonder if D10s might have been better...?

@AH: Downloaded! Cheers!
« Last Edit: February 11, 2012, 08:15:44 PM by WuZhuiQiu »

 

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