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Author Topic: Beefing up Heroquest?  (Read 3811 times)

Offline Andym

  • Galactic Brain
  • Posts: 6332
Re: Beefing up Heroquest?
« Reply #15 on: March 28, 2012, 10:47:38 AM »
Have you tried this site..

http://www.yeoldeinn.com/index.php

....I downloaded and printed off some great tiles from here. It means your not stuck to the regular square board.

Offline Faber

  • Mastermind
  • Posts: 1051
  • onnivorous painter
    • Faber Ambitious Mordheim Project
Re: Beefing up Heroquest?
« Reply #16 on: March 28, 2012, 11:14:26 AM »
For a Mordheim experience you can always download Coreheim instead:

http://coreheim.com/


interesting link! I've downloaded the whole stuff. Thanks for sharing ;)
did you play Coreheim?

Offline thenamelessdead

  • Scientist
  • Posts: 279
  • I've made a huge mistake...
Re: Beefing up Heroquest?
« Reply #17 on: March 29, 2012, 07:28:16 PM »
interesting link! I've downloaded the whole stuff. Thanks for sharing ;)
did you play Coreheim?
Glad you like it!  To be honest I've been mostly inactive in terms of gaming and painting for a number of years but still take an interest.  In the past I have enjoyed Mordheim and I know enough about Coreheim to know that it's a more thoroughly tested and thought through version of Mordheim.  Actually it's quite well known so I can't take much credit here.

Offline Parriah

  • Mad Scientist
  • Posts: 627
Re: Beefing up Heroquest?
« Reply #18 on: March 29, 2012, 08:17:17 PM »
Personally, I'd go with a D&D style. (Old school since '79) GP = 1 xp,
Graduated scale for  advancement, say 1200 2nd lvl; 2400 2nd, 3600 3rd, etc (for the fighter, steeper scale for mage and elf) and improving skills/abilities, eg., higher attack dice, body points, more spells, etc. Easy Peasy!
Quality has a quantity of its own
FIAWOL!
Br549

 

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