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Author Topic: K.O.D. Subway... M.O.O.S.(E). Ministry of Occult Studies (England) UD:16/01  (Read 489343 times)

Offline Mason

  • Supporting Adventurer
  • elder god
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  • Posts: 18790
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Contents (Pictures):

Pg   1- The Colonel, The 'Doc', The Major.
Pg   2- The Doctor, The Professor, The Captain, The Undertaker's, The Graveyard.
Pg   3- The Shrine, The Church.
Pg   4- The Church.
Pg   5- The Inn, Cultists.
Pg   6- Deep Ones, The Civilians, The Farm, Tim-Thom and Fluffy.
Pg   7- M.O.O.S.(E). Group Shot (So far!).
Pg   8- The Garage.
Pg   9- Ghouls.
Pg  10- Game pictures.
Pg  11- Game pictures.
Pg  13- Cultists, The Sacrifice, The Cadets.
Pg  14- The Action Hero, M.O.O.S.(E). Vehicles.
Pg  15- Mad Scientist, The Batman.
Pg  16- Maniacs, The Minister Himself.
Pg  17- The Big Game Hunter.
Pg  18- Flapper Girl Zombie, Contest AAR (Colour Version).
Pg  19- Asylum Guards.
Pg  20- Game pictures, Squirrel Returns.
Pg  21- The Ministry So Far!, Giant Vermin.
Pg  22- The Stiff Suit, Flat Cap, The Great Zedsby, Hybrid in Greatcoat.
Pg  23- 'Daddy' Greatcoat, Rogue Agent.
Pg  24- Blaspemous Construct, Shambler.
Pg  25- AAR (The Cover Up!).
Pg  26- The Tiny Cultist, The Druid.
Pg  27- The Campaign Begins.
Pg  28- Rapid Response, Doomsday Device AAR and Week One Round-Up.
Pg  29- Wolfe and Payne.
Pg  30- Were-Cat.
Pg  31- Banshees, Photo 'How to', Chainsaw Maniac.
Pg  32- The Vet and the Bagman, Rocket Troopers.
Pg  33- Half-dressed Cultist, The Fat Doctor.
Pg  34- Shocked Zombie, Zombie line-up, Going Ape.
Pg  35- The Hospital Staff.
Pg  36- The Cult Assembled, Call of the Wild.
Pg  37- Midnight Feast, Ministry Picnic, Dirty Vans.
Pg  38- Bert's Guys and Gals, Graveyard AAR set-up.
Pg  39- The Russian Team.
Pg  40- Russian Gals, Retrieve the Artifacts AAR.
Pg  41- Retrieve the Artifacts AAR, The Funeral, The Good Father, Clockwork Construct.
Pg  42- Russian Recruit, The Technician.
Pg  43- Female Agent.
Pg  44- Gentlemen Explorers, The Foreign Minister, The Ship's Captain.
Pg  45- The Big Game Hunter, The Last Hunter, The Assistant.
Pg  46- The Colonial Cadets, The Expedition.
Pg  47- The Last Russian.
Pg  48- The Russian Team, The Ventriliquist, The Impatient Patient.
Pg  49- Dead Man Walking, Spider of Leng, The First 100!
Pg  50- The Ministry so far, The Lurker Groups.
Pg  51- More Lurker Groups, Lurkers or Agents?
Pg  52- Treasure Hunt AAR.
Pg  53- The Lockswin's Agents.
Pg  54- The Hound of the Ackervilles AAR.
Pg  55- The 'Cursed' Nurse, Armed Asylum Guards.
Pg  56- The Idol.
Pg  57- The Mummy, The Mummy Awoken AAR.
Pg  58- Dirty Vans.
Pg  59- Dirty Trucks, Treasure Hunt AAR.
Pg  60- Cult Limosine.
Pg  61- Carnivorous Plant, Monster Hunt.
Pg  62- Company Vehicles.
Pg  63- Zombie Mummy, Crazed Nurse.
Pg  64- Dead Doctor, Harrods Van.
Pg  65- The Crypt AAR.
Pg  66- The Bagman AAR, The Warehouse.
Pg  67- The Cult Gathers!
Pg  68- Scenes of Haunting?, Witch's Hut.
Pg  69- Specimen Collection AAR.
Pg  70- Escape into Danger Pics.
Pg  71- 'Living Ship'.
Pg  72- Rural Encounter.
Pg  73- War Memorial, Cult Statue.
Pg  74- Blasphemous Construct MKII.
Pg  75- Asylum Roll Call.
Pg  76- Boglin Tribe.
Pg  77- Missing Link Sculpt.
Pg  78- Escape into Danger AAR.
Pg  79- Zombie Scientist, Heavy Firepower!
Pg  81- The Distraction, Another attempt at sculpting, London Agents first outing.
Pg  82- Specimen Collection AAR.
Pg  83- Magazine Cover test, Crypt WIP.
Pg  84- Crypt WIP.
Pg  85- The Crypt Finished, The Northern Division.
Pg  86- Nurse! Nurse!, Escape AAR.
Pg  87- The Rogue Team so far, Bangg and Olufsenn.
Pg  88- Graveyards WIP and Finished!
Pg  89- Pumpkinheaded Scarecrows.
Pg  90- Pumpkin Construct, Bert's Agents.
Pg  91- Free for All AAR.
Pg  92- Retrieve the Artifacts AAR.
Pg  93- New Rogue Henchmen Group.
Pg  94- The Summoning..., Rogue Agent and Minions.
Pg  95- All Above Board, The Courier AAR.
Pg  96- Not Quite Dr Jeckyll.
Pg  97- Clockwork Construct MkII, The Ghoul King.
Pg  98- Swarms!.
Pg  99- Jack. The Ripper??
Pg 100- Le Inspecteur.
Pg 101- Threshold Agents, The Black Dossier Scenario 1 AAR.
Pg 102- Zombie Spawning Base.
Pg 103- Scenario #1, The Walking Dead, Werewolf.
Pg 104- Little Robots, Salute 'Bots.
Pg 105- 'Bot group shot.
Pg 106- The Restless Dead, Black Dossier Scenario 2 AAR.
Pg 107- Scenario #2,
Pg 108- Scenario 3 AAR, More Robots.
Pg 109- Robot Group So Far, Scenario #3, Telephone Box.
Pg 110- The Meeting..., Scenario 4 AAR
Pg 111- Scenario 4 AAR.
Pg 112- Asylum Guards.
Pg 113- The Crowman.
Pg 114- Scenario #4, Desecration!
Pg 115- Scenario 5 Set-up.
Pg 116- Scenario 5 AAR.
Pg 117- Rolls Royce.
Pg 118- Packard Landaulet.
Pg 119- Prince Henry Vauxhall, Twinings Van.
Pg 120- 1911 Daimler, The Bus.
Pg 121- Brewery Truck, The Vehicle line-up.
Pg 122- Lucky find.
Pg 123- Boglins.
Pg 124- Scenario #5, Fortified House.
Pg 125- Scenario 6 Set-up.
Pg 126- Scenario 6 AAR.
Pg 127- Scenario 6 AAR (continued).
Pg 128- 'Little' Jimmy Bibbs.
Pg 129- The Spider, The Chase.
Pg 130- Cultist Sculpts #1 and #2,
Pg 131- Cultist Sculpts #3 and #4.
Pg 132- Haunted House
Pg 133- Cultist Sculpts #5 and #6
Pg 134- Cultist Sculpt #7
Pg 135- The First 8 Sculpts
Pg 137- Cultist Sculpts #8 and #9
Pg 138- Cultist Sculpt #10
Pg 139- Cultist Sculpt #11
Pg 140- 4-Player Game (Set-up)
Pg 141- 4-Player Game (The Antagonists), Cultist Sculpt #12
Pg 142- Cultist Sculpt #13 WIP and BLAM pics
Pg 143- More BLAM pics
Pg 144- Doug em4's BLAM AAR, Cultists Sculpt #13
Pg 145- The Entire Cult
Pg 146- Dark Nun Sculpt
Pg 147- The 'Other' Sculpt, The entire contents of the first mould.
Pg 149- The Castings.
Pg 150- The First Release Packs, Bigfoot Revisited, Agent Sculpt #1.
Pg 151- Another Convert.
Pg 152- Agent Sculpt #2.
Pg 153- Painted Cult Leader, Painted Sister Shusssh.
Pg 154- Hide and Seek, The Hooded One.
Pg 155- Agent Sculpt #3.
Pg 156- Agent Sculpt #4
Pg 157- Hooded One Sculpt #2, The Yeti Hunters, The Hybrid Sculpt.
Pg 158- The Family, The Summoning.
Pg 159- New Dark Nun WIP.
Pg 160- Dark Nun Revealed Sculpt, Hooded One Sculpt #3.
Pg 161- The Mother of the Family, The 'Others' group shot, 'Family' group shot.
Pg 162- Einarolafson's Cult of Shub Niggaroth and Dark Nun.
Pg 163- Einarolafson's Hooded One, Captain Mancave.
Pg 164- Giant Spider, More Cultists from Einarolafson, Formless Thing.
Pg 165- The Agents (Group Shot), The Second Mould Contents.
Pg 166- The Formless Thing (rebased), Evil Tree Spirits, Demonic Hound.
Pg 167- A New Lurker Group, Giant Deep One.
Pg 168- A New Cult.
Pg 169- Paved Road
Pg 170- Plaza/Market Square.
Pg 171- Hybrids WIP, More of the Hybrid Clan.
Pg 172- Hybrid sculpt #1, City Agent Sculpt WIP.
Pg 173- Hybrid Sculpt #2.
Pg 174- Hybrid Sculpt #3, Hybrids #1-4.
Pg 175- Nick and Dick, Male City Agent #1.
Pg 176- Female City Agent #1 WIP, The Lady WIP.
Pg 177- Nurses WIP, Lady and Hounds.
Pg 178- Female City Agent#1.
Pg 179- Mould 2 Contents, The Nurses.
Pg 180- The 'Dolly', Little Dick, City Gent WIP.
Pg 181- Scruffy Gent WIP, Priest of Dagon
Pg 182- Hybrid Priest and Followers, The Doctor
Pg 183- The City Gents, Weird West!
Pg 184- Clash at Dunliving!
Pg 185- The Dark Clergy, The City Gents and Hospital Staff go to the caster, the next mould contents.
Pg 186- Female Agents, The Whole Squad from the W.I.
Pg 187- The Asylum Cometh
Pg 188- City Gents and Hospital Staff.
Pg 189- New Agents Arrive! The Cult of Dagon Grows...
Pg 190- The Spooky Tree, Jeff paints the City Branch and the Baxtervilles
Pg 191- The London (South) Division, Spooky Trees, Lord Baxterville and crew
Pg 192- Undercover Ladies, more of Jeff's work, The Dark Clergy
Pg 193- Armed Nun, Dark Young..??, Dagon is Rising
Pg 194- Kickstarter Preview #1
Pg 195- Kickstarter Previews including Reggie 'The Guv'nor'., KS Launched.
Pg 197- Hooded Ones, Ghost, Kooky Kultists KS
Pg 198- 'Heavy Gear' Agents, Hybrids #1 and #2
Pg 199- Hybrids #3 and #4
Pg 200- Hybrid #5, The Hybrid Citizens, New Priest, Hybrid Sailors, Dark Clergy



Hi Chaps!

Having been lurking around this board for a while, itching to start my own Strange Aeons project, I have finally dived in.

Strange Aeons looked like a great concept and, after reading the rules, I am convinced it will be great.
The recent threads started by members of this forum including einarolafson and styx, amongst others, convinced me to get to it.

Having decided to go ahead with it, I took a look at my existing scenery collection and decided that the usual setting would be very time consuming, as I had no 'New World' scenery.
The scenery that I do have would work perfectly well for Britain and Northern Europe, though.
Bearing this in mind, I decided that my games of SA would take place, predominantly, in the British Isles.
Hence the birth of MOOS(E)- the Ministry of Occult Studies (England).



I finished the first three MOOSE agents today, and have several more that just need basing, along with my first batch of four Cultists that are nearly done.


Here are my fist three Agents, all veterans of the British Army, investigating the ruins of an old, allegedly haunted, Farmhouse.










More to follow soon, as they are finished.....

« Last Edit: January 16, 2018, 01:29:26 PM by Mason »

Offline Comsquare

  • Supporting Adventurer
  • scatterbrained genius
  • *
  • Posts: 2513
Pretty good start :)
Hope to see soon more

Offline styx

  • scatterbrained genius
  • Posts: 2951
Hi Chaps!

Having been lurking around this board for a while, itching to start my own Strange Aeons project, I have finally dived in.

Strange Aeons looked like a great concept and, after reading the rules, I am convinced it will be great.
The recent threads started by members of this forum including einarolafson and styx, amongst others, convinced me to get to it.

Having decided to go ahead with it, I took a look at my existing scenery collection and decided that the usual setting would be very time consuming, as I had no 'New World' scenery.
The scenery that I do have would work perfectly well for Britain and Northern Europe, though.
Bearing this in mind, I decided that my games of SA would take place, predominantly, in the British Isles.
Hence the birth of MOOS(E)- the Ministry of Occult Studies (England).



I finished the first three MOOSE agents today, and have several more that just need basing, along with my first batch of four Cultists that are nearly done.


Here are my fist three Agents, all veterans of the British Army, investigating the ruins of an old, allegedly haunted, Farmhouse.










More to follow soon, as they are finished.....



Great start! Love to see more!

Some of the chaps here would be a great choice to add to the team!

http://www.pulpfigures.com/catcode.php?range=Personalities&code=PHP&number=18&custID=160131102241332876487

I like the guy wearing the kilt and the other guy with the combat harness best.
Check out my blogs!

Warhammer 40k, Fantasy and more!: http://armyoftheweek.blogspot.com

Warhammer Historicals: Legends of the High Seas and Old West, Gladiator: http://diceoflegends.blogspot.com/

Strange Aeons: http://strangeraeonsadventures.blogspot.com

Offline Mo!

  • mastermind
  • Posts: 1181
Wow nice! Love it just love it... i might come up with a dutch variant...
Be mindful of the prayers you send
Pray hard but pray with care
For the tears that you are crying now
Are just your answered prayers

Offline YPU

  • Supporting Adventurer
  • scatterbrained genius
  • *
  • Posts: 3480
  • In glorious 3D!
Wow nice! Love it just love it... i might come up with a dutch variant...
I could give you a hand with that, I have some knowledge of one or two Dutch secret societies you might not be aware of.
3d designer, sculptor and printer, at your service!

Twitter account -     @PopelierTim

Offline LidlessEye

  • mad scientist
  • Posts: 707
  • Mad Artist & Shoggoth Herder
    • Strange Aeons
Local flavour is strongly encouraged!  Speaking of which, I gotta work in some Mounties...

Offline aggro84

  • scatterbrained genius
  • Posts: 2519
    • Noble Pursuits
Great photos and miniatures.
You characters just ooze atmosphere and character.

Really cool, I can't wait to see more!  :-*

Offline [email protected] [email protected]

  • Runner-Up of the LPL
  • Supporting Adventurer
  • mastermind
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  • Posts: 1167
  • CotBG #5
Great title.  :)  I like where this is going...
Now you see that evil will always triumph because good is dumb...
- Dark Helmet

Offline Blackwolf

  • Potato Cup 3 winner
  • Supporting Adventurer
  • scatterbrained genius
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  • Posts: 3686
Nice work! We should see more of your painting :)
May the Wolf  Walk With You
http://greywolf1066.blogspot.com.au/

Painting Clubs Joined: APC,MPC, PPC,PAPC,LPC.

Offline einarolafson

  • mastermind
  • Posts: 1021
    • Einar Olafson Painting
Great!!! Very nice painting job!! And the scenery is fantastic!!

Offline Mason

  • Supporting Adventurer
  • elder god
  • *
  • Posts: 18790
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Pretty good start :)
Hope to see soon more

Thanks, Comsquare!
More to be added later today...


Great start! Love to see more!

Some of the chaps here would be a great choice to add to the team!

http://www.pulpfigures.com/catcode.php?range=Personalities&code=PHP&number=18&custID=160131102241332876487

I like the guy wearing the kilt and the other guy with the combat harness best.

Thanks, styx!
I really like the Chap with the webbing, have asked on the Bazar if anyone has one to spare.
Fingers crossed!  ;D


Wow nice! Love it just love it... i might come up with a dutch variant...

Thanks, Mo!(!)
A Dutch varient?
Go for it, I feel it adds flavour to keep it local.


I could give you a hand with that, I have some knowledge of one or two Dutch secret societies you might not be aware of.

Nudge, nudge, wink, wink!  ;)


Local flavour is strongly encouraged!  Speaking of which, I gotta work in some Mounties...

Thanks, LidlessEye!
Bob Murch does some Mounties, does he not?


Great photos and miniatures.
You characters just ooze atmosphere and character.

Really cool, I can't wait to see more!  :-*

Thanks aggro84!
Plenty more to come.


Great title.  :)  I like where this is going...

Thanks, [email protected] [email protected]!
I hope to keep the flavour going.


Nice work! We should see more of your painting :)

Thanks, Mr Wolf!
I wish I could SEE more!  ;)
Struggled a little with these Chaps.
I am having to change my approach to painting.
The lamp with daylight bulb really helps.


Great!!! Very nice painting job!! And the scenery is fantastic!!

Thanks, einarolafson!
I already have a fair bit of scenery already made that will work pretty well for SA, so it wont be long before we start playing.
Not that that will stop me from making more, no doubt... ;D
It was your recent thread that made me really get cracking with this project.
So- Thank you!



I have a little something to add later.
Until then...


Offline Kitsune

  • mad scientist
  • Posts: 521
    • White Boar Red Flag
Looking good Mr M, as always.

Offline Legionnaire Bert

  • mad scientist
  • Posts: 598
Very good effort on the painting Mason! It's a shame you struggle with your eyesight and the smaller stuff as your painting skills are epic.

I am very enthused about this project and can't wait to play a demo (now that IS a hint!  lol).

I will invest in some minis from Copplestone once I have an idea what's what.

Bring on the Cthulhu-inspired weirdness! With Ladies! And Tommy guns!

 8)

Bert

Offline Anatoli

  • scatterbrained genius
  • Posts: 2676
    • Anatolis Game Room
Superb paintjob on some great minis!

Offline inkydave

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  • mad scientist
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  • Posts: 532
  • Usuthu
Hooray, the Scarifiers in miniature form. Good work that man.
Minima maxima sunt

 

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