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Author Topic: A Rough Future Skirmish Project - Another space gnoll 2/8/18  (Read 49689 times)

Offline Scarper

  • Scientist
  • Posts: 284
Re: A slightly different post-apoc setting and some wastelanders
« Reply #15 on: April 19, 2012, 12:43:11 AM »
Wow, thank you so much for all the responses, everyone!

@commissar moody - Thank you! We do indeed play necro rules - best game GW have ever put out IMHO. The fluff is a little obsessive, I guess, I tried my best to keep some of the initial faction fluff fairly open so we could go whichever way the players chose to take it. Feels a lot more involved when what you choose to do affects the game world...

@MGK - Hey again, great to see you too! I noticed that you've posted your fallout stuff here too - really awesome stuff, I love the buildings! Thanks a bunch for the kind words.

@Infojunky - Oooh, I'll have to have a hunt through the older stuff. My only experience of 40k is 5th ed onwards, really, so I'm probably missing out on a lot. Thanks so much for the compliment! Have you posted your post-apoc stuff anywhere? I'd love to give it a look if you have...

@MrHarold - With some planets fighting with blackpowder rifles and others using bipedal laser robots, it does seem like there would be space for whatever you want in there, doesn't it?  lol Thanks so much for the kind words!

@Blackstone - Thank you so much, that's really kind to say! I kind of cheat with the eyes a little - micron pens are my friends  ;D

@A_Train - Thank you!

@Mattblackgod - Thanks so much!

Finished up painting another member of the QA tonight, but not quite done with the base. Hopefully an update tomorrow or Friday, so stay tuned!

Offline Infojunky

  • Bookworm
  • Posts: 85
  • Just another Brain in a Box
Re: A slightly different post-apoc setting and some wastelanders
« Reply #16 on: April 21, 2012, 10:24:55 AM »

@Infojunky - Oooh, I'll have to have a hunt through the older stuff. My only experience of 40k is 5th ed onwards, really, so I'm probably missing out on a lot. Thanks so much for the compliment! Have you posted your post-apoc stuff anywhere? I'd love to give it a look if you have...

1st off I do have a blog that gets update irregularly ( Walled Gardens ), but it has been mostly on the models I am making, though I have been considering throwing up some more game related stuff as i finish banging on rules.

I pretty much quit playing 40k with 2nd Edition, kinda. With that I play a boat load of Necromunda/Gorkamorka which to be honest is a variant split from 2nd Ed. But that was years ago, right now I am using Savage Worlds/Showdown as there is a lot of RPGish character/gang detail going on. With all that I am banging away on a Reboot of the Classic game Car Wars with a more of emphasis on Pedestrians in that I am streamlining vehicle design, as well as re-scaling it to 15mm. Pedestrians are starting to look like Traveller characters, kinda in the skill system and being able to fit both a character and his vehicle on a single index card. (and to be honest a lot of GW's Dark Future is inspiration and grist for this particular mill)

As for Background and inspiration I am stealing from all over, video games are a great source, my favorite ones are the entire Fallout series (I still boot up the old WinME (Yes I still have one that runs, on the original factory install of the OS to boot) to play the three earliest titles. (Note all three title have been updated to more recent Windows OSs and are available at Gog.com). The other game is Borderland which is a hoot in it's own way, but the visuals are so wonderful. I am building world maps off of how they are laid out in the game. Beyond this there are all the usual suspects of books, games and videos. Oh!, and lots of Westerns.

In general the setting is a post higher tech war than a lot of PA settings, with lasers and robots and related silliness to be included, most notably it is post Man's expansion from earth, but with the twist being we drove to the stars through permanently open stargates that connect planets of simular characteristics (i.e. earth like). The war was a multi-faction fight including both major governments, corporations, Alien species and at least two separate A.I. factions.

As for the details of writing a backgrounds I us a mind/concept mapping program called TheBrain and I toss both Ideas and the snippets i am working on at it to give myself a nice relational database. There is a service to post a Brain i.e. the collection of ideas, to the web for public access, and one of these days I probably will do so. Which probably the best way to display the entire conceptual sand box.

Nuts and bolts there are 3 or 4 games I have kicking around for this setting, the 1st is rather Necromunda/Gorkamorka-ish with gangs trying to control various resources in the wastelands. Next is a Setting I like to call Crash-Test Clones, which is a combination of Dungeon Crawling and Paranoia where the characters are serving a insane A.I. in a bombed out city, think Paranoia the RPG crossed with Portal the video game sorta goodness. Then there is the classic Heroes sent out on a mission A'la Fallout and related games. Last is a another Necromunda-ish game but all the gangs are robots. I also am considering a jetbike racing game.

As for Miniatures I am using a broad selection of 15mm figures and vehicles. Which really an excuse to build lots of one-off models, the vehicles are mostly wheeled, but with largish minorities of Hover/Gravity Skimmers, Tracked and Walkers, as well as the occasional watercraft. And being this is all for a Post Apocalyptic setting said vehicles can be fairly Orky.

Offline Scarper

  • Scientist
  • Posts: 284
Re: A slightly different post-apoc setting and some wastelanders
« Reply #17 on: April 21, 2012, 06:08:29 PM »
Wow, thanks, infojunky! I'll have a proper look through your blog as soon as I can, looks really interesting from my quick flick through. Sounds like you have a lot of the same influences as I do (seriously, has anyone on this forum not played the Fallout games?!), but I'm a big fan of Westerns too, watched hundreds of em with my Dad growing up :D I haven't heard of a lot of the game systems you mentioned, but I'll have to look a bit more closely into them - I could always use new inspiration!

I've got a few photos of my latest paintjob - Lodge, one of the QA. He's also the most frustratingly difficult to photograph model I have ever made. Here's some shots, the best of a bad bunch. Hope you like him!






I honestly spent ages highlighting his face, I guess putting under a MASK DESIGNED TO BLOCK LIGHT was a bad plan if I wanted that to show up :D

Final shot is one that I thought was atmospheric, even if it doesn't show much up:


I've also got a couple of shots of a random wastelander I painted up recently. He's based off one of the Copplestone Scavengers, with a few modifications:

and his base, once I painted it up:


Please let me know where I could improve, I'd really like your input! Fluff will be up soon. Hope everyone's having a nice weekend!
Scarps.

Offline Infojunky

  • Bookworm
  • Posts: 85
  • Just another Brain in a Box
Re: Some slightly different wastelanders. Updated 21/4!
« Reply #18 on: April 22, 2012, 04:03:39 AM »
Here is another Blog that I find inspirational http://rustyrobots.blogspot.com/2012/03/world-of-rusty-robots.html

Offline zizi666

  • Scatterbrained Genius
  • Posts: 3558
    • My Photobucket page
Re: Some slightly different wastelanders. Updated 21/4!
« Reply #19 on: April 22, 2012, 07:21:01 AM »
Nice, I particularly like the partial grafitti on the broken wall.
Do not meddle in the affairs of dragons,
for you are crunchy and taste good with ketchup.

Photobucket: http://s1217.photobucket.com/albums/dd388/zizi666/
BGG: http://boardgamegeek.com/collection/user/zizi666

Offline Scarper

  • Scientist
  • Posts: 284
Re: Some slightly different wastelanders. Updated 21/4!
« Reply #20 on: April 30, 2012, 10:38:36 PM »
Thanks guys! Zizi, thanks for the kind words! The graffiti was really fun to do, so I'm planning on incorporating some on my terrain when I finally get round to painting it. Infojunky, there are some really inspirational ideas on that map, so thank you!

Today's update is another QA. Not much story behind him yet, and he still needs some detailing on the crowbar and his neck, but basically done. Hope you like!





I'm trying to model these guys hunting through a caravan they've sacked for documents and lootable gear, hence the searching. Please let me know what you think, and thanks to everyone who has commented so far.

Offline Infojunky

  • Bookworm
  • Posts: 85
  • Just another Brain in a Box
Re: Some slightly different wastelanders. Updated 30/4!
« Reply #21 on: May 01, 2012, 02:13:19 AM »
Now he is too cool for words.

We had a long conversation about PA Wastelands occupational specialties on the SFRPG board on the TMP, book collectors were one of the ideas kicked around. What to name them as a group is kinda where we left it.
« Last Edit: May 02, 2012, 12:55:23 AM by Infojunky »

Offline supervike

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 2945
    • supervike's stuff
Re: Some slightly different wastelanders. Updated 30/4!
« Reply #22 on: May 01, 2012, 01:25:52 PM »
Great stuff!  Love the attention to detail.

Offline Too Bo Coo

  • Scatterbrained Genius
  • Posts: 3920
  • The Adder Noir
Re: Some slightly different wastelanders. Updated 21/4!
« Reply #23 on: May 02, 2012, 12:43:51 AM »
Thanks guys! Zizi, thanks for the kind words! The graffiti was really fun to do, so I'm planning on incorporating some on my terrain when I finally get round to painting it. Infojunky, there are some really inspirational ideas on that map, so thank you!

Today's update is another QA. Not much story behind him yet, and he still needs some detailing on the crowbar and his neck, but basically done. Hope you like!





I'm trying to model these guys hunting through a caravan they've sacked for documents and lootable gear, hence the searching. Please let me know what you think, and thanks to everyone who has commented so far.

You have quite a lot of talent young man!  VERY impressed!  I hope you don't mind an older fella stealing some ideas!

Looking forward to seeing more!
"A little nonsense now and then, is relished by the wisest men."
-Willy Wonka

Offline Scarper

  • Scientist
  • Posts: 284
Re: Some slightly different wastelanders. Updated 30/4!
« Reply #24 on: May 03, 2012, 05:20:57 PM »
Thanks so much for the interest guys!

@infojunky - I'm glad you think so! I like the idea of book collectors - seems in a world where less and less people are literate, finding and keeping knowledge would become more and more of a specialised affair. Would love to see the conversation you lot were having, but could you please repost the link? The one up at the mo goes to a short conversation on a French wargaming mag, and won't let me access anything else  lol

@Supervike - Thanks a lot, really appreciate that.

@Too Bo Coo - Thanks so much for the kind words :) Feel free to borrow whatever you like - it's all been inspired from something else anyway. Really glad you've seen something you like!

Today's update is a scrappy conversion, but a functional one - captured gangers in necro need a marker for rescue scenarios, and I wanted something fairly utilitarian, in case he needs to represent gangs other than my own. He'll eventually have some jewellery chain between the manacles, but I thought it would be easier to put that on after I've painted the lacerations on his back (the QA don't play nice!). Hope you like!



Offline Scarper

  • Scientist
  • Posts: 284
Re: Some slightly different wastelanders. Updated 3/5!
« Reply #25 on: May 07, 2012, 10:12:03 PM »
Today's mini is my absolute favourite from the Copplestone line. I haven't converted him at all, and the paintjob was a 2 hour quick job, but I'm pretty pleased! I was trying out some different skin tones - I wanted to see if I could pull off a sunburned surface-dweller look. Also! Realise the jacket looks a little flat, but it's just the photos, honest. I'd love any input you've got, good or bad :)



Offline mattblackgod

  • Mad Scientist
  • Posts: 985
  • Post Apocalyptic Nut Job
    • Post Apoc Wargames Forum
Re: Some slightly different wastelanders. New stuff painted 7/5
« Reply #26 on: May 07, 2012, 10:16:25 PM »
I love that guy with the welders mask and that guy with the books. Ace work!  :-*
Mattblackgod's world - Games and minis blog.

Offline Scarper

  • Scientist
  • Posts: 284
Re: Some slightly different wastelanders. New stuff painted 7/5
« Reply #27 on: May 09, 2012, 08:18:58 PM »
Thanks, Matt, they were a lot of fun to make! Still trying to come up with a few cover designs for when I finally come round to painting the books though  lol

Offline Infojunky

  • Bookworm
  • Posts: 85
  • Just another Brain in a Box
Re: Some slightly different wastelanders. New stuff painted 7/5
« Reply #28 on: May 09, 2012, 09:05:43 PM »
Thanks, Matt, they were a lot of fun to make! Still trying to come up with a few cover designs for when I finally come round to painting the books though  lol

Painting detailed covers!?! That make may attempts to just make books (in 15mm) pale.  ;)

Offline Scarper

  • Scientist
  • Posts: 284
Re: Some slightly different wastelanders. New stuff painted 7/5
« Reply #29 on: May 14, 2012, 08:12:38 PM »
I can't even imagine how tiny detailed 15mm books would be - you're a masochist!  lol


Today's update is a little macabre, and not the best picture, but the gent in the blue parka brings the number of unlucky individuals posing as loot markers to 3. These gents carry the potential spoils that our wasteland gangs will fight over in Necromunda scavenger games. Looks like the local wildlife don't leave much to waste, anyway!



(CLICK FOR A ZOOMABLE IMAGE!)
Hope you like them!


I've also got some new little fluff synopses up for two of the recent additions to the QA. Nothing special, but just a bit of info on who they are!

Lodge

Lodge was an engineer. Course, he hadn’t always been. Fought with the Desert Rats before, a ‘revolutionary group’ that quickly went the way of most revolutionary groups – vying with others for territory. Killed a fair few people, but not one of those bastards didn’t deserve it. Among the best up close and personal, Lodge led his own squad. Tried to lead by example, show his lads how to do it in person. No patience for weakness or cowardice. He was wounded when the slave caravan he was leading was ambushed by governmental forces – cowardly bastards couldn’t face them head on. His squadmates abandoned him, even as he shouted curses after them and tried to drag himself upright with the good chunk of thigh he had left. Treacherous scum left him to his fate the first time he’d ever really needed them. He learned a lesson then. Not a quick one, and not an easy conclusion to come to, but as the beatings went from hours to days he realised where he had made his mistake.
 Didn’t matter who he had been anyway, he was QA now. Engineering is what he did.
He had served in the penal mines near the Quadring Penitentiary for two years, far longer than most survived. Hard time. He’d seen then how engineers were valued, how vital they were to everyone in the mines. Makeshift respirators and scratch-built structural columns saved lives, and with this salvation came privilege. The engineers, or even anyone who knew a little about the trade, could work shorter shifts, get better food, and get fewer beatings. Even the guards had respect for those who made the place safer: The convicts were manual labour, and the guards little better – as many of them were killed in mine collapses as the inmates. Lodge learned the trade from Borth, another man who had served with the Rats – he traded hard-earned lho sticks and smuggled alcohol for the knowledge he would need. Lodge had learned to make himself essential. Even if that involved ‘engineering’ an industrial accident for Borth.


Magpie
///datatagsearch drive C:// “Magpie”
searching… #ERROR 7C##: no results found
///datatagsearch drive D:// “Magpie”
///searching… 2 files found. ///locating files… ///downloading… complete.
///displaying pictoral feed 1 of 1

///displaying data fragment 1 of 1
Ah, this one. Apparently known locally as ‘Magpie’ – doubtless due to a predilection for shiny objects belonging to others. A ‘vagrant’, I understand? Charged with assault, participation in a riot, and public inebriation. Oh, and I do love this defence entered here – no memory of events, “not a violent man”? Moving. You’ll be right at home in the mines then. No violent men there. 30 years! Next!
A factory worker from Hollow State, Silon had tried to flee with his family to the relative safety of the Skew in the final weeks before the Evac. The PDF were closing on pockets of resistance around  Easthollow, and civilian casualties and reports of atrocities had caused panic in the local populace. The refugee column they were travelling in was attacked by slavers near the border, and Silon panicked, losing track of his wife and daughter in his flight. He escaped alone, but had witnessed the brutal deaths of many of the others who had tried to run. Eventually finding his way to Crockfall, he lived there for several months, begging and stealing whenever he could to stay alive. Though he found other refugees who had made it through the mountains around Crater Lake, he never heard word of his family again. His years of living rough have made ‘Magpie’ a useful asset in the QA scavenger teams – he has developed a reputation for making valuable finds, though much of his share is known to be spent on liquor.
« Last Edit: May 14, 2012, 08:43:15 PM by Scarper »

 

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