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Author Topic: Captain Blood's Perry Mounted Men at Arms. P.156 Scots pike block painted  (Read 592616 times)

Offline AKULA

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Re: Captain Blood's Perry Mounted Men at Arms. P.128 - more markers...
« Reply #1920 on: October 05, 2020, 02:11:59 PM »
That’s a good idea. You could paint the dice to match your ground colour and fill the pips with the quality colour.

An added plus would be that Richard’s dice rolls might improve, if he used a paint with a high lead content on one side only...?  ;)

Offline Captain Blood

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Re: Captain Blood's Perry Mounted Men at Arms. P.128 - more markers...
« Reply #1921 on: October 05, 2020, 02:33:25 PM »
An added plus would be that Richard’s dice rolls might improve, if he used a paint with a high lead content on one side only...?  ;)

Now THAT sounds like a plan  >:D lol

Offline Eric the Shed

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Re: Captain Blood's Perry Mounted Men at Arms. P.128 - more markers...
« Reply #1922 on: October 05, 2020, 03:50:16 PM »
its official news Richard that veteran Longbows can now reroll ones  for shooting so there is a point in having them and using different coloured dice :D

Offline Captain Blood

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Re: Captain Blood's Perry Mounted Men at Arms. P.128 - more markers...
« Reply #1923 on: October 05, 2020, 04:08:09 PM »
its official news Richard that veteran Longbows can now reroll ones  for shooting so there is a point in having them and using different coloured dice :D

Huzzah! :)
It did seem a bit strange to pay to upgrade one's longbows to veteran only so they could fight better in melees (although I can see the sense of it - battle hardened men etc). But it's nice that their core skill gets a benefit too now.
Thanks Giles.

Offline Eric the Shed

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Re: Captain Blood's Perry Mounted Men at Arms. P.128 - more markers...
« Reply #1924 on: October 05, 2020, 04:25:30 PM »
Andy Callan confirmed the rule amendment - they only get it for shooting and morale NOT Melee..


Offline Hammers

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Re: Captain Blood's Perry Mounted Men at Arms. P.128 - more markers...
« Reply #1925 on: October 06, 2020, 08:12:37 AM »
You could paint the dice.

Or you could have an arrow marker with six drilled holes and six small pegs.

So the arrow supply dice marker is the number of arrows you have in your quiver (or stuck in the ground, in your belt or whatever)?  Meaning that you can  have six arrows at the most?

Offline Mad Doc Morris

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Re: Captain Blood's Perry Mounted Men at Arms. P.128 - more markers...
« Reply #1926 on: October 06, 2020, 09:12:07 AM »
You made me buy the rules, damn you! That's something, since I have zero interest in the WotR, not to speak of miniatures. Yet. ::)

Totally agree on the use of markers instead of printed chits and multi-purpose markers. It adds so much to the look and feel of a game. Also, according to some specialists like Toby Capwell a lot of armour was painted back in the day, especially to 'enhance' the look of low quality pieces. Wouldn't worry too much then. :)

Offline Mick_in_Switzerland

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Re: Captain Blood's Perry Mounted Men at Arms. P.128 - more markers...
« Reply #1927 on: October 06, 2020, 09:45:35 AM »
So the arrow supply dice marker is the number of arrows you have in your quiver (or stuck in the ground, in your belt or whatever)?  Meaning that you can  have six arrows at the most?
Exactly. I am thinking of six pieces of cocktail stick in a base and you remove one for each round of shooting.

Offline Captain Blood

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Re: Captain Blood's Perry Mounted Men at Arms. P.128 - more markers...
« Reply #1928 on: October 06, 2020, 09:48:24 AM »
Thanks Tilman. It’s a nice little ruleset, I think you’ll like them :)
Thanks for the info on painted helmets. I don’t feel so bad now I know they really were a thing lol


So the arrow supply dice marker is the number of arrows you have in your quiver (or stuck in the ground, in your belt or whatever)?  Meaning that you can  have six arrows at the most?

Correct Peder. Longbow units have six volleys of arrows to use in the game, and once they’re gone, they’re gone. Given that a unit can shoot twice in a single turn if it wants to, that means archers can use their arrow supply up very fast. I think it’s a neat idea and reflects the fact that longbows were devastating, but could only be used for so long before running out of ammo. Archery was a prelude to the main event (armoured men slugging it out with edged weapons) in battles of the WOTR, it wasn’t a battle winning weapon in its own right (unlike the fabled longbows of Agincourt).


Offline Hammers

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Re: Captain Blood's Perry Mounted Men at Arms. P.128 - more markers...
« Reply #1929 on: October 06, 2020, 11:42:59 AM »
Thanks Tilman. It’s a nice little ruleset, I think you’ll like them :)
Thanks for the info on painted helmets. I don’t feel so bad now I know they really were a thing lol


Correct Peder. Longbow units have six volleys of arrows to use in the game, and once they’re gone, they’re gone. Given that a unit can shoot twice in a single turn if it wants to, that means archers can use their arrow supply up very fast. I think it’s a neat idea and reflects the fact that longbows were devastating, but could only be used for so long before running out of ammo. Archery was a prelude to the main event (armoured men slugging it out with edged weapons) in battles of the WOTR, it wasn’t a battle winning weapon in its own right (unlike the fabled longbows of Agincourt).

It certainly adds a dimension to the gameplay but not necessarily an added complexity I would wish to have in a larger game. A very tidy way of going about it, those thing with the dice holders.

Offline Eric the Shed

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Re: Captain Blood's Perry Mounted Men at Arms. P.128 - more markers...
« Reply #1930 on: October 06, 2020, 01:02:55 PM »
Can I add that in the half dozen games we have played less than a quarter of the units have actually used all their volley's. The Archery units tend to retreat behind the better armoured chaps when the rough stuff starts. :D

Offline Hammers

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Re: Captain Blood's Perry Mounted Men at Arms. P.128 - more markers...
« Reply #1931 on: October 06, 2020, 02:26:41 PM »
Can I add that in the half dozen games we have played less than a quarter of the units have actually used all their volley's. The Archery units tend to retreat behind the better armoured chaps when the rough stuff starts. :D

Yellow bellied good-for-nothings!

Offline Captain Blood

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Re: Captain Blood's Perry Mounted Men at Arms. P.128 - more markers...
« Reply #1932 on: October 24, 2020, 01:14:26 PM »
I'm in the process of expanding my retinues of assorted sizes to bring them all up to 12s / 8s / 6s for Never Mind The Billhooks.
So after quite some time (10 years!), I find myself back in the process of building new WOTR infantry - I have around 20 on the go at present, in various stages of kitbashing and painting. Will update this thread as they come off the production line...

First two additions finished - a pair of tough veterans for the retinue of Thomas Howard, Earl of Surrey. I'm now building figures that look like they mean business.
These will be joining my Howard bills (not all my billmen have bills ;))
This pair are hybrids of WOTR infantry and WOTR foot knights parts (for that half-armoured look), with a couple of bits from the other Perry WOTR/HYW sets thrown in for variety...








Offline Ray Rivers

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Re: Captain Blood's Perry Mounted Men at Arms. P.128 - more markers...
« Reply #1933 on: October 24, 2020, 03:13:09 PM »
I'm now building figures that look like they mean business.
 

They look pretty menacing to me! They seem to be... at the point of attack.

Beautiful minis.  :-*

Online OSHIROmodels

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Noice  :D
cheers

James

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