Hello fellow Agents and Lurkers,
after three days and countless sheets of paper and cardboard, I can finally present you my Strange Aeons project.
It all started one year ago when I first found out about Strange Aeons and I started building some cardboard Standees. As you can see on the photos below, the first version of the Standees are immediately recognizable, having integral bases and no outline. It wasn't until one week ago when I actually got the Strange Aeons rulebook and started on this project in earnest.

The Standees, aside from those old ones (no pun intended) made from sprites from the computer game
Blood, were made possible with the help of Anatoli and some other dude I forgot the name of

However, the biggest part was building terrain. I had the "Battlefield in a box" approach in mind when starting this project: All elements should fit in a small box. That means larger features like buildings have to be collapsible and everything will be made of paper/cardboard so they fit stylistically with each other and with the Standees, and so they can just be carelessly thrown into their storage box after play without worrying about paint scratches or parts breaking.
I decided I wanted to have three terrain types for Strange Aeons: Forest, Graveyard and Farmland.
The Forest
The Forest was the easiest to make because I already had the terrain tiles from my All Things Zombie project.This time, however, I didn't just want printed-on trees and cabins, so I had to actually build those. What I ended up with were trees, bushes and hedges from World Works Games' excellent Hinterland Forest set, logs from Dave Gaffam (they have a 25% summer sale over at RPG.now!) and a cabin I made using TLX templates with custom textures.
This should give a nice selection of terrain I can fill a 2x3 table with easily, providing models with different types of cover.
Game aidsBrowsing through the rulebook, I noticed that a player would have to keep a copy of the weapons master list (and extra item, spell etc. lists) ready because weapon and other item stats had no place on the force sheets. So what I did was make my own equipment cards with all info provided; this way whenever a certain item is present the player just has to put it in front of him, no need to look anything up or have more than neccessary on the table.
I made cards forall weapons and extra items, as well as counters for map pieces, ancient and evil tomes, and scrolls, and mounted them to heavy cardboard after printing them on glossy photo paper.



That's it for now, next up is the graveyard! don't forget to bring your holy water!
