A while ago I threw together a set of rules for large scale fantasy battles using the first edition of the Supersystem. Recently I dug them up, and have begun polishing it up a bit using elements from Goalsystem Fantasy and Labors of the Gods. Here are some basic stat blocks. The human Warrior, Archer, and Beserker.
Human Warriors
Follower Group
50 points
Strength 3D
Agility 2D
Spirit 2D
Resilience 2D
Action Points 4
Vitality 5
Fate 0
Attack 4D
Damage 4D
Defense 4D
Damage Resistance 3D
Equipment
Hand Weapon: 1H, +1 on melee damage rolls
Light Armor: +1 on DR rolls
Shield: 1H, +1D on defense rolls
Special Abilities
Warrior: +1D to attack and defense rolls
Followers: The group receives a +1D in close combat attacks for every two members, to a maximum of +3D
Options
Heavy Armor: +2D on DR rolls. +5 points
Heavy Blade: +2D on melee damage rolls +5pts
Great Weapon: +3D on melee damage rolls +10pts
Spear: +2 on melee damage rolls, reach 2 +10pts
Extra men: max of 5, +2 points each