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Author Topic: T&T in Darkest Africa using small units  (Read 40953 times)

Offline DonVoss

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T&T in Darkest Africa using small units
« on: August 29, 2012, 10:46:15 AM »
Inspired by driscoles and his postings about small unit-gaming, I builded two forces for darkest africa.

First my belgians, pretty much as driscoles suggested them.
-heroe
-2 scouts
-4 man squad trained askaris
-2x3 man squads one raw askaris, one veteran+leader
-5 girl bagagge



And the salvers following Ibn Ibn Ali.

-heroe
-4 man squad with swords and a shotgun
-4 man squad with muskets
-3 man squad with rifle, musket
-5 camel bagagge



...and a small steamer.



I am really looking forward gaming these...:)

Cheers,
DV
« Last Edit: September 23, 2016, 09:31:05 AM by DonVoss »

Offline Ramirez Noname

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Re: T&T Colonial using small units
« Reply #1 on: August 29, 2012, 11:00:45 AM »
Looking good there  :o

RMZ

Online OSHIROmodels

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    • Oshiro modelterrain
Re: T&T Colonial using small units
« Reply #2 on: August 29, 2012, 11:04:17 AM »
That does look good  8)

I'd be interested to see how they play.

cheers

James
cheers

James

https://www.oshiromodels.co.uk/

Twitter account -     @OSHIROmodels
Instagram account - oshiromodels

http://redplanetminiatures.blogspot.co.uk/
http://jimbibblyblog.blogspot.com/

Offline Driscoles

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Re: T&T Colonial using small units
« Reply #3 on: August 29, 2012, 11:57:38 AM »
Excellent Don. Great looking miniatures and terrain.
See you at TST.

Cheers
Björn
, ,

Offline James Morris

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Re: T&T Colonial using small units
« Reply #4 on: August 29, 2012, 09:14:45 PM »
Super models, some great painting.  Who makes the hut?

Offline Christian

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Re: T&T Colonial using small units
« Reply #5 on: September 05, 2012, 10:41:40 AM »
Great work!! I'd also be interested to see how these small games play out.

Do you modify the rules at all? I imagine units would be suppressed out of existence in short order!

Offline Plynkes

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Re: T&T Colonial using small units
« Reply #6 on: September 05, 2012, 10:46:14 AM »
Not necessarily. If the units opposing them are also small then they won't be taking as many hits as they would in a game with big units.
With Cat-Like Tread
Upon our prey we steal...

Offline Christian

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  • Posts: 2686
  • ... standing on the shoulders of giants.
    • INCLTVS REX - Late Antique wargames blog
Re: T&T Colonial using small units
« Reply #7 on: September 06, 2012, 04:38:56 AM »
Well put!

Offline DonVoss

  • Mad Scientist
  • Posts: 903
Re: T&T Colonial using small units
« Reply #8 on: June 30, 2014, 10:25:09 AM »
Little bit of Thread-Necromancing here...:)

We managed to play our first 2 games of T&T-small-units on friday.

I did not manage to scale a full AAR but shot a few pics.



We played first an 1 on 1 to get a feeling for the small-rules, and in the second game, we tried out a 3 players match.
Initial Setup.



Sorry for the blurry shots: the belgians.



And Native band, led by a white eccentric explorer.
Mainly Wargames factory minis.



The steam tramp station.
PlastCraft japanese buildings with some sing posts...;)



And my arab slavers. Lost two games, but had great fun...;)



More pics taken by a friend...









The rulkes worked really well.
We houseruled just the heroes (only 2 hp, never more than one attack) and the CC. Failing your moral test resulted jusst in an retreat.

Not that it helped my arabs... :D

So overall highly recommenden: try it out!
Excellent for painting up a sidetrack kind of warband and start gaming immediately... 8)

Cheers,
Don


Offline DonVoss

  • Mad Scientist
  • Posts: 903
Re: T&T Colonial using small units
« Reply #9 on: June 30, 2014, 10:50:52 AM »
You can find a tut for building the gaming matt here:
http://leadadventureforum.com/index.php?topic=68458.0#new

Cheers,
Don

Offline Turbo-Ben

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  • Posts: 389
    • Partisan-Con Mannheim
Re: T&T Colonial using small units
« Reply #10 on: June 30, 2014, 10:52:25 AM »
Hey Don, looks great!

We already played a lot of games with very small units due to limited space and up to 6 players since I first read about your ideas here!
I also like your new mat, only the water could use a glossy finish!

To limit the heroes hitpoints and fighting abilities worked good as well in our games!

Offline DonVoss

  • Mad Scientist
  • Posts: 903
Re: T&T Colonial using small units
« Reply #11 on: June 30, 2014, 11:11:49 AM »
Yeah, you are right about the gloss... ;(

Have to add it somehow... :)

DV

Online OSHIROmodels

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Re: T&T Colonial using small units
« Reply #12 on: June 30, 2014, 12:49:08 PM »
Splendid looking stuff  8) 8)

cheers

James

Offline Driscoles

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Re: T&T Colonial using small units
« Reply #13 on: June 30, 2014, 04:29:16 PM »
Looks great Don !
Cool gaming mat.

Makes sense to houserule the hero.


Offline Ray Earle

  • Scatterbrained Genius
  • Posts: 2406
Re: T&T Colonial using small units
« Reply #14 on: July 01, 2014, 09:00:45 PM »
Looks great!!  :D

Is there a link to the discussion on using smaller unit sizes? It looks very interesting and something I'd like to try out.
Ray.

"They say I killed six or seven men for snoring. It ain't true. I only killed one man for snoring."


 

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