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Author Topic: alternative rules for a newbie ?  (Read 10019 times)

Offline Tomitchoe

  • Assistant
  • Posts: 29
Re: alternative rules for a newbie ?
« Reply #15 on: September 22, 2012, 06:45:59 PM »

I'm a kind of "newbie" myself again. I started playing gunfights when I started Wargames but kind of lost track... I just recently picked it back up. Anyway I can strongly recommend the rules with no name. I have loved them then and will use them now again. They are a lot of fun !
If life is a waste of time... and time a waste of life... then lets all get wasted together but have the time of our lives...

Offline Golgotha

  • Scatterbrained Genius
  • Posts: 2176
    • BMC Miniatures - All things wargame related.
Re: alternative rules for a newbie ?
« Reply #16 on: September 22, 2012, 07:58:15 PM »
Try Deadlands RailWars partner... very characterful.

Offline obsidian3d

  • Scatterbrained Genius
  • Posts: 2009
    • o2media
Re: alternative rules for a newbie ?
« Reply #17 on: September 25, 2012, 08:50:39 PM »
I picked up some pre-painted Old West figures from em4 over the weekend and they had free rules for a posse style shootout called "Old West Shootout". It doesn't have melee combat rules in it but there are some simple house rules available online for brawling. I'm probably going to lean towards Blackwater Gulch myself, but the Old West Shootout rules would probably do nicely for one-off games, and it also came with some scenario ideas, counters and town map tiles you can print out to play on.
obsidian3d
www.o2media.ca

Offline CyberAlien312

  • Mad Scientist
  • Posts: 777
Re: alternative rules for a newbie ?
« Reply #18 on: September 30, 2012, 09:46:23 AM »
I made my own rules set, because I don't like getting into new rules. Don't know if it's any good, though.
It's mainly focussed on gunfight skirmishes. Here it is:

Wild West Rules

Move:
Every character can move up to 14cm per turn. During their move, characters can turn or halt, as long as the length of their move is 14cm or less. Characters are under cover when less than 2/3 of their body is visible. Characters can climb a height of up to twice of their body length if they sacrifice half of their move. Characters can duck, if the figure is put down on its side. If characters duck, they can’t shoot over the object that they’re ducking behind, and when using a revolver they can only shoot once.

Shoot:
Every character has 20 health points.
To shoot, characters must roll dice twice. The first roll determines whether characters hit their target. The second roll determines how much damage the character has dealt.

Pistol: Can shoot twice per turn, so use 2 dice.
-   If the target is closer than 11cm, the shooter must roll 3+, or 5+ when behind cover.
-   If the target is between 11cm and 22cm, the shooter must roll 4+, or 6 when behind cover.
-   If the target is further away than 22cm, the shooter must roll 5+, and can only shoot once because of the time it takes to aim. If the target is behind cover it cannot be hit.
-   To see how much damage is dealt, roll one die per hit and subtract 1. 1 still counts as one. This is the damage that has been dealt.
Rifle: Can shoot once per turn, so use 1 die.
-   If the target is closer than 15cm, the shooter must roll 3+, or 4+ when behind cover.
-   If the target is between 15cm and 25cm, the shooter must roll 3+, or 5+ when behind cover.
-   If the target is further away than 25cm, the shooter must roll 5+. If the target is behind cover it cannot be hit.
-   To see how much damage is dealt, roll one die per hit and subtract 1. 1 still counts as one. This is the damage that has been dealt.
Melee: Use two dice/ one die.
-   The target must be within 3cm of the attacker. First, the attacker rolls two dice and the target rolls one die. The character with the highest number wins the attack, and can deal damage. If both characters roll the same number, there must be rolled again. The winner can deal damage.
-   To see how much damage is dealt, the winner rolls one die and subtracts 2. When rolling 1, no damage is dealt. When rolling 2, it counts as one.
\\\"Some are born great, some achieve greatness, and some have greatness thrust upon \\\'em.\\\"

-William Shakespeare

Offline greatescapegames

  • Scientist
  • Posts: 305
    • Great Escape Games
Re: alternative rules for a newbie ?
« Reply #19 on: October 12, 2012, 08:51:58 PM »
Dead Man's Hand comes out next year...
Publisher of "Clash of Empires" Ancient and Medieval wargaming rules, and "Rules of Engagement", WW2 wargaming in 28mm, at www.greatescapegames.co.uk

Offline Ray Earle

  • Scatterbrained Genius
  • Posts: 2406
Re: alternative rules for a newbie ?
« Reply #20 on: October 12, 2012, 09:20:10 PM »
Dead Man's Hand comes out next year...

And from what I saw at Partizan looks very promising.  ;)
Ray.

"They say I killed six or seven men for snoring. It ain't true. I only killed one man for snoring."


Offline enionline

  • Bookworm
  • Posts: 94
    • Enionline Wargame Painting Mini Reenactment
Re: alternative rules for a newbie ?
« Reply #21 on: October 13, 2012, 10:59:17 PM »
Can i suggest my ruleset For a few dice more , completely free, over 3 years of test, over ten kind of band . http://enionline.blogspot.it/p/for-few-dice-more.html?m=1

Offline Golgotha

  • Scatterbrained Genius
  • Posts: 2176
    • BMC Miniatures - All things wargame related.
Re: alternative rules for a newbie ?
« Reply #22 on: April 04, 2016, 05:00:35 PM »
Thank you for the rules Enionline rules look good.

Offline Elbows

  • Galactic Brain
  • Posts: 9451
Re: alternative rules for a newbie ?
« Reply #23 on: April 04, 2016, 08:45:51 PM »
Holy freakin' necropost...a lot has changed in four years!  lol
2024 Painted Miniatures: 166
('23: 159, '22: 214, '21: 148, '20: 207, '19: 123, '18: 98, '17: 226, '16: 233, '15: 32, '14: 116)

https://myminiaturemischief.blogspot.com
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Offline hummus

  • Librarian
  • Posts: 108
Re: alternative rules for a newbie ?
« Reply #24 on: April 05, 2016, 11:19:27 PM »
May I suggest the excellent multiplayer and ease of play game
Fistful of lead reloaded
http://www.wargamedownloads.com/item.php?item=1436&pics=2

The card based system is the best activation system ive seen

Offline BaronVonJ

  • Supporting Adventurer
  • Mastermind
  • *
  • Posts: 1843
  • Quality gaming, every Thursday night...
    • the Baron's Blog
Re: alternative rules for a newbie ?
« Reply #25 on: April 06, 2016, 06:59:44 PM »
Second Fistful of Lead. Specifically made with the newbie in mind.

Offline SteveBurt

  • Mastermind
  • Posts: 1283
Re: alternative rules for a newbie ?
« Reply #26 on: April 07, 2016, 01:22:28 PM »
Dead Man's Hand is an excellent set of rules.
Great cinematic feel, and the card play is very thematic.

Online Harry Faversham

  • Scatterbrained Genius
  • Posts: 3986
Re: alternative rules for a newbie ?
« Reply #27 on: April 07, 2016, 01:45:59 PM »
:-* Fistful of Lead is the proper way to play at Cowboys!  :-*
"Wot did you do in the war Grandad?"

"I was with Harry... At The Bridge!"

Offline Boggler

  • Scientist
  • Posts: 311
Re: alternative rules for a newbie ?
« Reply #28 on: April 07, 2016, 05:42:19 PM »
Definite thumbs up for Fistful of Lead: Reloaded. ;D

Offline Legionaire22

  • Bookworm
  • Posts: 62
Re: alternative rules for a newbie ?
« Reply #29 on: April 07, 2016, 11:29:01 PM »
Shoot N Skedaddle is also an awesome Old West rules set.
Zombies make me poop!

 

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