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Author Topic: Future Noir: Blade Runner & The Department. Sep 26: A Doom mod!  (Read 34713 times)

Offline Knightofspades

  • Mad Scientist
  • Posts: 507
This looks amazing! Fantastic work and amazing style!

Offline sneakgun

  • Bookworm
  • Posts: 53
 :o Wow doesn't quite cover it! Nice!!

Offline krieghund

  • Scientist
  • Posts: 320
  • Beyond all Reason
Very impressive. :-*

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2515
Thank you all for the kind words ;)

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2515
Had another two games yesterday night. Two straight combat missions which ended our campaign successfully and left the mastermind behind the Fabricant Bombs dead in his underground compound.

Since I didn't want to build a ton of scenery for the indoor missions, I just made some floorplans and had them printed.









Raiding a synth-skin lab, trying to neutralize all suspects before they could destroy and evidence.





My personal highlight: Private Lebrowski forgot that all suspects could potentially be walking bombs and blow up if shot when he emptied his shotgun in a suspect at point-blank range... Of course it was a bomb and the explosion promptly K.O.ed him  lol





The "Bolivian Army Ending" straight from Butch Cassidy & The Sundance Kid... We tripped the alarm in the first turn and just when we tried to get out of the compound after eliminating the main suspect no less than 21 guards with Assault Rifles rushed from outside... While we were caught in the center elevator. We barely managed to escape. Epic!





Offline Cherno

  • Scatterbrained Genius
  • Posts: 2515
Re: Future Noir: Blade Runner & The Department. Nov 24: Second Game
« Reply #50 on: June 11, 2015, 12:21:47 PM »
Just reading through the rulebook again, I'm wondering if anyone else has played this game? I haven't heard a lot about it, maybe it's too niche :)

Offline fourcolorfigs

  • Mastermind
  • Posts: 1913
    • http://www.four-colorstudios.com/
Re: Future Noir: Blade Runner & The Department. Nov 24: Second Game
« Reply #51 on: June 11, 2015, 01:43:53 PM »
Brilliant stuff!  Love seeing Joe D.'s Department so lovingly and capably handled! Wow!
Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

Offline Malebolgia

  • Scatterbrained Genius
  • Posts: 3765
  • Lost in Cyberspace
    • Paintoholic
Re: Future Noir: Blade Runner & The Department. Nov 24: Second Game
« Reply #52 on: June 11, 2015, 07:12:33 PM »
Just reading through the rulebook again, I'm wondering if anyone else has played this game? I haven't heard a lot about it, maybe it's too niche :)

Read the rulebook for about 4-5 times now...but I still first need to finish my Cyberpunk table (which is taking ages...). But it WILL HAPPEN :P
“What use was time to those who'd soon achieve Digital Immortality?”

Offline Commander Roj

  • Mad Scientist
  • Posts: 877
Re: Future Noir: Blade Runner & The Department. Nov 24: Second Game
« Reply #53 on: June 11, 2015, 07:28:35 PM »
Read the rulebook for about 4-5 times now...but I still first need to finish my Cyberpunk table (which is taking ages...). But it WILL HAPPEN :P

Whatever happened to the miniatures line and the Ghosts of Hefei line that followed? Glad I got a pack of investigators when I did as they were lovely models.

Offline Malebolgia

  • Scatterbrained Genius
  • Posts: 3765
  • Lost in Cyberspace
    • Paintoholic
Re: Future Noir: Blade Runner & The Department. Nov 24: Second Game
« Reply #54 on: June 11, 2015, 09:03:31 PM »
Still incoming...it had lots of delays but the delivery is now closing in!

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2515
Re: Future Noir: Blade Runner & The Department. Nov 24: Second Game
« Reply #55 on: September 26, 2019, 08:45:52 PM »
I have been working on Doom mods for the last several years and recently I decided to convert some of the Future Noir stuff I made back :)


Offline verd

  • Scientist
  • Posts: 424
    • El Senyor Verd
Re: Future Noir: Blade Runner & The Department. Sep 26: A Doom mod!
« Reply #56 on: September 27, 2019, 12:17:26 PM »
Absolutely brill!!!

Offline sundayhero

  • Scatterbrained Genius
  • Posts: 2452
Re: Future Noir: Blade Runner & The Department. Sep 26: A Doom mod!
« Reply #57 on: September 27, 2019, 12:42:51 PM »
I especially like the artistic approach of this project. Inspiring.

Offline Sangennaru

  • Galactic Brain
  • Posts: 5779
  • The Lazy One
    • The Lazy Forger
Re: Future Noir: Blade Runner & The Department. Sep 26: A Doom mod!
« Reply #58 on: September 27, 2019, 01:24:17 PM »
Wow, that's very cool! :)

What are you using for the mod? Apart from your own artwork, of course.

Offline Cherno

  • Scatterbrained Genius
  • Posts: 2515
Re: Future Noir: Blade Runner & The Department. Sep 26: A Doom mod!
« Reply #59 on: September 27, 2019, 01:31:54 PM »
Wow, that's very cool! :)

What are you using for the mod? Apart from your own artwork, of course.

I'm not sure I understand the question  ???
The mod was created by me and runs on the GZDoom source port.
The vehicles and city textures come from WorldWorksGames.

 

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