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Author Topic: Shed Wars - Pirate Island - Second Battle- (part 15 - 15th May)  (Read 22167 times)

Offline Eric the Shed

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    • The Shed Wars Experience
Re: ALL NEW!Pirate Island - First Battle- (part 14 - 2nd May)
« Reply #120 on: May 03, 2013, 01:16:35 PM »
Thanks for all the great feedback guys..next game in ten days time when the shed will be graced by LAF VIP's messrs Mamalute & Bibbly.

If there are any other folks in the SW London area who want to come down drop me a PM and I'kll see what we can do :D

Eric

Offline Eric the Shed

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Re: ALL NEW!Pirate Island - First Battle- (part 14 - 2nd May)
« Reply #121 on: May 15, 2013, 07:48:15 PM »
On Monday night I managed to host another game of Pirates (need to find a name) using the versatile Musket & Tomahawk rules.
The taking of the Purple Rose involved a pirate raid intent on seizing a merchantmen moored up  on the quayside. For a full action report, loads of photos and whether the task was accomplished please do drop by...
www.shedwars.blogspot.com







Cheers

Offline Mason

  • Elder God
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  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Shed Wars - Pirate Island - Second Battle- (part 15 - 15th May)
« Reply #122 on: May 15, 2013, 08:14:05 PM »
 :o :o :o

That mahoosive table set-up looks stunning, sir!

 :-* :-* :-*

Loving the little 'finds'; jetty, island etc.
Well spotted.
A man after my own heart; Junk keeper!
 8)



Love those Palm Trees.
Which seller did you go to for them?


Offline Eric the Shed

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Re: Shed Wars - Pirate Island - Second Battle- (part 15 - 15th May)
« Reply #123 on: May 15, 2013, 08:40:42 PM »
Bought them off eBay ..Chinese £25 for forty

Offline Ramirez Noname

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Re: Shed Wars - Pirate Island - Second Battle- (part 15 - 15th May)
« Reply #124 on: May 16, 2013, 11:38:31 AM »
Dropped by at the blog ....

 :o outstanding

RMZ

Offline Malamute

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Re: Shed Wars - Pirate Island - Second Battle- (part 15 - 15th May)
« Reply #125 on: May 16, 2013, 12:02:01 PM »
Looks great Giles, so sorry we couldn't make it ( I blame Bibbly ::))

Next time though :)
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline Eric the Shed

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  • Posts: 4200
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Re: Shed Wars - Pirate Island - Second Battle- (part 15 - 15th May)
« Reply #126 on: May 16, 2013, 12:03:27 PM »
Mason

The Palm trees can be found here - slightly shorter than the pegasus versions but much much cheaper. They took about two weeks to arrive.

http://www.ebay.co.uk/itm/310297441997?ssPageName=STRK:MEWNX:IT&_trksid=p3984.m1497.l2649#ht_2382wt_1091

Thanks for the positive feedback guys...

More to come very soon  :D

Offline Eric the Shed

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Re: Shed Wars - Pirate Island - Second Battle- (part 15 - 15th May)
« Reply #127 on: May 16, 2013, 12:04:42 PM »
Hi Nick

More to come so there will be other occasions....like next week?


Giles

Offline Eric the Shed

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Re: Shed Wars - Pirate Island - Second Battle- (part 15 - 15th May)
« Reply #128 on: May 16, 2013, 06:34:09 PM »
Hi Folks

There have been a few questions with regards to the rules I have been using for the ships.

Prior to answering this question it probably makes sense to clarify what I have done with the M&T rules to configure them for my games...

In terms of units I have treated Pirates as irregulars – with four separate actions per turn.

They have an aggression of 3+, defence of 4+ and shooting 5+. Pirates will be armed with pistols and hth weapons unless designated as musket armed troops.

All the other units are fundamentally the same.

I have tweaked the morale rules – figures are less likely to flee in the first round unless the unit is decimated.

To speed things up a six always hits and one always misses. Saves are on a 5+ unless in hard cover in which case this is reduced to 4+

Leaders now duel – a challenge is issued at a range of 12 inches – the duel must be accepted. The duel is card based with the player with initiative choosing an attack card versus the other players defence card. There is some skill in this as each attack delivers x points of damage and can only be defended by a certain number of cards.

The Ships

Ships are classified into three categories for speed – fast, medium slow. They move at the beginning of each card deck (ie no card) – at present the speeds are 8, 10 and 12 inches. Speed can be reduced/increased  by 25% each turn and a ship may turn up to 45 degrees.

This does mean that these boats are ponderous but it does prevent them from scooting across the board.

Ship/fortress guns cannot target figures they must either target other ships, buildings or terrain features. Guns are classified into light, medium and heavy. All have the same to hit rolls governed by distance, target size, and skill of gunners. Land based guns are more accurate.

Cannons inflict structural damage as per M&T. A location roll is made to see if hull or mast/sails/rigging is hit. Not surprisingly hull hits knock out guns and steadily wear down ship. Mast shots affect speed. Gunners may target either with penalties to hit.

These are very much work in progress.

Offline Mason

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Re: Shed Wars - Pirate Island - Second Battle- (part 15 - 15th May)
« Reply #129 on: May 16, 2013, 07:17:56 PM »
Mason
The Palm trees can be found here - slightly shorter than the pegasus versions but much much cheaper. They took about two weeks to arrive.

Thanks, Giles.
Much appreciated.
Gonna need some palm trees myself soon.
 ;)


Offline War In 15MM

  • Scatterbrained Genius
  • Posts: 2275
Re: Shed Wars - Pirate Island - Second Battle- (part 15 - 15th May)
« Reply #130 on: May 16, 2013, 09:19:40 PM »
I just love looking at this stuff.  Richard

Offline Suber

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Re: Shed Wars - Pirate Island - Second Battle- (part 15 - 15th May)
« Reply #131 on: May 17, 2013, 06:55:47 AM »
That is a Wonder in absolute terms. :o :o :-* :-*

Offline Eric the Shed

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Re: Shed Wars - Pirate Island - Second Battle- (part 15 - 15th May)
« Reply #132 on: May 22, 2013, 12:35:28 PM »
Thanks for all the feedback guys - both here and on the blog

rest assured more will be posted on Pirates (despite starting the next project)

Up next will be my cunning plan to make robust sails for my pirate ships....the trial seems to have worked so watch this space

Eric the Shed

Offline Eric the Shed

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Re: Shed Wars - Pirate Island - Second Battle- (part 15 - 15th May)
« Reply #133 on: May 27, 2013, 06:27:32 PM »
Basil is not good :(

He is very old and not very well :'(

Fingers crossed

Offline Eric the Shed

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Re: Shed Wars - Pirate Island - Second Battle- (part 15 - 15th May)
« Reply #134 on: May 27, 2013, 06:28:12 PM »
Thanks for the great comments guys....more soon

 

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