The royal mercenaries enter the northern valley by a gap between the mountains. As soon as they set foot there, red Goblins sound alarm horns and beat drums. The mercenaries quickly take position on a small hill...
...more and more Goblins appear, and a chariot drawn by a boar, and a Troll...
Then strange noises are heard... Everyone is worried; some warriors remember that travellers said that these Goblins raise dragons!
...and yes, in fact...
...there is a huge beast!
...sometimes encouraged by offers of plants (...at least it is probably not carnivorous).
The beast is truly frightening, however the mercenaries accept the fight with the Goblins without waiting for the Dwarves of Thorgrim.
The mercenaries suffer casualties, their healers run from a side to another.
However, after the Goblin sitting on the dragon neck dies killed by arrows, and seing in their path a magical wall of fire conjured by a mage of the mercenary troop, the surviving Goblins retreat.
Karadog and his Dwarves, and the group of tribal merchants, continue to walk in the steppe. They come near a ring of small hills, and see yellow ribbons tied on stakes...! Knowing that certainly no one would be waiting for them in this remote place they advance and they see a yellow tent.
...and a cart loaded with yellow stones. Karadog shouts: “GOLD!? um, no“. A Goblin comes out of the tent and is killed by Dwarven arrows. Another Goblin comes out of a hole in the hill.
The female magician or fire cleric, who had followed the group since the beginning, rides forward shouting horrible things and slang words apparently related to her magic. A man in a long yellow robe comes out of the tent. The two magic users throw fire at each other, still furiously shouting. The man in yellow falls down, hit by magical fires. The second Goblin tries to run away but is killed by the Dwarves.
The Dwarves understand that the yellow stones are not gold, but contain sulphur. Karadog and the female magician search the tent and find documents that they share together; then the woman sets fire to the tent and burns the corpse of her opponent, reciting spells in a scornful tone.
Although they were quite friendly since the beginning, an unexpected dissension suddenly appears between Karadog and the Wolf tribe. The Dwarves forbid the merchants to come near the sulphur mine; then having noticed that one of the merchants had talked with the retreating Goblins, the Dwarves advance, slightly menacing. The tribe quickly goes away with its pack animals.
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...The game ended as the festival was closing its doors, with a fulfilled scenario although some diplomacy was still possible but that can happen in a next game.
Thorgrim has extended his small realm, and must now be ready for Goblin counter-attacks.
Karadog is decided to keep the sulphur mine, which can lead to interesting developments in the future.
The Wolf tribe merchants have earned commercial gains.
The mercenary troop has well recognised the place to protect the interest of the human king (and the player has written a detailed report, and is currently drawing a project to build a small fortress between the mountains, which was not required from him ...but he seems to believe that it could even be scratch-built for another game, I like these players).