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Author Topic: Pulp Alley in the Lost World  (Read 4725 times)

Offline d phipps

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  • Pulp Alley
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Pulp Alley in the Lost World
« on: July 05, 2013, 12:12:30 AM »
Here are some dinos that Mila painted this week ---














HAVE FUN

Offline Wirelizard

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Re: Pulp Alley in the Lost World
« Reply #1 on: July 05, 2013, 05:48:39 AM »
Very nice. Some of those look like the Tamiya dinosaurs and prehistoric creature kits, especially that giant croc.

Our local hobby store has that Mesozic Creatures box in stock regularly, and it tempts me every time. Could we get a couple of shots with tasty snacks... I mean regular 28mm human figures... posed alongside?

Offline OSHIROmodels

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Re: Pulp Alley in the Lost World
« Reply #2 on: July 05, 2013, 06:06:23 AM »
That terrain works really well the dinos  8)

cheers

James
cheers

James

https://www.oshiromodels.co.uk/

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http://redplanetminiatures.blogspot.co.uk/
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former user

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Re: Pulp Alley in the Lost World
« Reply #3 on: July 05, 2013, 06:08:46 AM »
pretty gorgeous
I am surprised the Moai were that ancient ;)

I guess the mounted uhlan patrol will soon be visiting this waterhole?   8)
« Last Edit: July 05, 2013, 06:10:48 AM by bedwyr »

Prof. Dinglebat. Phd.

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Re: Pulp Alley in the Lost World
« Reply #4 on: July 05, 2013, 07:38:26 AM »
 :-* dinos. Speaks of Lost Worlds. Nice.  ;)

Offline Slayer

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Re: Pulp Alley in the Lost World
« Reply #5 on: July 05, 2013, 07:55:59 AM »
very nice :)

i have the Tamiya 1/35 Velociraptors and they scale perfectly with 28mm imo
the early bird may get the worm but the second mouse gets the cheese

Offline Grimm

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Re: Pulp Alley in the Lost World
« Reply #6 on: July 05, 2013, 08:53:17 AM »
ooooh I realy like them a lot !!!
ttps://www.facebook.com/pages/Grimms-Hangar/196455560521708

Offline Big Martin

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Re: Pulp Alley in the Lost World
« Reply #7 on: July 05, 2013, 10:56:55 AM »
Great work.

Reminds me that I must get my dinosaurs out for the game I promised everyone one day.
Tutenes, Atque Cujus Exercitus?

Offline Belgian

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Re: Pulp Alley in the Lost World
« Reply #8 on: July 05, 2013, 11:01:30 AM »
Excellent!  :D
Wargame News and Terrain Blog, daily updated with the latest wargame news

Interested click https://wargameterrain.blogspot.com/

Offline Diplomatist

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Re: Pulp Alley in the Lost World
« Reply #9 on: July 05, 2013, 11:23:29 AM »
Very nice work, as always.  I like the water effect on the pool as well.

How do you use dinos within the Pulp Alley rules?  Moveable plot points?  Does someone 'run' them as a team or terrors?

Offline Mad Lord Snapcase

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Re: Pulp Alley in the Lost World
« Reply #10 on: July 05, 2013, 12:35:15 PM »
Very nice work!


Offline Traveler Man

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Re: Pulp Alley in the Lost World
« Reply #11 on: July 05, 2013, 03:27:52 PM »
Very nice!  :-*
"It's amusing, it's amazing, and it's never twice the same: It's the salt of true adventure, and the glamour of the game."

Talbot Mundy, The Ivory Trail.

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Offline Johnny Aces

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    • Pulp Alley
Re: Pulp Alley in the Lost World
« Reply #12 on: July 05, 2013, 09:09:32 PM »
Very nice. I keep wanting to loot the dollar stores and anywhere else for residents of Perilous Island.
Co-Writer of Pulp Alley:Perilous Island
Grand Poobah of Pulp Alley Propaganda


Offline d phipps

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  • Pulp Alley
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Re: Pulp Alley in the Lost World
« Reply #13 on: July 06, 2013, 12:01:06 AM »
Very nice. Some of those look like the Tamiya dinosaurs and prehistoric creature kits, especially that giant croc.

Our local hobby store has that Mesozic Creatures box in stock regularly, and it tempts me every time. Could we get a couple of shots with tasty snacks... I mean regular 28mm human figures... posed alongside?


Yup, these are all from Tamiya's Mesozoic set. Here's some size comparisons...





THANKS for all the comments. Mila really enjoys painting this kind of stuff.



How do you use dinos within the Pulp Alley rules?  Moveable plot points?  Does someone 'run' them as a team or terrors?

It really just depends on the level of detail and control you want for a specific scenario. Here are a few ideas --

> In a recent scenario, the players had to lure the dino (mobile plot point) into a trap while avoiding being eaten. For this, we handled it's attacks as perils because they could not actually 'fight' the dino -- so we didn't even draw up a profile for it.

> We've also had players play the dinos as a Terror or a League of several models.

> I think a number of Allies with Animals Perk and Fierce makes for a good pack of (4d6 Brawl) Velociraptors. I've also seen Velociraptors done with Animals+Big, and that worked good as well. And if you want bigger stuff, then design them as Sidekicks, Leaders, or Terrors.

> Whenever we want to have extra creatures running around with no player controlling them, then we'll have them activate last in the turn and give them some simple rules like, "always moves 12" towards (or rushes) the closest character".



HAVE FUN
Dave


Offline OLeary

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  • Bhí mé ag ól uisce beatha
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Re: Pulp Alley in the Lost World
« Reply #14 on: July 06, 2013, 02:22:15 AM »
Those are most excellent!

 

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