OK, sorry for the double post. Just had another game and it was even more fun.
Turn 1
The Stranger stared down the street at the three bandits facing him, things looked like they'd get nasty pretty soon. Decisive action was needed. He headed forward toward the adobe building to his right aimed his pistol at the right hand bandit and fired, the bandit took a wound to his shoulder. Satisfied with the outcome he ducked into the shelter of the adobe dwelling (6 of hearts allowed a bonus move after his actions).
The bandit who was hit, enraged at the insolence of The Stranger moved toward the dwelling aimed at the back of The Stranger as he entered and fired, hitting and grazing the lawman as he took cover, despite his own injury.
The middle bandit sensing The Stranger was now a cornered wounded animal marched at the double toward the adobe and took a hasty shot but his aim was shoddy and the bullet went wide.
The remaining bandit, feeling his mates had things covered ran to the sheriff's office on the opposite side of the street to offer covering fire if things went south.
Turn 2
Despite having the initiative the bandit in the sheriff's office made himself cosy discovering a bottle of whiskey and staying where he was.
The un wounded bandit seeing a clear point blank shot at The Stranger takes aim but as he's about to pull the trigger the lawman, recovering from being hit, turns and sees the danger and ducks into cover behind the adobes walls.
The wounded bandit moves up to the corner of the adobe to get a clear shot, levels his iron and shoots the retreating Stranger, wounding him again.
Turn 3
Recovering significantly from his earlier wound the bandit at the corner of the adobe aimed again but missed The Stranger.
Greeting worried his friends were taking far too long killing one man, the bandit runs from the sheriff's office to help his mates. Always time for whiskey later.
The Stranger shoots at the bandit on the corner through the door, killing him instantly. He then moves to the window and takes an unsteady shot at desperado running from the office, grazing him.
Angered by his buddies death the remaining bandit to move runs into the adobe and takes an aimed shot at The Stranger but only succeeds in knocking plaster from the wall behind.
Turn 4
The desperado frustrated by his poor shot takes aim and shoots again, The Stranger reacts and shoots at the same time as the bandit, simultaneously hitting each other. The bandits final shot goes wide as he's take off balance from his wound. The Stranger is hit more severely but his nerve holds.
Recovering from being shot at the bandit running from the office moves to get a view in the window, sees the lawman and shoots but scatters more brick and plaster from the walls.
Turn 5
Feeling something needed to be done and done fast The Stranger aims his pistol at the bandit in the doorway and readies to pull the trigger. Trying to save himself the bandit runs for it out the door but is too slow for the lawman and falls to the dusty road with a smoking hole in his back, blood mixing with the dirt. The Stranger turns to look out of the window and fires at the remaining bandit. The desperados advance falters as a bullet takes him square in the forehead, knocking him off his feet to finally fall still in the road.
The Stranger dusts himself off and steps over the bodies in the street as he walks back to his office. A nice shot or two of whiskey was in order after that.