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Author Topic: Van Helsings Cthulhu / Strange Aeons / DreamQuest Miniatures Thread  (Read 21843 times)

Offline EndTransmission

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Re: Van Helsings Cthulhu / Strange Aeons / DreamQuest Miniatures Thread
« Reply #90 on: April 21, 2014, 02:35:36 PM »
Well, I'm certainly interested ;)

Offline Van-Helsing

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"The world is indeed comic, but the joke is on mankind" ~ H. P. Lovecraft

https://www.facebook.com/nexus.miniatures

Offline Mr. Peabody

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Re: Van Helsings Cthulhu / Strange Aeons / DreamQuest Miniatures Thread
« Reply #92 on: April 21, 2014, 04:19:37 PM »
Sanity does add another layer of book-keeping, but a Mythos sort of game without some kind of 'Temporary Insanity' effect or result is breakfast without bacon... It can be done, and it may be easier, but it's just not as satisfying.
Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

Offline Van-Helsing

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Re: Van Helsings Cthulhu / Strange Aeons / DreamQuest Miniatures Thread
« Reply #93 on: April 21, 2014, 04:35:52 PM »
In one off games it has no place (hence "Shock") - all insanity is in such a game environment, is just another "instant kill" weapon - in a campaign game however . . . . .

Offline Booboo

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Re: Van Helsings Cthulhu / Strange Aeons / DreamQuest Miniatures Thread
« Reply #94 on: April 22, 2014, 04:33:31 AM »
For arguments sake let's just put "shock" and "insanity" on two points of continuum of mental normality (since "normal is naturally one end, I purposefully didn't refer to the above two as end points, also since, as Drew pointed out, some more severe insanities are beyond the scope of a skirmish, we wouldn't want to talk about the other "end" of the spectrum either.

Anyway, we have these two points, and there is still a wealth of "effects" we COULD have on the game table that allows a progressive effect from continued frights, near deaths, and unfortunate new universal realizations.

just to name a few (please expand)

1)  Battle fatigue where the model has flashbacks when looking through the cross hairs of their weapon or come upon an enemy - hesitates to engage in battle.  In game, no actions can be declared  on combat actions this round

2) panic - forced retreat

3)  battle rage - No movement actions can be declared this round unless they bring the model into hand to combat with an enemy model.  Otherwise any actions declared must be combat.

4) combat induced catatonia - totally locks up, NO actions this turn.

5) Full metal jacket remake - like battle rage but the model is now likely to engage in combat with friendly models against the players will, if they are closer possible targets.

6)   no name for this, but basically the worst thing that could happen, full control of the model goes to the other player for the remainder of the game.

I've seen games add suicide on their insanity tables, but generally find that a classless addition.  But the idea would be an "instakill" eventually at level 7. 

I think something like this would adapt well to campaign as well.

some effects might be 1 turn, some might be a token that needs to be shaken off by the model in order to regain normality.  My idea from before was that first encounters are more likely to result in a 1 or 2, subsequent encounters increase their odds of getting worse and worse














« Last Edit: April 22, 2014, 04:38:40 AM by Booboo »

Offline Van-Helsing

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Re: Van Helsings Cthulhu / Strange Aeons / DreamQuest Miniatures Thread
« Reply #95 on: April 22, 2014, 12:27:43 PM »
In any "one off" game, with potential lethal (Machine Weapons etc) Weapon, and Fearsome Creatures with either lethal or multiple attacks, you really don't want to "add" another level of instant "death" to the mix. In the short term, it would be great fun - in the long term, it will become tedious at best and an irritant at worst.

But, as has been said, such things would be awesome in campaign play - but I wholly agree about the suicide point.

Offline Booboo

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Re: Van Helsings Cthulhu / Strange Aeons / DreamQuest Miniatures Thread
« Reply #96 on: April 22, 2014, 04:09:14 PM »
In any "one off" game, with potential lethal (Machine Weapons etc) Weapon, and Fearsome Creatures with either lethal or multiple attacks, you really don't want to "add" another level of instant "death" to the mix. In the short term, it would be great fun - in the long term, it will become tedious at best and an irritant at worst.


Here you are again, thinking the investigators should have a chance at victory?

Offline Van-Helsing

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Re: Van Helsings Cthulhu / Strange Aeons / DreamQuest Miniatures Thread
« Reply #97 on: April 22, 2014, 04:53:59 PM »
In a skirmish game, yes they should most definitely - THATS why we aren't including the "big guys" LoL!

Offline FramFramson

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Re: Van Helsings Cthulhu / Strange Aeons / DreamQuest Miniatures Thread
« Reply #98 on: April 23, 2014, 08:47:51 PM »
I'd love to hear the GM argument for hosting a campaign where his players are expected to lose every match.

"Well, see guys, I had a great idea..."


I joined my gun with pirate swords, and sailed the seas of cyberspace.

Offline Van-Helsing

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Re: Van Helsings Cthulhu / Strange Aeons / DreamQuest Miniatures Thread
« Reply #99 on: April 23, 2014, 09:18:14 PM »
I'd love to hear the GM argument for hosting a campaign where his players are expected to lose every match.

"Well, see guys, I had a great idea..."

What argument? Dont you mean lynching?

Offline Booboo

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Re: Van Helsings Cthulhu / Strange Aeons / DreamQuest Miniatures Thread
« Reply #100 on: April 23, 2014, 09:26:35 PM »
I'd love to hear the GM argument for hosting a campaign where his players are expected to lose every match.

"Well, see guys, I had a great idea..."

Never played Paranoia, have you?

And lynching was highly probable, just make sure you keep a smile.

 

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