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Author Topic: The LAF Games Workshop Discussion Thread  (Read 1683375 times)

Offline OSHIROmodels

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Re: The LAF Games Workshop Discussion Thread
« Reply #405 on: January 22, 2014, 01:54:57 PM »
I was once told by a 40k tournament player (and he knew his stuff as he came either first or second at the UK Grand Tournament that year...) that in order to be a REALLY good tournament player, you needed to have one of every Codex and study them as you need to know EXACTLY what EVERY component of EVERY army can do.

And where in that statement does 'game' come into it. Defeats the object really.

Power gamers  :-X :-X :-X

cheers

James
cheers

James

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Offline pixelgeek

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Re: The LAF Games Workshop Discussion Thread
« Reply #406 on: January 22, 2014, 02:05:13 PM »
And where in that statement does 'game' come into it. Defeats the object really.

Power gamers  :-X :-X :-X

Its why I avoid tournaments in general and why I tend not to play games like Flames of War which really seem to appeal to the hard-core power gamer types.

Offline pixelgeek

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Re: The LAF Games Workshop Discussion Thread
« Reply #407 on: January 22, 2014, 02:06:17 PM »
And in seriousness, it's probably not too far off GW's intended and encouraged demographic anyway, in terms of age and maturity.

Agreed. Look at the bastion of serious discussion and gender equality this place is.  ;D

Offline Kitsune

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Re: The LAF Games Workshop Discussion Thread
« Reply #408 on: January 22, 2014, 02:18:59 PM »
And where in that statement does 'game' come into it. Defeats the object really.

Power gamers  :-X :-X :-X

cheers

James

Well, its a tournament competetive game, which is what some people enjoy and go to the event for. Not my thing personally, but horses courses.

All of the tournament hardcores that I know (GT winner and a UK masters winner) have given up buying all of the codices now that its £30 a go or just moved to Warmachine.
« Last Edit: January 22, 2014, 02:21:12 PM by Kitsune »

Offline matthais-mouse

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Re: The LAF Games Workshop Discussion Thread
« Reply #409 on: January 22, 2014, 03:30:25 PM »
Well here is my two cents...

As much as I have always collected/modelled/gamed with games workshop miniatures and got had a lot of fun doing so, it has recently become too stupid to comprehend,
I mean, £30 for a codex/army book and stupid prices for models is making it a 'rich kids game'.
Not only is it stupidly expensive, the games constant rules changes have made it less and less fun,
The 'demolition' of the specialist games, the only real fun ones for me, (inquisitor, mordheim, BFG and necromunda) has meant a lot less models are available direct which has made the prices on ebay sky rocket for those genuinely interested in gaming with them.
and the recent anouncment of white dwarf going weekly is just SAD, waste of more paper and it will be just a load of bull%$*&

If they go belly up, then it is their own blasted fault....

Rant over....

For now  ::) haha
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Offline The Dozing Dragon

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Re: The LAF Games Workshop Discussion Thread
« Reply #410 on: January 22, 2014, 03:57:44 PM »
GW has never really stood a chance since the first LotR licence. The shares shot up and profits were wonderful for the vampire shareholders who have wanted the same ever since. They were warned it was a bubble that would not be repeated but for me it seems to have downhill product wise / price inflation wise since around that time.

Offline Vermis

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Re: The LAF Games Workshop Discussion Thread
« Reply #411 on: January 22, 2014, 07:15:36 PM »
Agreed. Look at the bastion of serious discussion and gender equality this place is.  ;D

Point. lol  But I assume it's common knowledge that GW targets a young audience (~12yrs) to churn through, and this line of thought corresponds with yet others I've been reading about the XXXtreme grimdark cartoonifiying of GW's fluff over the years for that purpose.
I think the difference between them and us has a bit to do with that quote by CS Lewis: "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." To a kid, more specifically a preteen or young teen boy, the grimdark Liefeld-style antiheroes of 40K and their antics probably look dead badass and grown up compared to what might've interested them a couple of years before. Us, we know we're having a laugh and playing with toy soldiers, even though some of us (self included ;) ) can get a bit serious and argumentative about it at times.

Not so much he-man woman-haters here, as women-tolerated shed-putterers, I think? :) That's my brainfart anyway. YMMV.
« Last Edit: January 22, 2014, 08:00:27 PM by Vermis »

Offline Gibby

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Re: The LAF Games Workshop Discussion Thread
« Reply #412 on: January 22, 2014, 11:47:44 PM »
Now this is an interesting job advert:

http://careers.games-workshop.com/2014/01/15/customer-experience-interim-2-years-nottingham-uk/

Quote
We are looking for someone to spend the next two years turning over every – and we mean every – stone to find opportunities for how we can improve the customer experience in our stores and recommend the ones that will work. We aren’t talking about incremental improvements; we want to completely re-imagine what it is like for people coming into our stores, engaging with and buying our wonderful miniatures.

Emphasis theirs.

Offline OSHIROmodels

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Re: The LAF Games Workshop Discussion Thread
« Reply #413 on: January 22, 2014, 11:48:58 PM »
Aya, but only if it doesn't cost them anything  :?

cheers

James

Offline beefcake

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Re: The LAF Games Workshop Discussion Thread
« Reply #414 on: January 23, 2014, 01:32:41 AM »
They also basically are asking for fanboys to apply. I think they need someone that has little or no attachment to the stores to give a better view of what it will be like for new customers coming in. Someone that is already used to GW stores won't be able to see what is staring them straight in the face.


Offline joroas

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Re: The LAF Games Workshop Discussion Thread
« Reply #415 on: January 23, 2014, 02:23:29 AM »
Two years to globe trot on expenses and write a report?  ;D 

Gosh, you could swing the lead for 23 months and cobble something together at the end.  :D
'So do all who see such times. But that is not for us to decide. All we have to decide is what to do with the time that we are given.'

Offline beefcake

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Re: The LAF Games Workshop Discussion Thread
« Reply #416 on: January 23, 2014, 06:15:03 AM »
Yep, at the end of it say "everyone says your stuff costs too much" get the to drop prices and get them back in everyone's good books. I reckon you could fluff about for an extra month on top of the 23  lol

Offline FramFramson

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Re: The LAF Games Workshop Discussion Thread
« Reply #417 on: January 23, 2014, 06:29:19 AM »
Man, that smells of incredible desperation. Not to mention total cluelessness.

I mean, what publically-traded company loses 25% of stock value and then puts an ad in the paper the next day asking "Can someone please come and tell us what we're doing wrong?"   :-X
« Last Edit: January 23, 2014, 06:33:17 AM by FramFramson »


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Offline carlos13th

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Re: The LAF Games Workshop Discussion Thread
« Reply #418 on: January 23, 2014, 07:18:46 AM »
Prices to high
entry costs to high
Places to play are shrinking
GW treats customers and retailers with utter distain
Poor unbalanced rules that encourage power gaming
Gw has no longterm plan they are entirely focused on short term game
Cutting can only help so much you need to grow not slice indiscriminately

Cheque please.


Offline carlos13th

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Re: The LAF Games Workshop Discussion Thread
« Reply #419 on: January 23, 2014, 07:56:03 AM »
Tbh when people talk about pricing being too high they often mean the cost to field a decent army to actually play the game is to high. Some models are far more over costed than others. Some are cheaper than competitors and some are far more expensive but in almost every instance 40k ends up the more expensive game to play.

Getting rid of codex's would be a nice start. You should have army lists in the rulebook in my opinion. You shouldn't be in situation where you have the rules the models and still cant play.

The amount of models needed for a game is to high also.

There are lots of compounding factors that cause the game to be so expensive. Increasing the number of models in a box would certainly be a step in the right direction.

 

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