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Author Topic: Constable's Fallout/SSS Project - *NEW Church and Cottage p24  (Read 97285 times)

Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project WIP *Cow Update
« Reply #15 on: October 14, 2013, 08:50:46 AM »
They came out really good Constable Bertrand, I had some cheap mixed sized plastic horses/donkeys and cattle from target, which I brought a while ago for just such an idea.

My only quibble with them (they were so cheap afterall) is the moldlines. I tried so hard to scrape them all off, but the bendy vinyl plastic has so many of them! Because it's so soft it's difficult to sand off. I found my box cutter best.

Cheers
Matt

Offline pocoloco

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Re: Constable's Fallout/SSS Project WIP *Cow Update
« Reply #16 on: October 14, 2013, 09:10:45 AM »
They look really great, good job! What's next in the pipe line?

Offline Mason

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Re: Constable's Fallout/SSS Project WIP *Cow Update
« Reply #17 on: October 14, 2013, 10:25:07 AM »
Great work, Matt.
The baggage that you have loaded them up with looks spot on.
Well done, mate!
 :-* 8) :-*


Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project WIP *Cow Update
« Reply #18 on: October 14, 2013, 08:15:29 PM »
They look really great, good job! What's next in the pipe line?

Well I need to add pipes, weather and detail the 2 vehicles. Finish weathering the ruins. Build and paint a halftrack (to be combined with a metal corgi ambulance?) Then I ordered some western lasercut buildings from aetherworks... That should keep me busy. Oh and I want a steam train too, hope I can find one in the leadup to Christmas.

Thanks Paul! I think it came together too. I just happened to have suitable bits for the job.

cheers
Matt

Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - Wasteland transports
« Reply #19 on: November 17, 2013, 05:43:55 AM »
Hello all, a little update on my two transport vehicles.













Yes that's a scratchbuilt V8 transplant, perhaps the last V8 around? ;)

Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - *vehicles p2
« Reply #20 on: November 20, 2013, 08:16:39 PM »
I'm wondering if I need to convert these into rust buckets, or leave them as mobile vehicles with only a little rust. It could be fun to paint up as a patina rat rod..

Thoughts?

Offline rwwin

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Re: Constable's Fallout/SSS Project - *vehicles p2
« Reply #21 on: November 22, 2013, 03:46:57 PM »
They're nice conversions but way too "neat".  I'd definitely layer on the rust and general grunge.

Offline Too Bo Coo

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Re: Constable's Fallout/SSS Project - *vehicles p2
« Reply #22 on: November 22, 2013, 03:50:15 PM »
Very interesting trucks! I like the clear bedroom in the back...
"A little nonsense now and then, is relished by the wisest men."
-Willy Wonka

Offline Mason

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Re: Constable's Fallout/SSS Project - *vehicles p2
« Reply #23 on: November 22, 2013, 04:17:05 PM »
They are some great examples of innovative modelling.
Great to see them with some paint on.
 8) :-* 8)


I'm wondering if I need to convert these into rust buckets, or leave them as mobile vehicles with only a little rust. It could be fun to paint up as a patina rat rod..

Thoughts?

I think they look great, mate.
 :-*

I like the weathering on the 'added on' parts, but the original chassis could do with a little more, but dont go mad and make them look orange, will ya?
 ;)

Offline aggro84

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Re: Constable's Fallout/SSS Project - *vehicles p2
« Reply #24 on: November 24, 2013, 03:58:10 AM »
Very impressive!
I wish I had your skills.
 :D

Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - *vehicles p2
« Reply #25 on: November 24, 2013, 09:08:24 PM »
The aiyes have it. More rust to come.

I was thinking just a bit less than this.


Too much Paul? Technically the helicopter back is aluminium so shouldn't be rusting in that way, just the additional parts.

Offline Constable Bertrand

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Re: Constable's Fallout/SSS Project - *Broken Hill BatRep
« Reply #26 on: December 01, 2013, 12:58:52 AM »
A wasteland trader meets two groups of scavengers. Using the Scavenge Skirmish Surive rules, the scavengers enter the deserted town hoping to find a serviceable vehicle and extra food and drink.

The first turn saw one group enter a nearby toy shop, score supplies and setup camp. The other group walked up the road into town, they swapped items with the trader to get a little extra food and drink. The other group came out the toy shop, walked up towards the trader and shot him once in the head. Thus gaining extra supplies and 2 pack Brahmin. The dice rolls were certainly in his favour for the first part of the game.








Following turns saw the groups checking abandoned vehicles and a few more supplies. Before finally finding 2 serviceable vehicles at the end.





A giant radscorpion and albino radscorpion turned up. The mutant and his dog companion ran into battle to stop the brutes. The albino slaughtered the dog and the mutan ran down the street out of town in fear. Thankfully a team mate was at hand to use a stimpack and revive the dog, turning again on the scorpions and killing them both.

The parties stored their loot at a joint camp before heading 5km out of town to Fi d some parts at the scrapyard. 3kms in and they were pounced upon by raiders. The SMG wielding raider let loose at max distance, causing a minor flesh wound. As the hand to hand raiders closed in the team's effected some quick barricades, and the turn when the SMG would have been the most effective, the raiders were on low power ammo. The raider boss seriously wounded the little girl, and she went down. Turning, he found himself surrounded, the girl healed and he went down under a fury of blows. The raiders pinned down, surrounded and separated. In 2 turns it was all over.







The party happily traveled the rest of the way to the scrap yard and found the parts they needed to repair the vehicles in town.
« Last Edit: December 01, 2013, 05:11:15 AM by Constable Bertrand »

Offline aggro84

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Re: Constable's Fallout/SSS Project - *vehicles p2
« Reply #27 on: December 01, 2013, 03:33:54 AM »
Very cool!
Well done sir!
 :-*

Offline zizi666

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Re: Constable's Fallout/SSS Project - *BatRep p2
« Reply #28 on: December 01, 2013, 06:20:44 AM »
Cool setup.

The lizzards look ideal for FO-NV gekkos.
Do not meddle in the affairs of dragons,
for you are crunchy and taste good with ketchup.

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Offline Silent Invader

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Re: Constable's Fallout/SSS Project - *BatRep p2
« Reply #29 on: December 01, 2013, 06:25:32 AM »
I agree ...... Very cool  8)  :-*
My LAF Gallery is HERE
Minis (foot & mounted) finished in 2024 = 32
(2023 = 151; 2022 = 204; 2021 = 123; 2020 = ???)

 

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