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Author Topic: Tuesday Night Gentleman's Club: Kulten  (Read 35902 times)

Offline Uncle Mike

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Tuesday Night Gentleman's Club: Kulten
« on: October 23, 2013, 02:12:08 AM »
In an effort to spread dissension and madness via the internet, the Tuesday Night Gentleman's Club is proud to present a detailed and often horrific account of the various workings of Von Unaussprechlichen Kulten; a new and villainous game based in the Strange Aeons universe.

So, let's get things rolling...

My Serpent Worshippers; HISSSSSS!


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Uncle Mike


I will return with a detailed and over-long description of the hows and whys of my Cult soon(ish...)

Offline pacarat

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #1 on: October 23, 2013, 03:12:36 AM »
Looks great!

Like to see some detailed pics of those stone pieces on the sides. Home made ?

Offline commissarmoody

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #2 on: October 23, 2013, 03:15:27 AM »
Oh that is pretty darn cool.
"Peace" is that brief, glorious moment in history when everybody stands around reloading.

- Anonymous

Offline Uncle Mike

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #3 on: October 23, 2013, 03:59:50 AM »
I'll try to get a few pix of those stone idols at some point...They are home made, quite simple really. Off-cuts of 1" foam, detailed, sand and glued to a washer or old C.D., revolting meat pieces made from extra green stuff. paint and flick with blood. Voila! Multipurpose alter stones!

Offline Tas

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #4 on: October 23, 2013, 04:04:24 AM »
Awesomesauce!  ;D

No snakeskin boots allowed in the Cult Lair I imagine?

Offline Mason

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #5 on: October 23, 2013, 05:29:32 AM »
Looking good, Mike. Looking good!
Love that colour scheme.
Sick!
 :-* :-*


No snakeskin boots allowed in the Cult Lair I imagine?

 lol

Offline Uncle Mike

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #6 on: October 23, 2013, 02:48:50 PM »
Only fishboots in my lair!  ;)

Offline Uncle Mike

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #7 on: October 23, 2013, 03:20:13 PM »
For those of you not familiar with V.U.K., players build a cult and attempt to manage said cult at the expense of their buddies cults. Kill or be killed and all that. I have chosen a Serpent Worshipers cult. All starting cults have 40 Resource Points to spend when building the initial cult. How did I spend my RP? I'll tell you...

Your cult is nothing, nothing! without a Magus to instill fear and demand sacrifice! I chose a Serpentman Demagogue 10RP, gave him a Spear 1RP and also a Mitre 2RP. The Spear is great for evading unwanted enemies in close combat and the Mitre will add a much need Resolve boost for all the weak willed cronies who will follow. Total cost: 13 RP

Then, a second in command is always useful so; Cult Leader 5RP,  he already comes with a .22 pistol and a knife so, that's good enough for now.

Some cannon fodder next with a few Cultists (three to be exact) one will be 'stock' and come with a .22 pistol while the other two have Bolt-Action Rifles as well as Hollow Point bullets for those bigger enemies. Total for the three: 7RP

That should take care of the distance attacks well enough now onto something with a little close combat punch. The Serpent Worshipers are lacking in BIG monsters but do have a Serpentman Warrior 8RP, give him a Cleaver 1RP for the Parry. Total: 9RP

And then, to spread anarchy among the enemy ranks I've chosen two Degenerates 2BP each and also given them both Cleavers 1RP each. Total; 6RP

That is my initial 40 Resource Points spent. I'm ready for action! HISSSSSS!

Offline commissarmoody

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #8 on: October 23, 2013, 04:12:54 PM »
Cool, going to have to check it out when I get paid.

Offline Mason

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #9 on: October 23, 2013, 04:18:13 PM »
Yep.
It's cool, alright.

Will have to see about putting that Death Cult together properly it seems....


Offline diehard

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #10 on: October 23, 2013, 10:00:16 PM »
A very nicely painted and balanced force Uncle Mike, thanks for sharing and looking forward to seeing them in action. I read the Kulten PDF and was very impressed with the basics, I very much am looking forward to seeing where you go with it. and although my UMWW cultists are being prepped as my basic SA forces I have all of Bob Murch's hooded minions waiting in the wings to become my first VUK force.
We haul ours to kick theirs.

Offline styx

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #11 on: October 23, 2013, 11:08:30 PM »
Dammit, all you Canucks need to pack your crap and move to Florida so I can have someone to play SA with!
Check out my blogs!

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Offline aggro84

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #12 on: October 24, 2013, 02:40:08 AM »
Looking good Uncle Mike!
I can't wait to see more!
That's a really fine looking cult!

Offline Tas

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #13 on: October 24, 2013, 02:45:35 AM »
Dammit, all you Canucks need to pack your crap and move to Florida so I can have someone to play SA with!

Or you could move to Australia to play me and my lad!  ;D

Offline Marine0846

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Re: Tuesday Night Gentleman's Club: Kulten
« Reply #14 on: October 24, 2013, 03:14:37 AM »
I like the look of your figures.
Look forward to seeing more.
Semper Fi, Mac

 

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