Right, onto the
Post Game.
Let me begin by saying that this is the worst kind of loss, I actually had a good plan!
Some very bad dice rolling did not help matters any...and finally knowing that Darth is sitting in his black egg thing reading this with that smug little smirk on his face.
Grrrrrr!
Thanks to a rarely used rule (as it is the total cowards way out...) the Serpent Worshipers run away when they have lost half of their starting number of models. This act of cowardice prevents them from gaining Favour.
The Dagonites had only one Minor Injury, the boss got a skill and the cult gained Favour as well as making enough resources to finally buy that quaint little Seaside Town they had been looking at for some time now. Quite a marvelous day that, by evening sees these sea-beasts on the seaside searching for seashells!
The Serpent Worshipers...well, not so lucky. The injuries were astronomical...in a Babylonian sort of way. Know what I mean? Both cultists with rifles (and one had the Dynamite) died. Representing a loss of 9 points. Not to mention that all that beautiful gear is gone and will have to be re-bought.
The Maniac got Head Trauma. Seems fitting.
The cultist with the pistol now has a fear of being touched. Look for this guy as a sacrifice in a game where I
didn't run away...
The best bit of luck in my day was the Serpentman Warrior making a full recovery! It's just like that song they teach you at 'outdoor school', remember? Sing along with me, "When it looked like the sun wasn't gonna shine no more, Yig put a rainbow in the clouds!"
The slithering scums failed to get any skills and, of course, no Favour either. they did make enough to buy back the two cultists who died...but that seems too easy...and also, not the smartest of strategies.
The Dagonites laugh and dance by the sea while the Serpent Worshipers, frightened and cold bed down for the night in a sewer that smells of cat pee. Hmmm, that rhymes...could be the start of a terrible song.