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Author Topic: The PA Rules Reference Thread  (Read 30356 times)

Offline Silent Invader

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The PA Rules Reference Thread
« on: December 31, 2013, 04:11:34 AM »
Welcome to the PA Rules Reference Thread.

This thread is a dedicated Rules Reference to which forum members may contribute short descriptions of Post-Apocalyptic rulesets: it is a ready reference by members for members of what is available to play.

At the bottom of this first post is an index (with page link) of the various rulesets that have been added, which I will keep up to date.
 
Members may post relevant clarification requests (i.e. “what goes where?”, not “what are you playing?”) and suggestions to amend the classification system, which will be considered then deleted.  If appropriate, clarifications and suggestions will be incorporated into FAQs. Non-applicable posts will be deleted without notice (if you are in doubt, start a thread in the board or pm me first).

All members are welcome to contribute and if you wish to do so, please also read and follow the 'additional notes for submitters' that follow.


Additional notes for submitters

This thread is for rulesets that are in published form, which can include on a website, as a PDF available for free or paid for download, or as a soft or hard cover.  As all included rulesets must be readily available, the thread will not list those that have a purposefully limited or restricted audience (e.g., personal/in-house adaptations, Beta rules with restricted distributions, etc.).

To keep the content brief but informative, each submission must follow a common outline format.  
  
If you want to contribute, please reply to this thread, putting your post in the format that follows (including the category headings). You might also want to keep a copy of your submission (as stuff can get accidentally deleted: it happens :-\ ).

Official Title

Also known as

Publisher

Format
(website/free PDF/paid PDF/soft cover/hard cover/other)

Source
(link)

PA specific or adapted from another genre
(specific/adapted)

If applicable, format of adaptation
(website/free PDF/paid PDF/soft cover/hard cover/other)

If applicable, source of adaptation
(link)

Target scale
(10mm/15mm/20mm/28mm/54mm/other/any)

Dice Used
(type and no. required, eg 2xD6, 1xD10)

Cards Used
(type and source, eg: game specific provided within PDF for printing)

Number of players
(min/max)

Number of minis
(min/max per player)

Board size
(min/max)

Environment
(temperate/desert/winter/other)

Terrain
(industrial/commercial/urban/rural/other)

Vehicle movement
(yes/no/optional)

Zombies/infected
(yes/no/optional)

Monsters/mutants
(yes/no/optional)

Campaign element
(yes/no/optional)


Other guidelines: Keep the content depersonalised, concentrate on what's available rather than your own impression of playability, etc., and please don’t include images.

Finally, some members are also authors of rulesets and, with respect to their initiative and work, if they wish to submit their own contribution it will automatically have precedence over that by another member.




INDEX


Across the Dead Earth

After the Horsemen

Biosyndrome

Brains

Brains: The Hunger

Dead Walk Again

Fallout Warband

Fallout: Warfare

Frag Zombies

Mutants and death ray guns

No Room In Hell

Nuclear Renaissance

Red Button's Nation

Scavenge Skirmish Survive

Send More Brains

This Is Not a Test

Total AR:SE

USX: Apocalypse

Victory Decision - Future Combat

Wastelands 3 Meltdown

Wreckage

Zed Or Alive

Zombies & Survivors

Zombie Rage

7ombieTV
« Last Edit: July 19, 2017, 12:47:47 AM by Dr Mathias »
Images from old posts are now at https://www.SilentInvader.uk

My LAF Gallery is HERE

Offline Silent Invader

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Re: The PA Rules Reference Thread
« Reply #1 on: December 31, 2013, 04:12:05 AM »

-Official Title: 7ombieTV
-Also known as: 7ZTV
-Publisher: Crooked Dice Game Design Studio
-Source: http://www.crooked-dice.co.uk/wp/rules/7ombietv/

-Format: Soft Cover rulebook and expansions, all of which are availble as paid .pdf. Additionally elements from the hardback 7Tv rulebook (of which 7ZTv is a stand alone expansion) can be freely implemented into games with little hassle *.

*Beyond the zombies and the inclusion of a scavenging mechanic, there are few major gameplay mechanic changes from the base 7Tv game.

-Target scale: 28mm.

-Dice used: D6.

- Other Devices used: Games include the use of two decks of cards. One represent special events (such zombies falling to bits or Survivors breaking down in fear), and are issued before the game to either player for their use throughout the game. The other are Scavenger Cards, and are randomly issued to the Survivor player whenever one of their models searches for items (including things like First Aid kits, Car Keys, and Miniature Flamethrowers).

-Number of players: Games are aimed at two players, one represent the Survivors, and the other the Zombies. It is possible to play by yourself, though not ideal. It my experience however that should there be more than two players, that one player plays as the zombies, whilst the others play as survivors or one of the other factions.

-Board size: 4x4 is the suggestion, though smaller or larger board sizes may be suitable for different sized games or scenarios.

-Environment: No specific rules for different weather types or temperatures are planned. As such the setting has little effect on the game's rules.

-Terrain: B Movie Zombie Horror films are the inspiration for the background material. As a result games can be set in any location that players think suit the setting. Scenarios available in the rulebooks are typically set in urban or forest settings, though special rules for specific areas are available through the main 7Tv On Location expansion.

-Vehicle movement: Not in the base game, though the 7TV rulebook has a section dedicated to vehicles (including generating custom ones) from civilian bikes to tanks and mech suits.

-Zombies/infected: Yes, of varying types somewhat inspired by the video game Left 4 Dead. Infection of survivors occurs only upon death and is decided upon a random dice role. With the For Ghouls and Colleges expansion they become optional due to the inclusion of other survivor and monster factions.

-Monsters/mutants: Not within the main book, though Ghouls are available as a faction via expansion, as are vampires planned as a playable side too. Furthermore 7Tv's Summer Special expansion is the primary source for rules for various types of monsters, though the others include some too.

-Campaign element: No, but campaign rules can be adapted from the 7TV Summer Special expansion.


« Last Edit: December 31, 2013, 04:16:39 AM by Silent Invader »

Offline Silent Invader

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Re: The PA Rules Reference Thread
« Reply #2 on: December 31, 2013, 04:12:20 AM »
Official Title Mutants and death ray guns
Publisher: Ganesha games
Format: paid PDF,
Source http://www.ganeshagames.net/product_info.php?products_id=39

PA specific variant on the Songs of blades and heroes rules. A stand alone book.

MaDRG is a post apocalyptic game on the wacky end of things. The different kind of units include anthropomorphic animals and very active mutant plants.



-Target scale: multi scale, books gives ranges for 15mm and 20/28mm models. Smaller and larger could work.

-Number of players 2+ Rules suggest card based varying turn order for multiple players but nothing beyond that.

-Board size 60x60cm for 15mm games and 90x90cm for 20/28mm games

-dice used: 3d6 is all you need.

-Environment and terrain No specific environment named, but the scenarios make use of lakes and river, ruins, radioactive wastelands and even an orchard.

-Vehicle movement:
no

-Zombies/infected One of the units available to players are “the wretched” which are “ zombie-like humans mutated by a terrible disease that turns them into living plague carriers” the rules suggest using zombie models for them. They can however still use firearms and other complex devices. Their disease detriments organics but does not turn them into zombies. There are no zombie “hazards”

-Monsters/mutants A large portion of the rules cover mutated humans, animals and plants with a variety of randomly generated powers and weaknesses.

-Campaign element: The rules are written with the idea that players roll up a war-band with random assets and go trough a campaign with this band. A game can be played in as 30 minutes so like the book says, you could play a small campaign in a evening. The random nature of the rules could make appropriate models hard to source or prepare beforehand.
The Ganesha games website has a warband builder program that allows you to calculate the point cost of a model without random generation and run one of games like more conventional games.

PS, there has been an expansion in the works for ages, which should include rules for actual zombies
« Last Edit: December 31, 2013, 05:14:03 AM by Silent Invader »

Offline Silent Invader

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Re: The PA Rules Reference Thread
« Reply #3 on: December 31, 2013, 04:12:44 AM »
-Official Title Wastelands 3 Meltdown
-Published By Dicehead Gaming
-Format Free PDF
-Sourcehttp://s1.zetaboards.com/Post_Apoc_Wargames/topic/4759552/1/
-PA specific
-Scale Any Scale
-Number Of Players Designed with solo play in mind but is good for 2+ player skirmishes. Also good to have a friend play as the randomly generated opponents in solo play.
-Board Size 3'x3' min board (my opinion) with no real max
-EnvironmentSuits any environment but no special rules as such
-TerrainSuits any terrain but no special rules as such. As with most skirmish games, the more terrain the better
-VehiclesExtensive vehicle rules
-Zombies/Infected No Zombies in rulebook but easy to stat them up yourself
-Monsters/Mutants Bestiary of mutated animals etc. and lists for Mutant gangs complete with extensive list of Mutations
-Campaign ElementExtremely campaign orientated.


« Last Edit: December 31, 2013, 04:38:46 AM by Silent Invader »

Offline Silent Invader

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Re: The PA Rules Reference Thread
« Reply #4 on: December 31, 2013, 04:13:00 AM »

-Official Title: Zombies & Survivors - A fast play ‘fun’ Zombie game providing you with the very basics to get started.
-Publisher: Grekwood Miniatures
-Format: Free PDF
-Source: http://www.grekwoodminiatures.co.uk/Rules.php
-Target Scale: 28mm but movement can easily be adapted.
-Dice: Mainly 1d20, but it also uses 1d6 and others (but not necessary)
-Number of players: 1 or more
-Board size: Anything from a 1' x 1' tower block, to a large table (of any size)
-Environment: Preferably town terrain, but anything really.
-Terrain: Urban areas with narrow streets for zombies to trap you! But again, anything you like as it can be adapted
-Vehicle movement: Briefly explained for a Car and Horse (If you include a horse as a vehicle...)
-Zombies/infected: Yes plenty of information about zombies! Infections are also explained briefly if playing a campaign game.
-Monsters/mutants: There are zombies, but no other mutants in these rules.
-Campaign element: Yes, it includes the information to play as a campaign.

As mentioned these are basic rules. They try to cover all the basics you need to get started.

« Last Edit: December 31, 2013, 04:38:29 AM by Silent Invader »

Offline Silent Invader

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Re: The PA Rules Reference Thread
« Reply #5 on: December 31, 2013, 04:13:14 AM »
My humble offering.

Official Title:   This Is Not a Test (TNT)
Published By:   World’s End Publishing
Format PDF and Paper Rulebook options
Source:  http://worldsendpublishing.com/
PA specific
Scale:  28mm, but works in any scale
Dice Used:   D10 and the occasional D6
Number Of Players Geared for two person play, but works fine for multiple players
Board Size:  4 feet  by 4 feet recommended, but any size is fine
Environment:  Rules for environmental hazards
Technology:   Rules for primitive and modern weapons and equipment; includes Pre-Fall relics such as  power armor, lasers, etc.
Vehicles:  Not yet, but will be in future expansions
Zombies/Infected:  Rules for rad zombies, but not geared for Romero-type zombies
Monsters/Mutants:  Full rules for mutant warbands, mutations, and full wasteland bestiary
Campaign Element:  Five full scenarios with a strong focus on campaign play

« Last Edit: December 31, 2013, 04:37:41 AM by Silent Invader »

Offline Silent Invader

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Re: The PA Rules Reference Thread
« Reply #6 on: December 31, 2013, 04:13:26 AM »
Official Title: Victory Decision - Future Combat - Also known as "ViDe FuCo"
Publisher: A.D.Publishing
Format (paid PDF)
Source You can get the 128 pages high quality, full colour ebook via the Wargame Vault:
http://www.wargamevault.com/product/123481/ for $ 12,74.

PA specific or adapted from another genre: (adapted)
Target scale 15-28mm , +/- ten to 30 figs plus some AFVs per side though more or less are possible
PLATOON/COMPANY SKIRMISH is also possible when using 15mm minis and more AFVs
Dice Used: D6 and rarely D10
Number of players 2-4
Board size 4x4 or 6x4
Environment (temperate/desert/winter/other)  No specific rules
Terrain (industrial/commercial/urban/rural/other) Full terrain rules and Buildings construction rules are included
-Vehicle movement (yes)
-Zombies/infected (yes)
-Monsters/mutants (no)
-Campaign element (no)

Future Combat is the latest game in the Victory Decision line. A lot of talk about the game and some polls already happened on the ViDe WWII forum here on LAF. Initially it started under project name “Planetfall”, but after Spartan Games announced a game under that name, I decide to rename it in Future Combat.

Short description
I added a lot of new stuff to the WW II and Gear Krieg rules. Best thing most of these rules can also be used in any of the other books! For a more in depth look into what is new, feel free to read the Design Notes (excerpt from the book-> http://www.adpublishing.de/html/fuco_design_notes.html).

Victory Decision: Future Combat is a comprehensive game system to using SF Infantry units and Armoured Fighting Vehicles in Victory Decision.
Included are rules for Zombies and a Low Tech army lists that is well suited for PA gaming.


These rules cover almost all aspects of Science Fiction wargaming, from Troop Quality and Leadership to Air Strikes, Bunker Assaults, Combat in Buildings, Vehicle and VTOL combat.

Victory Decision: Future Combat features a unique Leadership-modified alternate unit activation system with an integrated Electronic Warfare aspect. The result is a fun and fast paced war game that involves both players constantly. The rules cover individually based infantry miniatures and also group- or multibased miniatures, aka Infantry Stands. While designed with 20-28 mm miniatures in mind the Victory Decision game system is flexible enough to handle any miniatures from 6 mm to 32 mm. So whatever your existing miniature collection consists of, you can start playing right away.
This rulebook not only provides 8 generic Scenarios but also point based Force lists that can be used to represent many classic SF settings. All necessary Game Markers are also included within this book.

As with our previous books you get a full colour version with many high quality pictures of fully painted models and a mostly B&W printer friendly version.

EDIT: Images removed for conformity
« Last Edit: December 31, 2013, 05:02:54 AM by Silent Invader »

Offline Silent Invader

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Re: The PA Rules Reference Thread
« Reply #7 on: December 31, 2013, 04:13:37 AM »
Official Title: After the Horsemen
Publisher: Two Hour Wargames
Format: PDF and/or soft cover
Source: http://www.twohourwargames.com/afterhorsemen.html
Setting is PA specific
Target scale: Works with any scale, best with 15/28mm
Dice Used: D6
Number of players: 1-4, solitaire suitability is high; you can also play more than four without adding too much extra down time. Players can play against each other coop vs. NPCs run by the game mechanics.
Board size: 2-foot square and up. Some games could be played on smaller boards
Environment: Not defined, but the terrain generator within the rules give dense woods as an option, so perhaps “temperate” environment.
Terrain: All terrains
Vehicle movement: Some, but somewhat abstract; player moves from encounter to encounter via vehicle, and can encounter enemies riding in vehicles, but there don’t seem to be any driving/vehicle movement rules. Upcoming Machinas rules will add vehicle combat as an option.
Zombies/infected: None*
Monsters/mutants: None*
Campaign element: Yes

*Zombies and mutants can easily be added using stats from Two Hour Wargames’ other PA ruleset, “All Things Zombie,” which shares the same mechanics.

« Last Edit: December 31, 2013, 04:36:07 AM by Silent Invader »

Offline Silent Invader

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Re: The PA Rules Reference Thread
« Reply #8 on: December 31, 2013, 04:29:01 AM »
Official Title Scavenge Skirmish Survive (Beta)

Also known as SSS

Publisher miniatureMOJO

Format free PDF

Source http://www.miniaturemojo.co.uk/products/15/104/scavenge_skirmish_survive/

PA specific Yes

If applicable, format of adaptation N/A

If applicable, source of adaptation N/A

Target scale 28mm but can be adapted

Dice Used D10; about 10 in 2 colours should be sufficient

Cards Used game specific provided within PDF for printing

Number of players 2 to 6 suggested

Number of minis 6 to 12 per player (but can be played with more or less); example survivors and a character price list are included

Board size From 2ft x 2ft (2 player) to say 6ft x 3ft

Environment winter

Terrain industrial/commercial/urban/rural

Vehicle movement To come

Zombies/infected To come

Monsters/mutants To come

Campaign element Yes


There is a dedicated LAF thread here.
« Last Edit: December 31, 2013, 06:03:56 AM by Silent Invader »

Offline Silent Invader

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Re: The PA Rules Reference Thread
« Reply #9 on: December 31, 2013, 04:32:49 AM »

Note to early contributors with submissions included above:

If you want to have your submission posted by you rather than quoted by me, just create a new post with the content and I will delete the quoted version above.

Oh, and thanks for helping kick this off!  :)


Note to future contributors with submissions to be added below:

Please be sure to follow the submission format as detailed in the first post!

http://leadadventureforum.com/index.php?topic=61750.0.msg740960#msg740960


Cheers

Steve
« Last Edit: December 31, 2013, 05:13:09 AM by Silent Invader »

Offline Ramshackle_Curtis

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Re: The PA Rules Reference Thread
« Reply #10 on: January 05, 2014, 04:17:40 PM »
-Nuclear Renaissance and expansion the Tome of Tridlins
-Nuc Ren
-Ramshackle Games
-Soft Cover printed and free download pdf
-http://shop.ramshacklegames.co.uk/index.php?main_page=product_info&cPath=5&products_id=453
-Post Apoc, with some vsf factions options.

-Target scale 28 or 30mm
-Minimum 2 players, no maximum, although 5 is a good top limit for a relatively quick game.
-Board size variable. 2' x 2' for 2 player. Can be any size really.
-Number of Minis Gang creation rules are VERY flexible. Games are viable with 1 to about 50 per gang. Largest size is usually about 15 models though, including vehicles.
-Dice Used D10. 5 is about the max you need, but more makes the turns flow better.
-Card No cards, all stats on the profile sheets for your gang. This is 1 to 3 sheets depending on gang size and complexity.

-Environment Mixed. Anything really, from desert to verdant bioengineered jungle to rad zones.
-Vehicle movement integral to game. Not necessary but works well and gives tactical options.

-Zombies/infected included in the expansion, the Tome of Tridlins.
-Monsters/mutants included in the expansion, the Tome of Tridlins.
-Campaign element included in the expansion, the Tome of Tridlins.

Offline therepoman

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Re: The PA Rules Reference Thread
« Reply #11 on: January 08, 2014, 06:30:57 PM »
Official Title
Wreck Age

Also known as
Post-apocalyptic miniatures skirmish game and RPG

Publisher
Hyacinth Games

Format
$12 paid PDF/ $20 soft cover

Source
www.wreck-age.net

PA specific or adapted from another genre
Post Apoc specific

If applicable, format of adaptation
Original content

If applicable, source of adaptation
N/A

Target scale
28mm, with conversions for 15mm and 6mm.

Dice Used
d6

Cards Used
Optional stat cards, available for free download on website.

Number of players
1-?

Number of minis
1-10 for average size game

Board size
3'x3' / 3'x20' (or larger)

Environment
Post-collapse Earth, desertifcation has occured, but some temperate climate.

Terrain
Ruined industrial & urban, wastelands, plains, swamps, etc

Vehicle movement
In the works for a later supplement.


Zombies/infected
No, but published under Creative Commons, so have at it.

Monsters/mutants
Some. No mutants, or irradiated beasts though, but published under Creative Commons, so have at it

Campaign element
Yes (optional)



Short description
In the 23rd century, the Earth verged on total collapse. Rapid climate shifts, caused by centuries of industrial pollution and nuclear waste, had brought the planet to the brink of an ecological meltdown. Countless reparative efforts had failed; each solution was too little and far too late. Left with no alternative, world leaders collaborated on a last-ditch effort to save humankind: the Exodus. It was a bold plan involving several waves of evacuations, with the end goal of colonizing new planets. The Exodus promised survival for everyone. It was an escape from a decaying planet.
It was hope.

It was a lie.

The brilliant, the rich, and the powerful gathered their families, their valuables, and their resources for the first wave. They left Earth in a flotilla of arks, scientific vessels, and seed ships. Within a few days, however, it became clear that there would be no second wave. Hope mutated into rage as the ill-fated masses realized they had been left behind to rot. Governments fell apart and economies crumbled; the world collapsed into anarchy.

As society collapsed, so too did the Earth itself. The oceans rose, natural disasters ravaged the coasts, and chemical rain scorched the arable land. Countless species vanished, either slaughtered outright or dying en masse, unable to adapt to the perilous new environment. As catastrophes crashed down one after another in a crescendo of failure, humanity itself came dangerously close to extinction.

Since the Exodus, uncounted generations have eked out a harrowing, threadbare existence with what little remained. Now a new world is emerging from the ashes. Every storm eventually passes; every desolate winter eventually melts into a fragile spring. Yet the scars of suffering and chaos remain. Recovery will be slow and painful. Few grand cities remain, and even fewer great leaders. There is no centralized structure. The powerful fight over the scraps of the old world, while the weak struggle just to make it through another day.

Welcome to The Resurgence.

Welcome to the Wreck Age.


« Last Edit: January 08, 2014, 07:02:48 PM by therepoman »
post-collapse tabletop adventures: www.wreck-age.net

Offline SerialMoM

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  • War never changes
Re: The PA Rules Reference Thread
« Reply #12 on: January 11, 2014, 06:59:02 PM »
I post a pure fan project. I hope you like it


Official Title
Fallout warband,
variants Fallout Squads and Fallout Hardcore

Also known as

Publisher
SerialMoM

Format
free PDF

Source
Fallot core document Version 7 or whatever 11.01.2014: https://drive.google.com/file/d/0B7-UBqUOR3sVWmEzX3FBRFBBdU0/edit?usp=sharing

Warband rules 11.01.2014: https://drive.google.com/file/d/0B7-UBqUOR3sVZm9HMHZIdVZiY2c/edit?usp=sharing

Warband sheet 11.01.2014: https://drive.google.com/file/d/0B7-UBqUOR3sVT0wtdGRWaXNZX1E/edit?usp=sharing

Fallout Squads and Fallout Hardcore rawdraft https://drive.google.com/file/d/0B7-UBqUOR3sVWmEzX3FBRFBBdU0/edit?usp=sharing

PA specific or adapted from another genre
adapted from Mortdheim

If applicable, format of adaptation
free PDF

If applicable, source of adaptation
Mordheim, specialist games, I search for link

Target scale
28mm
Dice Used
D4, D6, D8, D10, but mostly D6

Cards Used
warband sheet, word file to adjust to yourneeds

Number of players
1-4 ( 5 more are possible)

Number of minis
1 up to max 20 minis per player

Board size
3"x3" to 4"x6"

Environment
the region want to play in: for example Washington DC or Las (New) Vegas

Terrain
everything is possible should be ruined though: industrial/commercial/urban/rural/other

Vehicle movement
no

Zombies/infected
yes ( ghoul)

Monsters/mutants
yes

Campaign element
yes





« Last Edit: January 11, 2014, 07:02:23 PM by SerialMoM »
Please help me with my Fallout rules, picture heavy!!
leadadventureforum.com/index.php?topic=47609.0


Offline oddeye

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  • Zombies ate my neighbors...
    • BioSyndrome Rulebook
Re: The PA Rules Reference Thread
« Reply #13 on: February 05, 2014, 01:30:14 AM »
game name:
BioSyndrome: A Tabletop Survival Horror Wargame

Publisher
Paul Murphy

Format
Free PDF

Source
Google Community page

Kickstarter page

Download current version

Youtube channel

Facebook page

PA specific or adapted from another genre
Specific

Target scale
15mm or 28mm

Dice Used
2xd8

Cards Used
Yes, provided within PDF for printing *in development*

Number of players
2/any

Number of minis
1/any

Board size
Any

Environment
Any

Terrain
Any

Vehicle movement
No

Zombies/infected
Yes

Monsters/mutants
Yes

Campaign element
Optional

description:
Free rulebook that contains 3 different games. A modern wargame, a fantasy wargame and a rpg pen and paper version all in a post apocalyptic setting. Shooting, movement, hand to hand combat, customizable armies and player characters in a easy to use hard to master D8 gaming system. I'm always open to suggestions, ideas, thoughts and constructive criticism. Let me know what you think and enjoy the free rulebook!
« Last Edit: February 05, 2014, 01:39:30 AM by oddeye »

Offline freewargamesrules

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Re: The PA Rules Reference Thread
« Reply #14 on: February 23, 2014, 03:02:28 PM »
Official Title
Total AR:SE

Also known as
Akula's Rules : Skirmish Edition

Publisher
Akula

Format
Free PDF

Source
http://homepage.ntlworld.com/roweller/ARSE/akulasrules.pdf

PA specific or adapted from another genre
Specific

Target scale
Any

Dice Used
D6

Cards Used
Playing cards for turn sequence

Number of players
1/Any

Number of minis
1/Any

Board size
Any

Environment
Any

Terrain
Any

Vehicle movement
Yes

Zombies/infected
Yes

Monsters/mutants
Liches and Witches

Campaign element
No

Description
These rules are 2 sides of an A4 sheet. They were originally designed for convention games for ease of play. Moves are resolved by Turning over playing cards which indicates whether Survivors or different types of zombies are activated. They are designed purely for Zombie combat with unlimited ammo and there are no searching or acquiring new weapon rules that other detailed sets may include.

 

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Last post January 02, 2017, 05:03:52 PM
by Weezbeez37