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The PA Rules Reference Thread

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Silent Invader:
Welcome to the PA Rules Reference Thread.

This thread is a dedicated Rules Reference to which forum members may contribute short descriptions of Post-Apocalyptic rulesets: it is a ready reference by members for members of what is available to play.

At the bottom of this first post is an index (with page link) of the various rulesets that have been added, which I will keep up to date.
 
Members may post relevant clarification requests (i.e. “what goes where?”, not “what are you playing?”) and suggestions to amend the classification system, which will be considered then deleted.  If appropriate, clarifications and suggestions will be incorporated into FAQs. Non-applicable posts will be deleted without notice (if you are in doubt, start a thread in the board or pm me first).

All members are welcome to contribute and if you wish to do so, please also read and follow the 'additional notes for submitters' that follow.


Additional notes for submitters

This thread is for rulesets that are in published form, which can include on a website, as a PDF available for free or paid for download, or as a soft or hard cover.  As all included rulesets must be readily available, the thread will not list those that have a purposefully limited or restricted audience (e.g., personal/in-house adaptations, Beta rules with restricted distributions, etc.).

To keep the content brief but informative, each submission must follow a common outline format.  
  
If you want to contribute, please reply to this thread, putting your post in the format that follows (including the category headings). You might also want to keep a copy of your submission (as stuff can get accidentally deleted: it happens :-\ ).

Official Title

Also known as

Publisher

Format
(website/free PDF/paid PDF/soft cover/hard cover/other)

Source
(link)

PA specific or adapted from another genre
(specific/adapted)

If applicable, format of adaptation
(website/free PDF/paid PDF/soft cover/hard cover/other)

If applicable, source of adaptation
(link)

Target scale
(10mm/15mm/20mm/28mm/54mm/other/any)

Dice Used
(type and no. required, eg 2xD6, 1xD10)

Cards Used
(type and source, eg: game specific provided within PDF for printing)

Number of players
(min/max)

Number of minis
(min/max per player)

Board size
(min/max)

Environment
(temperate/desert/winter/other)

Terrain
(industrial/commercial/urban/rural/other)

Vehicle movement
(yes/no/optional)

Zombies/infected
(yes/no/optional)

Monsters/mutants
(yes/no/optional)

Campaign element
(yes/no/optional)


Other guidelines: Keep the content depersonalised, concentrate on what's available rather than your own impression of playability, etc., and please don’t include images.

Finally, some members are also authors of rulesets and, with respect to their initiative and work, if they wish to submit their own contribution it will automatically have precedence over that by another member.



INDEX


Across the Dead Earth

After the Horsemen

Biosyndrome

Brains

Brains: The Hunger

Dead Walk Again

Fallout Warband

Fallout: Warfare

Frag Zombies

Mutants and death ray guns

No Room In Hell

Nuclear Renaissance

Red Button's Nation

Scavenge Skirmish Survive

Send More Brains

This Is Not a Test

Total AR:SE

USX: Apocalypse

Victory Decision - Future Combat

Wastelands 3 Meltdown

Wreckage

Zed Or Alive

Zombies & Survivors

Zombie Rage

7ombieTV

Silent Invader:

--- Quote from: Wyrmalla on December 28, 2013, 05:42:51 PM ---
-Official Title: 7ombieTV
-Also known as: 7ZTV
-Publisher: Crooked Dice Game Design Studio
-Source: http://www.crooked-dice.co.uk/wp/rules/7ombietv/

-Format: Soft Cover rulebook and expansions, all of which are availble as paid .pdf. Additionally elements from the hardback 7Tv rulebook (of which 7ZTv is a stand alone expansion) can be freely implemented into games with little hassle *.

*Beyond the zombies and the inclusion of a scavenging mechanic, there are few major gameplay mechanic changes from the base 7Tv game.

-Target scale: 28mm.

-Dice used: D6.

- Other Devices used: Games include the use of two decks of cards. One represent special events (such zombies falling to bits or Survivors breaking down in fear), and are issued before the game to either player for their use throughout the game. The other are Scavenger Cards, and are randomly issued to the Survivor player whenever one of their models searches for items (including things like First Aid kits, Car Keys, and Miniature Flamethrowers).

-Number of players: Games are aimed at two players, one represent the Survivors, and the other the Zombies. It is possible to play by yourself, though not ideal. It my experience however that should there be more than two players, that one player plays as the zombies, whilst the others play as survivors or one of the other factions.

-Board size: 4x4 is the suggestion, though smaller or larger board sizes may be suitable for different sized games or scenarios.

-Environment: No specific rules for different weather types or temperatures are planned. As such the setting has little effect on the game's rules.

-Terrain: B Movie Zombie Horror films are the inspiration for the background material. As a result games can be set in any location that players think suit the setting. Scenarios available in the rulebooks are typically set in urban or forest settings, though special rules for specific areas are available through the main 7Tv On Location expansion.

-Vehicle movement: Not in the base game, though the 7TV rulebook has a section dedicated to vehicles (including generating custom ones) from civilian bikes to tanks and mech suits.

-Zombies/infected: Yes, of varying types somewhat inspired by the video game Left 4 Dead. Infection of survivors occurs only upon death and is decided upon a random dice role. With the For Ghouls and Colleges expansion they become optional due to the inclusion of other survivor and monster factions.

-Monsters/mutants: Not within the main book, though Ghouls are available as a faction via expansion, as are vampires planned as a playable side too. Furthermore 7Tv's Summer Special expansion is the primary source for rules for various types of monsters, though the others include some too.

-Campaign element: No, but campaign rules can be adapted from the 7TV Summer Special expansion.



--- End quote ---

Silent Invader:

--- Quote from: YPU on December 28, 2013, 09:25:20 PM ---Official Title Mutants and death ray guns
Publisher: Ganesha games
Format: paid PDF,
Source http://www.ganeshagames.net/product_info.php?products_id=39

PA specific variant on the Songs of blades and heroes rules. A stand alone book.

MaDRG is a post apocalyptic game on the wacky end of things. The different kind of units include anthropomorphic animals and very active mutant plants.



-Target scale: multi scale, books gives ranges for 15mm and 20/28mm models. Smaller and larger could work.

-Number of players 2+ Rules suggest card based varying turn order for multiple players but nothing beyond that.

-Board size 60x60cm for 15mm games and 90x90cm for 20/28mm games

-dice used: 3d6 is all you need.

-Environment and terrain No specific environment named, but the scenarios make use of lakes and river, ruins, radioactive wastelands and even an orchard.

-Vehicle movement: no

-Zombies/infected One of the units available to players are “the wretched” which are “ zombie-like humans mutated by a terrible disease that turns them into living plague carriers” the rules suggest using zombie models for them. They can however still use firearms and other complex devices. Their disease detriments organics but does not turn them into zombies. There are no zombie “hazards”

-Monsters/mutants A large portion of the rules cover mutated humans, animals and plants with a variety of randomly generated powers and weaknesses.

-Campaign element: The rules are written with the idea that players roll up a war-band with random assets and go trough a campaign with this band. A game can be played in as 30 minutes so like the book says, you could play a small campaign in a evening. The random nature of the rules could make appropriate models hard to source or prepare beforehand.
The Ganesha games website has a warband builder program that allows you to calculate the point cost of a model without random generation and run one of games like more conventional games.

PS, there has been an expansion in the works for ages, which should include rules for actual zombies

--- End quote ---

Silent Invader:

--- Quote from: Diakon on December 29, 2013, 01:58:33 PM ----Official Title Wastelands 3 Meltdown
-Published By Dicehead Gaming
-Format Free PDF
-Sourcehttp://s1.zetaboards.com/Post_Apoc_Wargames/topic/4759552/1/
-PA specific
-Scale Any Scale
-Number Of Players Designed with solo play in mind but is good for 2+ player skirmishes. Also good to have a friend play as the randomly generated opponents in solo play.
-Board Size 3'x3' min board (my opinion) with no real max
-EnvironmentSuits any environment but no special rules as such
-TerrainSuits any terrain but no special rules as such. As with most skirmish games, the more terrain the better
-VehiclesExtensive vehicle rules
-Zombies/Infected No Zombies in rulebook but easy to stat them up yourself
-Monsters/Mutants Bestiary of mutated animals etc. and lists for Mutant gangs complete with extensive list of Mutations
-Campaign ElementExtremely campaign orientated.


--- End quote ---

Silent Invader:

--- Quote from: Rovanite on December 29, 2013, 02:14:43 PM ---
-Official Title: Zombies & Survivors - A fast play ‘fun’ Zombie game providing you with the very basics to get started.
-Publisher: Grekwood Miniatures
-Format: Free PDF
-Source: http://www.grekwoodminiatures.co.uk/Rules.php
-Target Scale: 28mm but movement can easily be adapted.
-Dice: Mainly 1d20, but it also uses 1d6 and others (but not necessary)
-Number of players: 1 or more
-Board size: Anything from a 1' x 1' tower block, to a large table (of any size)
-Environment: Preferably town terrain, but anything really.
-Terrain: Urban areas with narrow streets for zombies to trap you! But again, anything you like as it can be adapted
-Vehicle movement: Briefly explained for a Car and Horse (If you include a horse as a vehicle...)
-Zombies/infected: Yes plenty of information about zombies! Infections are also explained briefly if playing a campaign game.
-Monsters/mutants: There are zombies, but no other mutants in these rules.
-Campaign element: Yes, it includes the information to play as a campaign.

As mentioned these are basic rules. They try to cover all the basics you need to get started.


--- End quote ---

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