Andrew Beasley,
I have an official response for my blog mate who wrote the rules:
Why not allow folk to skip their turn? Just claim the troops are 'dug in' and staying still.
Since there is no fixed Turn length, there is a risk of back-to-back "passes" where players might turtle because it is often dangerous to be the player that moves since there exists reaction fire. For the Advanced Game where there are various missions I'd say allow "pass"; it'd be for the experienced players that wouldn't unnecessarily turtle.
Think about removing one or more dice if the figures moved to represent the lack of a fixed shot.
The Top Value would be used if not moving. The Bottom Value used if moving. I can definitely see more crunchiness for the Bottom Value for the Advanced Game if there is no Leader Soldier (Corporal or Sergeant) within 3-inches.
Or am I making this too complex?
Absolutely not much complexity; those are reasonable observations. =)
A couple of sites folk may not know about:
Thanks for the links. I want those tanks at
http://www.combatstorm.com/ !