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Author Topic: INEPTT Now Available  (Read 2205 times)

Offline Shawnt63

  • Scientist
  • Posts: 279
  • If we don't end war, war will end us.
INEPTT Now Available
« on: February 15, 2014, 01:16:32 AM »
I have finally completed InEPTT (International Extraterrestrial, Paranormal, Tactical Teams) in both print and pdf.

You can get the product here:

http://www.lulu.com/spotlight/GWSHII

InEPTT is a skirmish game that runs from 1890 thru to 2020. It pits small elite teams of "Agents" against the evils and aliens of this world. The monsters are normally referred to as creatures and the Aliens as "XRAYs". XRAYS run from your normal Gray types to the Elite Hunter Alien that is fully capable of destroying multiple INEPTT teams by itself, if INEPTT is badly led. Creatures run a gamut of Vampires, Mummies, Evil Henchmen, Giant Apes, Snakes and Ants to name a few.

INEPTT is built with three basic Genres of play 1890 to 1930, 1930 to 1960 and 1960 to 2020. These genres have various weapons armouries with which you can build your teams to take on the Creatures and XRAY's that you will face.

The game uses the term Mission for a single scenario and Operation for a series of linked Missions. You can build your team as you go as you collect credits with successful mission completion and "kills" of Creatures and XRAYs.

The game is normally run by a Game Master (GM) but the GM is really an integral part of the process much like a Dungeon Master in a game of dungeons and dragons.

The GM designs and runs the missions and or operations and the scope is massive! There are two "Missions" in the core rules but those missions lend themselves to quick development into literally hundreds of missions with minor tweaks to terrain, victory conditions and forces involved.

The game allows you to play anything from Search and Destroy type missions where you are doing a sweep of a small town or city block(s) to attacking an XRAY base or Ship, fighting off a Zombie horde and the list goes on.

Some of the key points for InEPTT from a mini/terrain view point is - there are no specific miniatures that you "must" buy. You can use just about anything you want really, the one stipulation being that Allies and Henchmen should be a What You See is What You Get concept, but for your Agents (term for InEPTT Soldiers) you can use any figure you like. Also the teams range from 3 to 12 so you don't need hordes of figures although your XRAYs and Creatures will often need to out number Agents by as many as 3 to 1 and for zombies 5 to 1 or more - but that is up to the GM. Also the games usually run from 30 minutes (small 4 x 4 table) to 4 hours for massive 10 x 6 table with 5 teams and over 40 bad guys, with all teams having separate Mission Orders to complicate the system even more.

This has been about a three year adventure, although when I started we didn't play INEPTT more than once every 1 or 2 months. Now the lads clamour for more INEPTT. The game has huge amounts of growth still and there is depth in every category from which to develop more and more. I have plans for 3 supplements in the immediate future. My first will delve into Genre 1 (1890 to 1930) focusing on German Occult Jaegers hunting down artifacts to help the Kaiser and at the same time the British Empire, combined with the French into the Special Occult Operations Force (SOOF) will try and thwart the German attempts. But they will run into a number of trials along the way (obviously).

The rules are available in both PDF and Print at 12.99 and 23.99 respectively.

I also have a group started on Yahoo to help provide support and will be on Lead Adventures as well.

Hope you take the plunge and give INEPTT a go - its well worth the effort!

Shawn
« Last Edit: February 15, 2014, 03:43:28 PM by Shawnt63 »
To join INEPTT Yahoo Group email me at - inep-subscribe@yahoogroups.com
or visit the site here - https://groups.yahoo.com/neo/groups/INEP/info

 

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