*
Welcome, Guest. Please login or register.
October 23, 2018, 05:23:41 PM

Login with username, password and session length

Recent

Author Topic: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)  (Read 133614 times)

Offline DELTADOG

  • Supporting Adventurer
  • mad scientist
  • *
  • Posts: 680
  • The two-handed G.E.C.K
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #45 on: March 16, 2014, 03:09:23 AM »
The second one was a Brotherhood of Steel Paladin in 32mm

http://www.taban-miniatures.com/images/BOS-paladin-32mm-WIP.jpg

And the End of all that?.... a TT-System calling Eden instead of Fallout....

Yes the new Models are made of the same Material. Its ProCreate in the Core and a Resinbased Material with waxlike behavior which is not for sale, but I got it from a good friend of mine who made it. You are right, I can modify the Posing individual after Casting, if I want to. But this Minis are for a Boardgame, they have to fit in a certain Space on the Board. Very dynamic posed Miniatures need more Space, thats the other reason. And last but not least... Its a Mirelurk, they are naturaly Non-dynamic  at all :)
« Last Edit: March 16, 2014, 03:11:17 AM by DELTADOG »

Offline Wyrmalla

  • mastermind
  • Posts: 1855
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #46 on: March 16, 2014, 04:51:02 AM »
Ah, so they were in the market for a post-apocalyptic game, but chose to go for one which wouldn't bankrupt them and allowed them their own creative control. Fair enough. *The fan boy in me's saying they can swivel however. ;)

Right, I hadn't considered you were limited space wise. The likelihood of one of those fitting though an office door's probably slim. ...Though I suppose they could kind of crab walk in through sideways. Still, with the current posing I kind of picture your models as chess pieces. ...Not that you should make a chess version (or even draughts, but with I donno ...stackable molerats/giant mole rats) after this.

Offline SerialMoM

  • scientist
  • Posts: 299
  • War never changes
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #47 on: March 16, 2014, 08:08:03 AM »
I love the progress.
« Last Edit: March 16, 2014, 10:34:33 AM by SerialMoM »
Please help me with my Fallout rules, picture heavy!!
leadadventureforum.com/index.php?topic=47609.0


Offline DELTADOG

  • Supporting Adventurer
  • mad scientist
  • *
  • Posts: 680
  • The two-handed G.E.C.K
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #48 on: March 16, 2014, 08:25:34 AM »
Except from the point that it will be a multi part kit Im doing them primary for my use and not for the sales :) Just to avoid here a false picture of my motives. And the Geckos are to tall for Golden Geckos and maybe the firegeckos. The regular Gecko in the higher Level Scale would fit in, because for this purpose they were be done.
« Last Edit: March 16, 2014, 08:29:18 AM by DELTADOG »

Offline Anpu

  • Supporting Adventurer
  • mastermind
  • *
  • Posts: 1206
  • Life in the vault is about to change...
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #49 on: March 16, 2014, 10:07:40 AM »
Love the gecko, Deathclaw and the mirelurk.
That molerat is absolutely great!

Another thing I love about all the new Fallout threads is that they inspire me to go back to my own fallout project.

Offline DELTADOG

  • Supporting Adventurer
  • mad scientist
  • *
  • Posts: 680
  • The two-handed G.E.C.K
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #50 on: March 17, 2014, 08:32:08 PM »
Soidberg has decided to be finish!



Hope to get the Gecko finished this evening and maybe a little additional suprise :)

Offline zizi666

  • Supporting Adventurer
  • scatterbrained genius
  • *
  • Posts: 3559
    • My Photobucket page
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #51 on: March 17, 2014, 11:48:47 PM »
Oh goodie, surprises  ;D ;D ;D

splendid Mirelurk BTW.
Now cast it up and take my money already  ;)
Do not meddle in the affairs of dragons,
for you are crunchy and taste good with ketchup.

Photobucket: http://s1217.photobucket.com/albums/dd388/zizi666/
BGG: http://boardgamegeek.com/collection/user/zizi666

Offline SerialMoM

  • scientist
  • Posts: 299
  • War never changes
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #52 on: March 18, 2014, 11:17:36 AM »
Great professional sculpt.

You really know what you are doing.

Excellent job! :-*

Offline DELTADOG

  • Supporting Adventurer
  • mad scientist
  • *
  • Posts: 680
  • The two-handed G.E.C.K
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #53 on: March 18, 2014, 02:21:19 PM »
Unfortunatly this little travel through the tiny fauna of the wasteland finds it end in a short time. At least which depends on the sculpting part because my to Do list has been just left with one Yau guai on it, then its over. After that a lot of Photoshop Work awaits to be done.

Here are the next inhabitants of the lost Vault.



With the result on the Gecko Im really happy! The RAD-Roach was a compromise between easy handling als figurine / Marker while gaming and overall look alike.


Offline SerialMoM

  • scientist
  • Posts: 299
  • War never changes
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #54 on: March 18, 2014, 02:48:25 PM »
I love them.

Fantastic Job!

Offline JackTR

  • bookworm
  • Posts: 60
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #55 on: March 20, 2014, 10:11:49 AM »
I want them all  :-*

Offline DELTADOG

  • Supporting Adventurer
  • mad scientist
  • *
  • Posts: 680
  • The two-handed G.E.C.K
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #56 on: March 23, 2014, 12:32:33 PM »
So a bit qiete around me the last days, because of the boring work of Moldmaking, Photoshopping etc. But the Results are fine. After a Couple of Tries here the finished Sentribot in Resin.



Im suprised every single time, how much the different Colors and Materials of the mastermodel, let it differ in the overall Look from the unicolored Cast.

Offline SerialMoM

  • scientist
  • Posts: 299
  • War never changes
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #57 on: March 23, 2014, 01:25:56 PM »
This is also a great piece of work. Very well done.

Offline Constable Bertrand

  • scatterbrained genius
  • Posts: 3321
    • Make and Paint Blog
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #58 on: March 23, 2014, 10:23:21 PM »
Nice cast,  :-* the robo came out pretty well! :D it is nice to see it all in one colour/material.

Cheers
Matt

Offline DELTADOG

  • Supporting Adventurer
  • mad scientist
  • *
  • Posts: 680
  • The two-handed G.E.C.K
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #59 on: April 02, 2014, 10:47:34 PM »
Im on the Paperwork atm. Ive finalized the Weaponcards (96 different Weapons from Knife till Gatling Laser in 3 different Qualitylevels, round about 300 in total) and the Monstercards are finished in Design, not in Balancing of the values. Ive achieved a fighting system which is easy enough to fit in a Boardgame while simulating the V.A T.S Mode from Fallout 3 very well.

Here some Cards in Pictures. Again its in German, because I`m  German and its simply easier while gaming to have anything in my own native language.

Thx god pictures are speaking each language.

Some Weaponcards:


And the Monstercard:

 

Related Topics

  Subject / Started by Replies Last post
5 Replies
2990 Views
Last post November 25, 2012, 10:21:32 AM
by Anpu
9 Replies
3334 Views
Last post December 14, 2013, 11:32:06 AM
by Espritfigs
16 Replies
4855 Views
Last post September 01, 2014, 06:04:26 PM
by hunterpest
5 Replies
2276 Views
Last post March 19, 2015, 10:04:16 PM
by Anpu
166 Replies
15870 Views
Last post July 10, 2017, 07:52:47 PM
by Hupp n at em