*
Welcome, Guest. Please login or register.
April 20, 2024, 03:59:43 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1689758
  • Total Topics: 118294
  • Online Today: 786
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online
Users: 6
Guests: 672
Total: 678

Recent

Author Topic: Fallout: Vaultventures - A Postapoc Boardgame - (Preview Vault Entrance p.54)  (Read 162853 times)

Offline Mr. Peabody

  • Scatterbrained Genius
  • Posts: 2223
  • Canuck Amok
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #90 on: April 30, 2014, 05:43:35 PM »
With a good quality ink-jet or laser decal paper, you will have no problem making the decals you need.

Finding the appropriate font may be trickier...
Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

Offline nedius

  • Librarian
  • Posts: 168
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #91 on: April 30, 2014, 08:41:17 PM »
They will be single sided for Casting and then clued together. Because with an open Mold I have way less issues with airbubbles while casting. The doorframe will be get casted in the same way. Do you will have printed Floortiles or casted ones? For a printed version Ive finished printmasters of the InGame Doors for clueing on Cardboard.

The entire board is made from plasticard.  All the floor sections are built. I'm currently cluttering them prior to painting. So the doors I build (and I want 12...) are likely to be plastic and modelling putty.

Offline Constable Bertrand

  • Scatterbrained Genius
  • Posts: 3516
    • Make and Paint Blog
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #92 on: April 30, 2014, 09:24:30 PM »
Superb door!

I found company B does custom transfers, $1 for shipping and around $6 for artwork printing one page. Just supply them the vector art as an Ai file.

Cheers
Matt

Offline zizi666

  • Scatterbrained Genius
  • Posts: 3558
    • My Photobucket page
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #93 on: April 30, 2014, 09:51:57 PM »
http://www.fireballmodels.info also do custom decals. Mjolnir ordered from him in the past. Very crisp prints. Don't think he used em yet, but internet reviews are praiseful.
Do not meddle in the affairs of dragons,
for you are crunchy and taste good with ketchup.

Photobucket: http://s1217.photobucket.com/albums/dd388/zizi666/
BGG: http://boardgamegeek.com/collection/user/zizi666

Offline DELTADOG

  • Mad Scientist
  • Posts: 691
  • The two-handed G.E.C.K
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #94 on: April 30, 2014, 10:34:39 PM »
Thx a bunch for the links. Has someone experiences with the Decal Sheets from Antenocities workshop? Or can give me a hint for good Laserprinterdecalfoils? I´ve an extremly well performing Professional Laserprinter which can do the printing job easily, but I´ve no good results with the foil itself in the past.

Offline DELTADOG

  • Mad Scientist
  • Posts: 691
  • The two-handed G.E.C.K
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #95 on: May 01, 2014, 04:56:01 PM »
Finished Vaultdoor. Some minor cleaning work before it can get in a mold.


Offline nedius

  • Librarian
  • Posts: 168
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #96 on: May 01, 2014, 05:46:27 PM »
man... so frustrated at how high a standard you are setting for those of us who will follow... :p

Offline Wyrmalla

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 2296
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #97 on: May 01, 2014, 07:03:22 PM »
Oh, now that looks good. I forgot about all those little details which you've included (whatever those little grey things by the bottom of the door are), which is cool that you're trying to for something so close to what's represented in the games. How will that emergency handle work with the material you're using? You probably know how to handle that, but to me it looks like it could break off when cast.

Offline SerialMoM

  • Scientist
  • Posts: 299
  • War never changes
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #98 on: May 01, 2014, 07:25:03 PM »
Finished Vaultdoor. Some minor cleaning work before it can get in a mold.



Man you have skills!

Fantastic!
Please help me with my Fallout rules, picture heavy!!
leadadventureforum.com/index.php?topic=47609.0


Offline DELTADOG

  • Mad Scientist
  • Posts: 691
  • The two-handed G.E.C.K
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #99 on: May 01, 2014, 07:32:42 PM »
Thx guys. The Emergency Handle is not free in space in the middle but is filled with Cyanacrylat so it will not give any problems while casting. The grey pattern on the Frame on the inner side are Ventilating Covers. You can see them on the Referencepic last Page
« Last Edit: May 01, 2014, 07:46:56 PM by DELTADOG »

Offline DELTADOG

  • Mad Scientist
  • Posts: 691
  • The two-handed G.E.C.K
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #100 on: May 03, 2014, 10:22:01 PM »
Lets movin forward!

Female Raider in Blastmaster Armor - WIP . The BV Mini on the Right is for Sizecomparison.

« Last Edit: May 03, 2014, 10:35:58 PM by DELTADOG »

Offline Wyrmalla

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 2296
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #101 on: May 04, 2014, 12:04:06 AM »
Ooh, good work on that one so far. Are you going for a two handed pose, or rather a one handed one to show off the detail more? Though, ah, personally I prefer Painspike as my favourite raider armour (that bandage covered leg and all the spikes just do it for me...). ^^

And damn I didn't notice how large that revolver is on that Brother Vinni model. Its larger than her torso! 0.0

Offline DELTADOG

  • Mad Scientist
  • Posts: 691
  • The two-handed G.E.C.K
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #102 on: May 08, 2014, 12:43:10 PM »
Next little step forward.

The first Raider is finished. Not my best work but its finished.


And my Perfect Vault Creation Kit P.V.C.K got a good progress. Ive made the first Mold of the finished Masters and Im really Happy how it comes out. The Doorframe has to be fixed in the right upper corner but that a little bug compared with the whole model. Additional to the Door and first Wallsegment I´ve made 3 difffenrent Floortiles (3x3cm) in Diamondplate, Concrete and something Steel/PVC like.


Offline nedius

  • Librarian
  • Posts: 168
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #103 on: May 08, 2014, 04:51:20 PM »
Oh man, that is a stunning piece of work.

One thing to consider... might a redesign where the doors can be lifter out vertically be better for practical game play? If not, how did you envision these functioning?

Not to take away from the quality of the build of cast... it's amazing.

Offline SerialMoM

  • Scientist
  • Posts: 299
  • War never changes
Re: Fallout: Vaultventures - Fallout Boardgame
« Reply #104 on: May 08, 2014, 05:48:59 PM »
Thr floor tiles and the door are looking awesome.

The raiders chineses assault rifle is way too big, even for hero scale.
 
She is not a beauty, but I like her character face because not every fighter has to be model at the same time.

Alltogether good job.

 

Related Topics

  Subject / Started by Replies Last post
9 Replies
4477 Views
Last post December 14, 2013, 10:32:06 AM
by Espritfigs
16 Replies
6371 Views
Last post September 01, 2014, 06:04:26 PM
by hunterpest
5 Replies
3150 Views
Last post March 19, 2015, 09:04:16 PM
by Anpu
166 Replies
22792 Views
Last post July 10, 2017, 07:52:47 PM
by Hupp n at em
82 Replies
12661 Views
Last post February 28, 2021, 06:12:41 PM
by Ockman