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Author Topic: Radiation Alley, a Fallout game report for Pulp Alley  (Read 5363 times)

Offline Anpu

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Radiation Alley, a Fallout game report for Pulp Alley
« on: April 13, 2014, 05:49:56 PM »
Here is a report from the game we had today.
In a scrapyard in the wasteland a trader moves along her trade route, carrying vital supplies.
Two competeing leagues need the supplies and are trying to get to the trader first to purchase steal or rob her of the supplies...
The leagues:
The Beastmaster Aquila and Subject 51 his deathclaw sidekick are facing of Against the ghouls in black.

Plot points: Major: The trader: Minor: The nukacola machine, Robbie the robobrain, a small alien observer and the stealhty spy. All plot points are mobile execept for the vending machine.
They move 1d6" in random direction each turn after the first.



Both leagues advance








First plotpoint taken the stealthy spy give a holotape with information to one of the ghoul agents.

The beastmaster summons three bloatflies and the trader happens to move closer to subject 51.

One of the ghouls try for the alien observer plotpoint but are felled by the peril played by the opposing player.


One of the bloatflies try to force the alien observer into submission, fails to get any successes.

Subject 51 tries to deal with the trader but gets nowhere.

Nest turn he succeeds though.

And is rewarded.

The last bloatfly dies.


The ghoul leader succeds in downloading information from the crazed robobrain...

And is rewarded.

Plays a lucky break card and gets to draw 2 extra fortune cards.


The game ended with the beastmaster holding the major plot point and the Ghouls holding three minor plotpoint, while the alien observer got away...
My main Fallout thread can be found here
« Last Edit: April 13, 2014, 07:11:02 PM by Anpu »

Offline Messyart

  • Scientist
  • Posts: 457
  • Repopulating the Wasteland, one corpse at a time.
Re: Radiation Alley, a Fallout game report for Pulp Alley
« Reply #1 on: April 13, 2014, 07:02:42 PM »
Looks like it was a blast! I miss being able to throw some dice.

Nice collection of terrain, too. c:
If you'd like an apocalyptic monster in 28mm, throw me a PM and I'll think it over.

Offline Dentatus

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    • Stalker7.com
Re: Radiation Alley, a Fallout game report for Pulp Alley
« Reply #2 on: April 13, 2014, 11:22:49 PM »
Most excellent!

Pulp Alley is a fun game. I'm going to try it in a STALKER setting soon.

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: Radiation Alley, a Fallout game report for Pulp Alley
« Reply #3 on: April 17, 2014, 12:21:15 PM »
Excellent, Anders!  :-* :-*

How happy are you with those hills? Did you do anything to them or do they come like that?

Offline Anpu

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Re: Radiation Alley, a Fallout game report for Pulp Alley
« Reply #4 on: April 17, 2014, 04:19:50 PM »
They work fine, I just applied a light drybrush t6o tie them in to the rest of my terrain.

 

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