*
Welcome, Guest. Please login or register.
April 26, 2024, 12:23:57 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1690716
  • Total Topics: 118343
  • Online Today: 839
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: Mordheim terrain project  (Read 7971 times)

Offline Jorenm

  • Assistant
  • Posts: 22
Mordheim terrain project
« on: April 21, 2014, 04:25:18 AM »
First things first, I have embarked on a project to de-skull the most egregious failures in taste on the GW fantasy terrain. I really like these both in looks an playability, once the skulls and other excesses are reduced.

These were entirely filled with skulls, but I found an alternative.


These had rows of skulls where there is now wood, and large skulls between every. single. arch.

Offline Hupp n at em

  • Mastermind
  • Posts: 1485
Re: Mordheim terrain project
« Reply #1 on: April 21, 2014, 04:38:06 AM »
I could not agree more with the sentiment that is motivating this project!  lol lol lol They're like a cheesy metal band of 12 year olds when it comes to putting skulls on things.

Offline Mr. Peabody

  • Scatterbrained Genius
  • Posts: 2223
  • Canuck Amok
Re: Mordheim terrain project
« Reply #2 on: April 21, 2014, 04:45:27 AM »
Sir, I salute you.  :-*
Television is rather a frightening business. But I get all the relaxation I want from my collection of model soldiers. P. Cushing
Peabody Here!

Offline gary42

  • Mastermind
  • Posts: 1229
Re: Mordheim terrain project
« Reply #3 on: April 21, 2014, 06:19:53 AM »
Gawd... The skulls... Don't they realize?
"They seek him here, they seek him... There he is!"

Offline Legion1963

  • Mastermind
  • Posts: 1086
Re: Mordheim terrain project
« Reply #4 on: April 21, 2014, 06:40:30 AM »
Interesting idea and very much needed.

Offline carlos13th

  • Mastermind
  • Posts: 1348
Re: Mordheim terrain project
« Reply #5 on: April 21, 2014, 06:48:25 AM »
Very much an improvement.

Offline Elbows

  • Galactic Brain
  • Posts: 9468
Re: Mordheim terrain project
« Reply #6 on: April 21, 2014, 06:55:48 AM »
I, too, applaud any project which involves removing skulls from anything GW related. 
2024 Painted Miniatures: 203
('23: 159, '22: 214, '21: 148, '20: 207, '19: 123, '18: 98, '17: 226, '16: 233, '15: 32, '14: 116)

https://myminiaturemischief.blogspot.com
Find us at TurnStyle Games on Facebook!

Offline Jorenm

  • Assistant
  • Posts: 22
Re: Mordheim terrain project
« Reply #7 on: April 21, 2014, 07:07:16 AM »
So at the bottom of the tower there are spots for big skull pillars. I intend to put some kind of gargoyle or statue on them. Any ideas? There's space for a ~28mm figure.

Offline maxxev

  • Mad Scientist
  • Posts: 676
    • My Blog
Re: Mordheim terrain project
« Reply #8 on: April 21, 2014, 08:33:25 AM »
Great work, and it's exactly what I intend to do with mine :).

On hte subject of the pillars I have recently seen someone use the statues from the LOTR ruins and they appear to fit perfectly.

http://www.sabolstudios.com/zoom/71acb81f-072dd49426-42f0c202

Offline Jorenm

  • Assistant
  • Posts: 22
Re: Mordheim terrain project
« Reply #9 on: April 21, 2014, 08:53:43 AM »
Those are perfect! Also, thanks for this link - this guy's stuff is inspirational for paint schemes.

Offline beefcake

  • Galactic Brain
  • Posts: 7425
Re: Mordheim terrain project
« Reply #10 on: April 21, 2014, 09:08:03 AM »
I could not agree more with the sentiment that is motivating this project!  lol lol lol They're like a cheesy metal band of 12 year olds when it comes to putting skulls on things.

GWs target market.  lol

They look awesome without the skulls. Love it.


Offline Cushionsnbeans

  • Bookworm
  • Posts: 76
    • Northumbrian Tin Soldier
Re: Mordheim terrain project
« Reply #11 on: April 21, 2014, 11:09:04 AM »
Great Idea - saves shaving and cutting all of the skulls out - really fits the look of the tower as well!

Offline Mason

  • Elder God
  • Posts: 21222
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: Mordheim terrain project
« Reply #12 on: April 21, 2014, 11:12:39 AM »
Good idea.
 8)

I have spent some time covering all the skulls on the Garden of Morr walls with green stuff and sculpting stone blocks in place.
This is a far simpler option and works very well.
I must go back and finish those damn walls at some point....


Offline Peithetairos

  • Scientist
  • Posts: 484
    • DaggerandBrush
Re: Mordheim terrain project
« Reply #13 on: April 23, 2014, 02:59:14 AM »
A very cool project. Some skulls are never a problem, depending on the building e. g. a crypt, a battlefield etc. but I have to say I do not enjoy the skull spamming GW style. It really makes an otherwise nice model look super cheesy.

I will be interested in how this turns out, as it already looks very good. Your changes really pronounce the good aspects of the kit and turn it from "meh" into awesome.

Offline Jorenm

  • Assistant
  • Posts: 22
Re: Mordheim terrain project
« Reply #14 on: February 10, 2015, 10:03:13 AM »
Been a while since I've worked on terrain, but I had the itch. These are the GW osgiliath ruins.








 

Related Topics

  Subject / Started by Replies Last post
12 Replies
2162 Views
Last post February 21, 2013, 05:07:36 PM
by Mason
11 Replies
2654 Views
Last post March 02, 2014, 06:07:32 PM
by Gutbukkit
13 Replies
2979 Views
Last post August 12, 2015, 02:15:26 PM
by Major_Gilbear
43 Replies
15921 Views
Last post September 13, 2015, 04:48:16 PM
by Faber
0 Replies
753 Views
Last post June 01, 2017, 01:16:47 AM
by Swaelg