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Author Topic: Excom UFO enemy unknown (enemy defense)  (Read 2380 times)

Offline chrisw

  • Librarian
  • Posts: 128
    • project Z
Excom UFO enemy unknown (enemy defense)
« on: May 17, 2014, 08:01:28 AM »
hi all
 I have fond memories of playing this old computer game and would still play it if i had a machine that ran win95.  as the next best thing i have an idea to create a game of it using my zombie modern town setting and some 2hour wargames rules/variant.  what i need is a source of figures for the aliens and humans.  anyone have any ideas?
for humans,
start up troopers - any modern combat troops as long as they are not too armoured
personal armour - maybe foundry swat team figures with a blue paint job
power suit and flying suit troopers - not sure but would like to try and stay away from GW space marines if at all possible
weapons platforms I saw some nice possibilities from bombshell miniatures - counterblast range
 
the aliens
Celatid  small, strange blob like creatures with no discernible limbs or appendages
chryssalid  large bipedal crabs - did i see these from otherworld miniatures recently?
cyberdisc  I was thinking GW tau drones
etherealfigures in big cloaks.  a bit like space ringwraiths
floater  think frankenstein....in a cape....with an spherical antigrav unit rather than legs.
muton large heay humanoids - might be able to find something from herocliks for these if push comes to shove
reaper  these are furry, bipedal creatures that tower about other beings.  big teeth but no guns
sectoid  these are just greys so reaper do some but anyone else?
sectopod large bipedal alien constructs with big guns - maybe some smaller scale mech model?
silacoid  some form of ooze would do ok for these I think
snakeman  i could convert reaper bones or dungeons and dragons miniatures to have guns but are there any space snakemen out there?
zombie  easiest to do- i already have plenty of these

for the sky ranger I was thinking a large scale version of the space shuttle modified with a tail ramp.  alien ships are still at the thinking stage but some sort of modular floor/wall sections may be the way to go.

if anyone has any suggestions for what figures I could use I would be grateful  and I will post pictures as and when this project evolves.
chris

Offline beefcake

  • Galactic Brain
  • Posts: 7423
Re: Excom UFO enemy unknown (enemy defense)
« Reply #1 on: May 17, 2014, 08:06:45 AM »
There have been a few UFO projects on here, give them a look.
Fenris games have just brought out some minis that might do for the sectoids as well. I think the otherworld crabs would look great painted up black for chrysalids. Those things freaked me out.
Keen to see the progress you make. :D


Offline Ajsalium

  • Mad Scientist
  • Posts: 696
    • Role 'n' Roll
Re: Excom UFO enemy unknown (enemy defense)
« Reply #2 on: May 17, 2014, 12:01:36 PM »
Blog updated Jan 21st
ROLE 'N' ROLL

Tell the truth, do what's right, and face the consequences. -Me.

Offline gary42

  • Mastermind
  • Posts: 1229
Re: Excom UFO enemy unknown (enemy defense)
« Reply #3 on: May 17, 2014, 08:51:16 PM »
"They seek him here, they seek him... There he is!"

Offline chrisw

  • Librarian
  • Posts: 128
    • project Z
Re: Excom UFO enemy unknown (enemy defense)
« Reply #4 on: May 17, 2014, 09:05:18 PM »
The crooked dice crab people are awesome. They shall definitely be part of my plans.

Offline chrisw

  • Librarian
  • Posts: 128
    • project Z
Re: Excom UFO enemy unknown (enemy defense)
« Reply #5 on: May 17, 2014, 09:09:58 PM »
Really like the hassle free troopers. I think I prefer the Kevin White ones but you got to love the heavy weapons in the white ops so maybe a mixture would work. Maybe a head swap.

Offline beefcake

  • Galactic Brain
  • Posts: 7423
Re: Excom UFO enemy unknown (enemy defense)
« Reply #6 on: May 17, 2014, 09:22:46 PM »

 

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