I also wrote some additional stuff to the rules.
Weather Chart:
Roll a D6 at the beginning of the game.
1: It is a nice sunny day in Ol’ Hickory Flat.
2: A major sandstorm hits Hickory flat. After a long dry spell the winds pick up and Hickory flat disappears under a cloud of sand. Visibility is next to nothing.
Apply the following penalties for shooting*.
- Add +1 for to hit on short range (6+)
- Add +2 for to hit on long range (10+)
*The penalties do not apply inside buildings.
3: It’s raining cats and dogs. After the last dry spell it finally started to rain but the rainfall is very heavy this year turning the dry streets of Hickory flat into enormous mud pools.
Apply the following penalties for movement*:
- All movement is -1”.
- You can only move once per turn. The mud makes running impossible.
* The penalties do not apply on solid ground i.e. inside or on top of buildings and on pavements.
4: Dawn. It is early morning and it won’t be long before sunrise. It is still dark though in turn 1 and 2.
Apply the following penalties for shooting*:
- Add +1 on the to hit rolls in turn 1 and 2 (6+/9+).
* It is very early in the morning so all the shops are closed (and dark) even the Saloon and the Sheriff’s Office. The penalties also apply inside buildings.
5: Dusk. It is late in the afternoon and it won’t be long before dusk sets in. It will be dark from round 3.
Apply the following penalties for shooting*:
- Add +1 on the to hit rolls at the start of turn 3 onwards (6+/9+).
* The shops close in turn 3 so the buildings will be dark. Apply the penalties inside buildings. Note that the Saloon and the Sheriff’s Office are in full business and are fully lit so the penalties do not apply inside the Saloon and the Sheriff’s Office.
6: It is a nice sunny day in Ol’ Hickory Flat.
Herman the Vulture:
If a miniature is wounded and comes within 1” of the Vulture role a D6.
On a roll of 1 the Vulture is attracted by the smell of blood and attacks. You suffer 1 wound.
On a roll of 6 the Vulture also attacks and he picks out an eye.
For the rest of the game you have a -1 penalty for shooting on the to hit chard.
On a roll of 2-5 the Vulture is startled by the sudden noise and flies away.
Old Woofer:
If a miniature comes within 1” of the dog role a D6.
On a roll of 1 apply the ‘a dog is a best mans friend’ rule. The dog will accompany you for the remainder of the game. In close combat you add +1 to your die roll.
On a roll of 6 the dog bites you in the leg. You get a -1” penalty on movement for the remainder of the game.
On a roll of 2-5 the dog is startled by your presence and runs D10” in random direction (scatter).
The Stampede rule:
If shots are fired within 2" of the Corral or if shots are fired into the Corral role a D6.
On a roll of 2-5 nothing happens
On a roll of 1 and 6 the cows panic and there is a stampede.
Roll a D3, this is how wide the stampede is.
Than roll a scatter die and a D10. The cows run D10"
If the cows run into miniatures roll a D6, on a 6 the miniature jumps into safety just in time. On a 1-5 roll on the to wound chart.
Meet Herman:
Old Woofer:
And the cows:
Cheers