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Author Topic: 'A Fistful of Lead!'  (Read 12704 times)

Offline Harry Faversham

  • Galactic Brain
  • Posts: 4013
'A Fistful of Lead!'
« on: May 29, 2014, 07:04:22 AM »
Just got a set and the first thoughts are... any rules that makes you laugh out loud just reading 'em, will sure as hell make you laugh when yer playing with 'em!

lol
"Wot did you do in the war Grandad?"

"I was with Harry... At The Bridge!"

Offline Lindegaard2007

  • Librarian
  • Posts: 127
Re: 'A Fistful of Lead!'
« Reply #1 on: May 29, 2014, 07:15:44 PM »
I absolutely love the rules - they work great with a lot of players - in our last game there where 10 players with 4 characters each - Mayhem from beginning to end:-

Offline Mason

  • Elder God
  • Posts: 21222
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: 'A Fistful of Lead!'
« Reply #2 on: May 29, 2014, 08:03:58 PM »
A few people have mentioned these rules before.
They sounds like just the thing, will have to check them out.
 :D


Offline Za Zjurman

  • Mad Scientist
  • Posts: 906
Re: 'A Fistful of Lead!'
« Reply #3 on: May 29, 2014, 08:37:48 PM »
The rules are brilliant. Fun every time.

Cheers,
za

Offline Elbows

  • Galactic Brain
  • Posts: 9466
Re: 'A Fistful of Lead!'
« Reply #4 on: May 29, 2014, 08:41:03 PM »
Agreed, they're pretty awesome.
2024 Painted Miniatures: 203
('23: 159, '22: 214, '21: 148, '20: 207, '19: 123, '18: 98, '17: 226, '16: 233, '15: 32, '14: 116)

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Offline NickNascati

  • Scatterbrained Genius
  • Posts: 2192
Re: 'A Fistful of Lead!'
« Reply #5 on: May 29, 2014, 08:49:07 PM »
Fistful of Lead and Shoot and Skedaddle are my favorite rules for Old West action.  Both deliver a good, fun game.

Offline BaronVonJ

  • Supporting Adventurer
  • Mastermind
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  • Posts: 1845
  • Quality gaming, every Thursday night...
    • the Baron's Blog
Re: 'A Fistful of Lead!'
« Reply #6 on: May 29, 2014, 08:51:53 PM »
Glad you like 'em. FfoL will be getting a much needed make over very soon with new scenarios and and a simple campaign system.
-Jaye (the author)

Offline CptJake

  • Mastermind
  • Posts: 1418
  • Hooah!
Re: 'A Fistful of Lead!'
« Reply #7 on: May 29, 2014, 09:07:42 PM »
Glad you like 'em. FfoL will be getting a much needed make over very soon with new scenarios and and a simple campaign system.
-Jaye (the author)

Will folks with the current version from Wargames Vault get a discount on the new version?

(one can always ask...) ;)
Every time a bad person dies, a Paratrooper gets his wings.

Offline Za Zjurman

  • Mad Scientist
  • Posts: 906
Re: 'A Fistful of Lead!'
« Reply #8 on: May 29, 2014, 09:13:15 PM »
I also wrote some additional stuff to the rules.

Weather Chart:
Roll a D6 at the beginning of the game.

1: It is a nice sunny day in Ol’ Hickory Flat.
2: A major sandstorm hits Hickory flat. After a long dry spell the winds pick up and Hickory flat disappears under a cloud of sand. Visibility is next to nothing.             
Apply the following penalties for shooting*.
- Add +1 for to hit on short range (6+)
- Add +2 for to hit on long range (10+)
*The penalties do not apply inside buildings.
3: It’s raining cats and dogs. After the last dry spell it finally started to rain but the rainfall is very heavy this year turning the dry streets of Hickory flat into enormous mud pools.
Apply the following penalties for movement*:
- All movement is -1”.
- You can only move once per turn. The mud makes running impossible.
* The penalties do not apply on solid ground i.e. inside or on top of buildings and on pavements.
4: Dawn. It is early morning and it won’t be long before sunrise. It is still dark though in turn 1 and 2.
Apply the following penalties for shooting*:
- Add +1 on the to hit rolls in turn 1 and 2 (6+/9+).
* It is very early in the morning so all the shops are closed (and dark) even the Saloon and the Sheriff’s Office. The penalties also apply inside buildings.
5: Dusk. It is late in the afternoon and it won’t be long before dusk sets in. It will be dark from round 3.
Apply the following penalties for shooting*:
- Add +1 on the to hit rolls at the start of turn 3 onwards (6+/9+).
* The shops close in turn 3 so the buildings will be dark. Apply the penalties inside buildings. Note that the Saloon and the Sheriff’s Office are in full business and are fully lit so the penalties do not apply inside the Saloon and the Sheriff’s Office.
6: It is a nice sunny day in Ol’ Hickory Flat.

Herman the Vulture:
If a miniature is wounded and comes within 1” of the Vulture role a D6.
On a roll of 1 the Vulture is attracted by the smell of blood and attacks. You suffer 1 wound.
On a roll of 6 the Vulture also attacks and he picks out an eye.
For the rest of the game you have a -1 penalty for shooting on the to hit chard.
On a roll of 2-5 the Vulture is startled by the sudden noise and flies away.

Old Woofer:
If a miniature comes within 1” of the dog role a D6.
On a roll of 1 apply the ‘a dog is a best mans friend’ rule. The dog will accompany you for the remainder of the game. In close combat you add +1 to your die roll.
On a roll of 6 the dog bites you in the leg. You get a -1” penalty on movement for the remainder of the game. 
On a roll of 2-5 the dog is startled by your presence and runs D10” in random direction (scatter).

The Stampede rule:
If shots are fired within 2" of the Corral or if shots are fired into the Corral role a D6.
On a roll of 2-5 nothing happens
On a roll of 1 and 6 the cows panic and there is a stampede.

Roll a D3, this is how wide the stampede is.
Than roll a scatter die and a D10. The cows run D10"
If the cows run into miniatures roll a D6, on a 6 the miniature jumps into safety just in time. On a 1-5 roll on the to wound chart.

Meet Herman:



Old Woofer:



And the cows:



Cheers

Offline Elk101

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10525
Re: 'A Fistful of Lead!'
« Reply #9 on: May 29, 2014, 09:17:10 PM »
Herman is cool! I have Fistful of Lead but haven't had a competitive game yet as I'm still painting figures and buildings. My test games suggest it's going to be great fun!

Offline Za Zjurman

  • Mad Scientist
  • Posts: 906
Re: 'A Fistful of Lead!'
« Reply #10 on: May 29, 2014, 09:20:22 PM »
My gaming buddy Groove51 has a Pinkerton figure who is called "one eyed Jack" because Herman picked out his eye in the first game we ever played. For a dozen games now Jack shoots at a -1 penalty  lol

Offline Elk101

  • Supporting Adventurer
  • Elder God
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  • Posts: 10525
Re: 'A Fistful of Lead!'
« Reply #11 on: May 29, 2014, 09:25:26 PM »
My gaming buddy Groove51 has a Pinkerton figure who is called "one eyed Jack" because Herman picked out his eye in the first game we ever played. For a dozen games now Jack shoots at a -1 penalty  lol

 lol nice!

Offline BaronVonJ

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  • Mastermind
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  • Posts: 1845
  • Quality gaming, every Thursday night...
    • the Baron's Blog
Re: 'A Fistful of Lead!'
« Reply #12 on: May 29, 2014, 10:06:29 PM »
Cpt Jake,
The new update rules are almost 50 pages. Reformatted with more picks, 16 new scenarios so quite a bit extra than before. The price will still be low (the original being a mere $6) and available in pdf and printed. I'm also working on a custom card deck so you don't have to remember all those pesky special card abilities.

Offline Mason

  • Elder God
  • Posts: 21222
  • Eternal Butterfly!
    • Blind Beggar Miniatures
Re: 'A Fistful of Lead!'
« Reply #13 on: May 29, 2014, 11:40:37 PM »
Looks like I shall be picking up the new rules when the come out then.
 :D


Offline Harry Faversham

  • Galactic Brain
  • Posts: 4013
Re: 'A Fistful of Lead!'
« Reply #14 on: May 30, 2014, 10:31:44 AM »
We play 'Big Boys' games with the old Britains Deetail Wild West figures. There's always a couple of vultures, grizzly bears, bison and eagles kicking about as scenery. Thanks to Za... they'll all be joining in now!

;D  :o  ;D


 

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