This week’s game at Hugh Wilson’s was another test to try out my draft 1860-1870 period naval rules. I had revised the initiative and movement system whilst I was on holiday in Majorca this year. There were 10 players involved and I umpired and explained the rules.
This fictional scenario involved a Union force attacking a confederate bay with 2 harbours. Their objectives were to suppress the coast defences, capture a commerce raider which was trying to break out to the sea, and 2 cotton barges.
The Union had 6 monitors and 5 gunboats versus 6 Confederate ironclads and 4 cotton clad rams/gunboats supporting a large coastal fort and 2 shore batteries.
View at start of action as Union squadrons sail on from the right
Fort Sumter and it’s supporting CSS rams
US monitors circle the stricken Fort Sumter whilst engaged with 2 CSS ironclads
More photos at my blog
http://blenheimtoberlin.blogspot.co.uk/2014/08/acw-naval-1600-test-game-3.html