*
Welcome, Guest. Please login or register.
April 25, 2024, 10:39:00 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Recent

Author Topic: A Pulp Alley Sunday  (Read 4818 times)

Offline Jonas

  • Scatterbrained Genius
  • Posts: 2144
  • OUT OF PRINT!
    • Deathworld Adventures
A Pulp Alley Sunday
« on: August 25, 2014, 02:12:01 PM »
So yesterday I woke up and after getting some coffee I checked my email and among a long list of junkmail I found a cry for help from a fellow gamer. It was Dr. The Viking, from Dr. The Viking's Miniature Games Hell, asking if I had the evening free to playtest some Pulp Alley with him.

Apparently he is going to Sweden next weekend to showcase some retro sci-fi/space cowboy stuff and so we had to test if everything would work out and if he had all he needed.

I snapped a few photos of the game and even though everything was not painted I decided to post it anyway.

The set-up included some Skeleton Robot Cowboys shooting it out against Mixed Posse of Space Teddy Bears, ZZ Top Scrunts and other Heroes! Both sides race to the center of the settlement to get access to the Astro Bank and the sweet plot point inside.


Pistol Pete gets knocked back by Speedy the Space Teddy.
Fighting over a minor plot point.


Dueling it out across the main square of Galactic Gulch City.


A quick overview of the set-up.


The bank vault is breached and the Mad Banker emerges to take vengeance.


Too late, the Mad Banker is too late to save his loot.

The game was great fun and had some great plot twist during the game. We had 4 minor plot points and the bank vault was a major plot point worth double points.

Each time a plot point was taken a random encounter was also revealed in the shape of different Space Monsters and when the major plot point (the bank vault) was taken we decided that a kind of Boss was needed and the Wild Wild West mechanical spider was just perfect. it was something I had lying around in my lead (plastic) pile and as such it was not painted or coverted up for the task, but I hope Dr. The Viking will give it a good treatment before the actual game.

During the game the Skeleton Robot Cowboys was constantly in the lead, having the most plot points and always one step ahead. But by tactically saving my fortune cards for use in the right moments I managed to win the game in the very last turn.

The leader of the Robots was accumulating plot points, since he was losing gang members and one by one had to pick up the other gang members plot points. In the end the Robot leader was holding 3 plot points, including the major plot point. This giving the Robots 4 points in total (the major plot point counting as 2) and the Mixed Posse only had 2 points.

By playing a fortune card I managed to prolong the game an extra turn, thus taking down the robot leader in turn 7. Then taking over the major plot point right away by playing a second fortune card as the Robot leader was knocked down.

The game was now taken over by the Mixed Posse, but with a huge Infiltrator Bug threatening my leader it was still possible for me to lose the 2 plot points he held and the Robots was threatening my Side Kick, who was holding my 3rd point. So it was possible to make this a draw just before curtain fall.

Luckily I had saved just the right fortune card for this situation and when the final Robot Cowboy tried to take down my Side Kick I revealed my fortune card and got myself a free dodge out of the way. At that point the Robots could no longer win or make it a draw.

Skeleton Robot Cowboys: 0 points
Mixed Heroic Posse: 4 points
« Last Edit: August 25, 2014, 02:14:17 PM by Jonas »

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: A Pulp Alley Sunday
« Reply #1 on: August 25, 2014, 05:10:07 PM »
How exciting! Loved the wild setting and great story!  :-* :-*

THANKS for sharing.

Offline Katsuhiko JiNNai

  • Mastermind
  • Posts: 1635
    • My BLOG
Re: A Pulp Alley Sunday
« Reply #2 on: August 25, 2014, 05:20:06 PM »
A really fine board for a nice battle report, when I saw the robot cowboy it remind me about thunder stick from Bravestarr sci-fi/western cartoon ;)



Offline Jonas

  • Scatterbrained Genius
  • Posts: 2144
  • OUT OF PRINT!
    • Deathworld Adventures
Re: A Pulp Alley Sunday
« Reply #3 on: August 25, 2014, 08:03:52 PM »
Thanks guys.

By the way. If this thread should have been in Future Wars catagory a Mod is welcome to move it there.

Offline Dr. The Viking

  • Galactic Brain
  • Posts: 5845
  • Rowdy, Hostile and Wrong Inc.
    • Dr. The Vikings Miniature Games Hell
Re: A Pulp Alley Sunday
« Reply #4 on: August 25, 2014, 08:06:03 PM »
Haha!

Yeah, this was good fun. Down to the last die!  lol
My Empire - where everything I ever did is collected:

http://www.c0wabunga.com

Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: A Pulp Alley Sunday
« Reply #5 on: August 26, 2014, 12:08:19 AM »
Quite a dramatic twist at the end. Very enjoyable.  ;)

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: A Pulp Alley Sunday
« Reply #6 on: August 26, 2014, 03:44:46 PM »
Great battle report!  :-* :-*

Have fun in Sweden, Dr The Viking.  ;)


Mila Phipps, Pulp Girl
mila@pulpalley.com

Offline cheetor

  • Scatterbrained Genius
  • Posts: 2268
  • Defixum manendum est.
    • sho3box
Re: A Pulp Alley Sunday
« Reply #7 on: August 26, 2014, 03:52:57 PM »


I am a big fan of Plot Points that generate wandering monster.  Even if if the Monsters are simply mobile (or immobile) Peril generators, they still increase the entertainment value pretty significantly.

Thats a cool report.  I really should paint my set of those old robot cowboys, they are brilliant, like something straight out of Samurai Jack.


Offline d phipps

  • Galactic Brain
  • Posts: 4647
  • Pulp Alley
    • Pulp Alley
Re: A Pulp Alley Sunday
« Reply #8 on: August 26, 2014, 06:05:51 PM »
I am a big fan of Plot Points that generate wandering monster.  Even if if the Monsters are simply mobile (or immobile) Peril generators, they still increase the entertainment value pretty significantly.

Indeed!  ;)

Offline Dr. The Viking

  • Galactic Brain
  • Posts: 5845
  • Rowdy, Hostile and Wrong Inc.
    • Dr. The Vikings Miniature Games Hell
Re: A Pulp Alley Sunday
« Reply #9 on: August 26, 2014, 07:58:49 PM »

I am a big fan of Plot Points that generate wandering monster.  Even if if the Monsters are simply mobile (or immobile) Peril generators, they still increase the entertainment value pretty significantly.

Thats a cool report.  I really should paint my set of those old robot cowboys, they are brilliant, like something straight out of Samurai Jack.



I used them as real monsters that attacked the nearest enemy.

They all only had d6* health though but were allowed larger dice for attacking. So sort of glass cannons.

Offline Commander Roj

  • Mad Scientist
  • Posts: 877
Re: A Pulp Alley Sunday
« Reply #10 on: August 27, 2014, 09:29:45 AM »
I was wondering about whether Pulp Alley would work for a space western setting, so good to see this today. Thanks to this and Meeples & Miniatures I am going to have to get a full rule set soon. Just a shame there isn't more 1930's stuff available in 15mm. Fortunately there is so much Sci-Fi.

Offline Malebolgia

  • Scatterbrained Genius
  • Posts: 3765
  • Lost in Cyberspace
    • Paintoholic
Re: A Pulp Alley Sunday
« Reply #11 on: August 27, 2014, 10:22:44 AM »
Terrific battle report and really inspiring stuff.
“What use was time to those who'd soon achieve Digital Immortality?”

Offline Jonas

  • Scatterbrained Genius
  • Posts: 2144
  • OUT OF PRINT!
    • Deathworld Adventures
Re: A Pulp Alley Sunday
« Reply #12 on: August 29, 2014, 01:51:09 PM »
Thanks guys. Sorry about my absence from answering posts here, I have been kind of busy with "real life" lately.

But good to see Dr. The Viking step in, it was his game after all  lol

I plan to try and run some games with Pulp Alley too in the future. The system seem to work out great for story driven skirmish.

Offline Traveler Man

  • Mastermind
  • Posts: 1553
    • The Hetzenberg Chronicles
Re: A Pulp Alley Sunday
« Reply #13 on: August 29, 2014, 03:26:49 PM »
Cool set-up and game report!  :-*
"It's amusing, it's amazing, and it's never twice the same: It's the salt of true adventure, and the glamour of the game."

Talbot Mundy, The Ivory Trail.

http://ajstable.blogspot.com
http://hetzenberg.blogspot.com

Offline Wolf Girl

  • Mastermind
  • Posts: 1424
Re: A Pulp Alley Sunday
« Reply #14 on: August 31, 2014, 01:29:18 AM »
I used them as real monsters that attacked the nearest enemy.

They all only had d6* health though but were allowed larger dice for attacking. So sort of glass cannons.



Yup, that's a good idea. Dad always tries that when I'm playing my Pulp Girl league.  lol lol

 

Related Topics

  Subject / Started by Replies Last post
2 Replies
1963 Views
Last post April 19, 2008, 07:11:02 AM
by Prof.Witchheimer
15 Replies
6933 Views
Last post November 28, 2014, 11:33:02 PM
by Constable Bertrand
4 Replies
5396 Views
Last post April 17, 2014, 05:19:50 PM
by Anpu
36 Replies
9127 Views
Last post May 02, 2014, 11:35:13 AM
by Andrew Rae
13 Replies
4353 Views
Last post September 24, 2014, 08:03:26 PM
by Tom Reed