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Author Topic: Dux Bellorum (slight return - 2nd game added 03/09)  (Read 3451 times)

Offline TWD

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Dux Bellorum (slight return - 2nd game added 03/09)
« on: August 26, 2014, 11:36:15 PM »
I played a small Dux Bellorum game, to remind myself of the rules.



Report here:
http://tomstoysoldiers.blogspot.co.uk/2014/08/dux-bellorum-getting-re-aquainted-wth.html
« Last Edit: September 03, 2014, 11:00:59 PM by TWD »

Offline guitarheroandy

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Re: Dux Bellorum (slight return)
« Reply #1 on: August 27, 2014, 01:23:00 PM »
Excellent set of rules...personally, I would play them much more often given the opportunity!

I too like the idea of the campaign in the new Minature wargames magazine. Am not quite sure how one would represent the Goths, Franks and Huns, etc, in the Dux B rules...probably just normal non-shieldwall 'warriors' for the Goth foot, and options for loads of cavalry for Goths and Huns in their army lists... Franks would be rather like Saxons, I guess...although I'm not sure that Goth and Frankish foot should be quite so capable of ignoring rough terrain as Saxon raiders.

The Romans could either be taken straight from the Roman and Romano-Brit lists in the book, or one could create a more 'Foederate' list using Goths, Huns or Franks built around a smaller Roman 'core'.

Hun and some very late Roman cavalry should probably have bows as well as being combat cavalry...not sure how that would unbalance things, but it would reflect the noble cavalry of the late 5th Century AD.

Offline TWD

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Re: Dux Bellorum (slight return)
« Reply #2 on: August 27, 2014, 02:43:48 PM »
I'm thinking of using the Expansion in to Britain bit from the article as a stand alone.
But maybe with spades as Welsh.
I've got Saxons, my chum has Welsh, it could inspire me to finish a few more Late Romans.
Needs a bit of thought to adapt, but could work.
« Last Edit: August 27, 2014, 02:49:00 PM by TWD »

Offline guitarheroandy

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Re: Dux Bellorum (slight return)
« Reply #3 on: August 27, 2014, 04:34:17 PM »
Hmm...that's a good idea. I have a couple of potential opponents so that might be an option here as well.

Food for thought... Thank you!

Offline James Morris

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Re: Dux Bellorum (slight return)
« Reply #4 on: August 27, 2014, 04:47:03 PM »
I still like the concept of Dux Bell but haven't played since Salute 2013 either.  Way too many distractions with WW2 and other things, but i think the Dux Bell system is solid and simple.  Only thing that bugged me was trying to get skirmishers to work (too keen to play Picts, that's my problem.) 

Offline TWD

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Re: Dux Bellorum (slight return)
« Reply #5 on: August 28, 2014, 12:05:37 PM »
Dan Mersey's thoughts on how to use skirmishers and why they work as they do in the game are enlightening.
http://boardgamegeek.com/article/10213660#10213660

Not actually tried what he suggests I hasten to add, but it explains the reasons they behave differently to the way they are modelled in other games

Also found this explanation for how to get the most out of them:
http://boardgamegeek.com/thread/915675/skirmishers-and-how-use-them

That said, I'm probably most likely to just not use them!
:)
Tom

Offline TWD

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Re: Dux Bellorum (slight return)
« Reply #6 on: August 29, 2014, 05:34:21 PM »

Offline Vermis

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Re: Dux Bellorum (slight return)
« Reply #7 on: August 31, 2014, 02:58:12 PM »
Still got the rules, just sitting on a shelf.  :( I should get some new Saxons and have at 'em. (And look at some of those articles too.)

Offline TWD

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Re: Dux Bellorum (slight return)
« Reply #8 on: September 01, 2014, 03:01:32 PM »
And now a (marginally) more visually appealing map:
http://tomstoysoldiers.blogspot.co.uk/2014/09/dux-bellorum-campaign-2.html

Offline TWD

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Re: Dux Bellorum (slight return)
« Reply #9 on: September 03, 2014, 11:00:30 PM »
So we played again.


Lengthy report and low quality pictures over on the blog:
http://tomstoysoldiers.blogspot.co.uk/2014/09/another-game-of-dux-bellorum.html

 

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