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Author Topic: Round of Fire  (Read 36466 times)

Offline Furt

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Re: Round of Fire - Painted Drone
« Reply #75 on: 25 March 2015, 11:33:35 AM »
Your rules are very innovative - well done and keep going with it.

I do think I would get muddled up with what symbol represented what unit although, but that's just me.  o_o

And I love the color scheme on your fireteams and drone - brilliant!!
“A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.”

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Offline Sangennaru

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Re: Round of Fire - Painted Drone
« Reply #76 on: 25 March 2015, 06:01:48 PM »
Love that last picture. Great looking patrol. :D

A kinda heavy patrol! lol

Your rules are very innovative - well done and keep going with it.

I do think I would get muddled up with what symbol represented what unit although, but that's just me.  o_o

And I love the color scheme on your fireteams and drone - brilliant!!

We do sometimes too... it all depends on the symbols or color-code you use. That's an issue, anyway, and if you find a solution i'd love to know! :)
If you wanna try them, they work well for any firearm-based period... if you have any suggestion for another period, we can adapt them in no time!

Offline Sangennaru

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Re: Round of Fire - Units and Support!
« Reply #77 on: 03 April 2015, 10:13:41 PM »
I've completed a second squad, and three floating drones too.
Here's a group pic:



Still another 10 special weapons and 3 floating drones to do. :)

Cheers,
Jack
« Last Edit: 04 May 2016, 08:37:56 AM by Sangennaru »

Offline pocoloco

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Re: Round of Fire - Units and Support!
« Reply #78 on: 04 April 2015, 03:04:19 PM »
Fine work!  :-*

Where are the drones from?

Offline Sangennaru

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Re: Round of Fire - Units and Support!
« Reply #79 on: 13 April 2015, 07:21:18 AM »
Fine work!  :-*

Where are the drones from?


The small floating ones are from Ground Zero Games, the big one is a DP9 model, bought in a 50% sale from Wayland Games. :)

Offline verd

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Re: Round of Fire - Units and Support!
« Reply #80 on: 13 April 2015, 02:10:28 PM »
That's a lovely unit.

Offline randycarter

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Re: Round of Fire - Units and Support!
« Reply #81 on: 13 April 2015, 02:53:37 PM »
Yes, great stuff! Love dirt/rust effect on your big drones.

Offline Sangennaru

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Re: Round of Fire - Units and Support!
« Reply #82 on: 02 September 2015, 07:59:13 PM »
A bit of threadomancy here! :)
The rules are being revisited and updated constantly, and now we're closer to have a new version, with leaner combat and dynamics, to be released.
Meanwhile, a partial QRS:

EDIT: Outdated

Here only a part of the rules are displayed, most likely the final QRS will be two pages long.

Cheers,
Jack
« Last Edit: 03 May 2016, 10:49:11 PM by Sangennaru »

Offline Sangennaru

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Round of Fire - Ready for Beta!
« Reply #83 on: 03 May 2016, 11:11:52 PM »
Hello everyone!

Some serious update on this old thread. Nothing happened here, but RoF has been developed and improved constantly in the last year!

Up to now, the rules have their final shape; no graphic layout for the manual yet, but the core is there.



We officially decided that the ruless will be Cross-setting, and we will offer in the base manual two Sci-Fi lists, two WWII lists and two Old West lists. The rules will be the same, but some special skills and weapon peculiarities, as well as the factions characterization, will make the gameplay quite different for each period!

I've done some serious work on the cards as well. Slowly investing part of my time in the graphics and drawing too, but i wanted to have them look more convincing than a mere MS word table:



So far, we've built the two armylists with options for the sci-fi setting (which has priority), as well as an introductory scenario with pre-made army lists.




As you can see, we tried to keep everything modular, so with a reasonable number of cards it's possible to quickly assemble a band, without the need of a nasty roster sheet.
Some examples of weapons. Again, it takes a bit of time to draw each card. :S



In conclusion... here is the updated QRS! Now two pages, should have all what you need to keep in mind for a good game!





For everyone interested in a test, please PM me, or join the facebook group:
https://www.facebook.com/groups/roundoffire/?fref=ts

Thank you everyone, and good night!

Jack
« Last Edit: 04 May 2016, 01:11:47 PM by Sangennaru »

Offline Dangerdaz

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Re: Round of Fire - Ruleset!
« Reply #84 on: 04 May 2016, 07:29:57 PM »
Looks great bud. How long before a full release?

Offline Sangennaru

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Re: Round of Fire - Ruleset!
« Reply #85 on: 04 May 2016, 11:03:47 PM »
Looks great bud. How long before a full release?

Thanks mate! The game is being now in a closed beta-test, before release the rules i'd make sure that they have been used a bit. If you're interested in testing, just drop me a pm! :) That's an invitation for everyone here, of course! :)

Offline YPU

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Re: Round of Fire - Ruleset!
« Reply #86 on: 05 May 2016, 08:54:21 AM »
I've bought PDF's from wargamesvault in the past which were less well aid out and written. That's not saying you should publish straight away, just that you already are a step up from some.
3d designer, sculptor and printer, at your service!

Offline Sangennaru

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Re: Round of Fire - Ruleset!
« Reply #87 on: 05 May 2016, 11:04:47 AM »
Thanks YPU! :)
I'll try hopefully to make it look good overall. I've got a good camera and a few good models, so i'll put photos inside too!


Besides, having the silhouettes means that i can use them in the manual as random images around, which is useful! :) some random soldiers could work well, afterall!

Offline sespe

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Re: Round of Fire - Ruleset!
« Reply #88 on: 06 May 2016, 03:50:34 AM »
Well, as I was your first beta-tester (at least on LAF), I better jump back in again.  And now we're going to have western rules, too?

Offline Sangennaru

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Re: Round of Fire - Ruleset!
« Reply #89 on: 10 May 2016, 02:10:00 PM »
Well, as I was your first beta-tester (at least on LAF), I better jump back in again.  And now we're going to have western rules, too?

Definitely! Well, Round of Fire is a gaming system, works as long as the basic mechanics remain the same. So, for hoplites marching in phalanx it should work bad, but as long as you have firearms the mechanics work.
Then, changing the stats (for weapons and figures) what will be different will be dynamics!

Of course, the scale is indifferent, you can either play with 15mm on a 2x2 table or in 28mm with a 3x3 or 4x4 table. Distances are expressed in Units, that vary with the scale, so it's really up to you!

Just to have a rapid overview:
Modern-scifi is usually highly lethal, thus requires a very cover-suppress-movearound tactics to avoid bloodbaths. The army lists usually require around 10 to 20 figures per side, grouped in small units. We will include rules for vehicles as well, although not in the basic manual.
WWII requires usually a similar number of figures, but combat is less lethal and there's more movement involved. Moreover, vehicles are usually lighter (not so many tanks) and there are less weapon with Armor Piercing.
Old West uses far less figures, mostly individuals, and concentrates a little more on each figures skills. Armor is almos not-existent and weapons ranges are reduced.

Those are the ones we're focusing onto right now. Of course, any other period in between is perfectly suitable.

Cheers
Jack

 

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