Hey lazy guys,
Chris and me worked at last time for the new Mod Gang rules.
We get the Mod Crew from Andy from Ainstys last time, when we stay at Crisis and Karl from Crooked Dice spend the Scooter Boys for our project.
The idea is, to fit some youth culture gangs in the Aggro world.
Here the first run for the extended rules.
The Mod gang have normal crew member, they go by feet and groups of scooter boys.
In the gang you can have crews and scooter boys, but not mixed in one unit and a Guvīnor in the crew OR a Sccoter leader.
Crews have, as normal 5-11 members, the scooter boys can have 1-x members.
Model Points Cards
Guvīnor free 4
Lads 2 2
Geezer 1 1
Scooter Leader 4 4
Scooter Boy 3 2
Possible Actions: (for Scooter Boys)
- fixed 9" movement
- intimidate
- taunt
- attack
MOVEMENT
the movemt is fix with 9"
(scooter boys drive only slowly(er) to start an attack)
INTIMIDATE/TAUNT
a scooter mob drives with max 1" away from the enemy and ends with max. 3" of the enemy.
than is all normal as the rules. (the underdog moves 6" away to table edge)
scooter boys would never singing on the scooters! but normal crew members can do it.
ATTACK
Scooter Mobs can attack the opponent crew out of the run.
They drive only and hard in the crew and stops 1" behind. The scooter player decidet how many enemys his boys will attack.
Than the crew player decidet who of his guys go in the fight.
Use the rules for normal scrap to handle these attack.
I hope you understand my extended rules. I know, my english is not the best