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Author Topic: The AGGRO Thread  (Read 87748 times)

Online has.been

  • Galactic Brain
  • Posts: 8229
Re: The AGGRO Thread
« Reply #375 on: October 10, 2018, 12:17:19 PM »
I did write a set for a VERY simple WW1 (between the trenches) footie game, quite some
years ago. I ran it at COW (Conference on wargaming) & a few time since. I have been
meaning to write a set for fantasy football ever since Blood Bowl came on the scene,
(yes THAT LONG!!!!) It is one of those projects that gets a dusting off every few years.
Dwarves = good at tackling, but rubbish at cutting out the high crosses. etc.
Problem is I would also need to convert figures for the teams.
5-a-side would be easier. No throw-ins, off-side et-al.

Offline orm1

  • Scientist
  • Posts: 408
    • Ormesmodels
Re: The AGGRO Thread
« Reply #376 on: October 10, 2018, 03:17:42 PM »
I've been working on my own rules on off for a long time too every now and then I go back to them. Wanted no measuring and one dice roll to resolve an action rather than for example one for a shot then the save then the scatter worked out by using i think 2015/16 top English strikers had a 25% shot conversion rate did a load of test rolls I think 100 and a goal was scored 20 odd times so was happy with that.  I'll post the shot chart with the zones and modifiers see what you think was working towards similar for tackles ,passes headed challenge and a few extras.

For example you choose tactics before the game passing game,  long ball, defensive counter attack sort of thing and which one you choose will give you a reroll for a certain action like long ball gives you a reroll for a long ball roll.

Also random event cards like in blood bowl you get one random to use during the game

Offline orm1

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    • Ormesmodels
Re: The AGGRO Thread
« Reply #377 on: October 10, 2018, 04:35:01 PM »
Here's what I've done on shooting thoughts ? The movement is done in zones too I think the benefit is apart from no measuring it means a pitch doesn't have to be a standard size to fit with rules

Offline orm1

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    • Ormesmodels
Re: The AGGRO Thread
« Reply #378 on: October 10, 2018, 04:38:35 PM »
Like I said idea is one roll to resolve each action and no measuring to speed play.

Offline orm1

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    • Ormesmodels
Re: The AGGRO Thread
« Reply #379 on: October 10, 2018, 04:40:10 PM »
Actually the rebounds are stated as zone 2 and 3 it should be A and B

Offline orm1

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    • Ormesmodels
Re: The AGGRO Thread
« Reply #380 on: October 10, 2018, 04:43:38 PM »
Fixed

Online has.been

  • Galactic Brain
  • Posts: 8229
Re: The AGGRO Thread
« Reply #381 on: October 10, 2018, 06:46:04 PM »
For a simple elegant system I like 'Pay-dirt' (an American football game).
In it you have one sheet for offence & one for defence. Some dice are added for a
bit of randomness. The basic idea is to not just use your best tactic, but to use the
tactic your opponent is weakest against. e.g. Liverpool might have a wizard of the dribble,
 however use him too often & Man.Utd. will work out that they can stop him by 'double
marking' him. On the other hand if Liverpool spot that on Utd.'s defence sheet they are poor
against the 'long ball' they may try it & catch the defence napping.

I also like the idea that a lot of a game (or battle for that matter) has no great effect on the
result. In other words it is not necessary to resolve what 22 players do every go. All that is
needed is to establish the point of interest (resolve that) with a small possibility of something
of interest happening 'off the ball' ("He is completely unmarked on the left!" or "Good lord
he has kicked out at the defender" or "The Goalkeeper is waaaaay off his line") these things
might have an effect on the game, they would certainly add a bit of 'chrome'.

Offline orm1

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Re: The AGGRO Thread
« Reply #382 on: October 10, 2018, 07:30:04 PM »
Interesting I'll give them A look

Offline orm1

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    • Ormesmodels
Re: The AGGRO Thread
« Reply #383 on: October 10, 2018, 10:52:23 PM »
Terry Sykes Eastport Hard Man head swap with a aggro hooligan giving Terry a killer perm!

Offline monkeylite

  • Scientist
  • Posts: 456
    • Moedlhafen
Re: The AGGRO Thread
« Reply #384 on: October 11, 2018, 08:54:49 AM »
Brilliant signing from Everpool.

Offline orm1

  • Scientist
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    • Ormesmodels
Re: The AGGRO Thread
« Reply #385 on: October 11, 2018, 10:40:58 AM »
£400,000  Eastport' s record signing

Online has.been

  • Galactic Brain
  • Posts: 8229
Re: The AGGRO Thread
« Reply #386 on: October 11, 2018, 11:45:46 AM »
Someone put a £20 note through at the turnstiles at my club. The bloke on
the gate said, "Do you want the Centre-forward or two defenders?"

Offline orm1

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    • Ormesmodels
Re: The AGGRO Thread
« Reply #387 on: October 13, 2018, 04:30:36 PM »
What do most aggro players do for team names? I prefer made up teams and firms mainly as it's something I've done for a long time Eastport for instance is a team I made up when playing subbuteo in about 1985/86. Just wondered what other players preferred.
« Last Edit: October 13, 2018, 04:32:29 PM by orm1 »

Online has.been

  • Galactic Brain
  • Posts: 8229
Re: The AGGRO Thread
« Reply #388 on: October 14, 2018, 11:43:02 AM »
When a club member ran a fantasy football league (at what was then my local club)
I used some made up names. My Dutch international was Hertz Van Rhental, but
most of the team were named after people who worked in my office. They all became
very interested in how their Avatar was performing. Did I score? Was I booked? Did I
pick up an injury? Some names were modified e.g. Mary Smith might become Manny Smith,
Susan Jones might become Sean Jones, but nicknames were also useful. I was helped here
by an elder member staff member who had always insisted in giving people nicknames, one (tall)
young girl was referred to as 'Big H' Job done for her player's name.

Offline orm1

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    • Ormesmodels
Re: The AGGRO Thread
« Reply #389 on: October 14, 2018, 05:58:33 PM »
New aggro miniatures are up on the ainsty website

 

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