Nice looking project
Any pictures of the dunes, I am looking for ideas to steal.
Thanks Colin, Dunes will be along shortly but not in this update.
Having put the rest of my buildings onto a 3mm MDF base I am waiting to see the results of my basing trial to get the best texture and colour for my table and bases before I finish them off. I have already ordered a number of scenery items to make up the market stalls, and some urban scatter terrain for the Kasbah. Hopefully these will be waiting for me when I get back from the USA next week.
In the meantime I have been working on the event cards. These are designed to be played either by the active player or by his opponent on any unit or character that is activated. The cards backs look like this:
Some of the events include:
Mirage - A heat haze causes a mirage effect which disorientates the troops.
All movement by this unit is in a random direction. Throw scatter Dice to determine direction of travel.
Heat Stroke - The midday sun causes heat stroke in the unit
One man dies of thirst and all movement is at half speed. Stays in effect until resupplied with water.
March or Die! - The unit is seized upon the need for speed
Movement is increased by 50% for each movement dice.
Midday Prayer - Played on any Bedouin unit. The whole unit stops to pray
Unit loses all its activation for this game turn including those at Mustapha Leek. May defend itself in melee but with 50% of dice.
Water Carrier - A cantinière or camel brings up fresh supplies of water
Cancels the effects of Heat Stroke.
Dust Storm - A dust storm springs up partially hiding the target
All shooting by this unit is reduced to 50% of available dice and Spotting is one band higher
Soft Sand - The unit finds itself marching across sand dunes which slows it down
All movement is reduced by 50%
Pour La Legion - Played upon a Legion unit. The unit is inspired to charge into the enemy
Add 1 dice for every 2 men in the unit in melee
Alluha Akbar - Played upon a Bedouin unit. The unit is inspired by its leader to charge into the enemy
Add 1 dice for every 2 men in the unit in melee
Make Every Shot Count - A unit finds itself short of ammunition
Remove half of all shooting dice
Obstinate Camels - Played on a Bedouin camel unit. The camels are feeling obstinate resulting in slower movement
Movement is at half rate. No charge movement allowed
Ambush - Taking advantage of some dead ground the unit springs an ambush on its opponents
All melee or shooting is increased by 50%
Scouts - Your scouts warn of an enemy ambush ahead. Played as a counter to the Ambush Card
Cancels the effects of Ambush and adds 25% to the units melee
Ammo Resupply - The quartermaster has found the screwdriver to open the ammunition boxes
Unit is resupplied with ammunition
Harem Girl - A harem girl in love with the character has followed him into battle. He has to protect her.
Played on a Character he must throw 9+ on 2D6 to use each activation. Add +1 for every Leadership Character level.
The Harem Girl could be any one of these:
Depending on the scenario it could also be:
I have some ideas on how Lady Jane can be introduced to the scenario.
That's all so far. More to follow shortly.