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Author Topic: 1914 Belgium - UD 18/12 - news re German infantry paint scheme  (Read 193139 times)

Offline Mason

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Re: 1914 Belgium WIP - UD 3/4 - Bashed up bicycles
« Reply #405 on: 03 April 2015, 10:27:45 PM »
Excellent work on that rubble, it looks great!
 8) 8)



??! You are a mad man! o_o

Something that a few have known for a while.

The proof:

Cheers  :D

I watched All Quiet on the Western Front (1970s version) the other day, which has great cinematic (as opposed to documentary) footage of a wrecked town and something that stood out to me was the small fires, presumably from ruptured gas pipes.  If all goes according to plan, I should be able to have flickering LEDs in the small holes in the floors of some of the buildings, which might give the impression of fire.

I rest my case....


Offline Silent Invader

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Re: 1914 Belgium WIP - UD 3/4 - Bashed up bicycles
« Reply #406 on: 03 April 2015, 10:52:53 PM »
 lol

More seriously, I did consider heating and bending them but decided they'd just end up as twisted pipes barely recognisable as bikes. And I so wanted them to look like bikes for that cycle workshop flavour.  :D

(Ps: It probably won't be obvious until they are painted but the bikes are part buried under the rubble).

Edited for numerous typos (I blame my cold and not the large glass of wine  ;))
« Last Edit: 03 April 2015, 10:55:24 PM by Silent Invader »
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Offline Constable Bertrand

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Re: 1914 Belgium WIP - UD 3/4 - Bashed up bicycles
« Reply #407 on: 04 April 2015, 02:40:50 PM »
I'd blame the second large glass of wine  ;D

Oh ok, burried in rubble would probably work well. I'm sure you will pull it off either way.

Offline Silent Invader

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Re: 1914 Belgium WIP - UD 10/4 - LED Lighting
« Reply #408 on: 10 April 2015, 09:57:09 AM »
Gosh a week since last update  :o

Nothing went as planned as 'I ain't been well, ma' ...... So when able to I got on with resolving the LED lighting.

I first used LEDs back with my Aliens game from 2011.  This Jan 2012 report by Captain Blood gives some idea of how the lighting added to the game:

http://leadadventureforum.com/index.php?topic=37419.0

But that game was played in 'the dark' so the lighting was also part of the game playability, whereas this current project - Tommy And Fritz - is played in normal light so all the time, trouble and expense of LEDs is for aesthetic and atmospheric reasons, rather than as a necessary part of the game mechanic.  

So is it worth it? To me yes, as the aesthetic and atmosphere (alongside the attitude of the other players and the action of the game) are what will engage me and bring me to the tabletop.

Anyways, each of the three town tiles has two buildings with a hole in the ground floor.  Flames flickering beneath the holes indicate fires from broken gas pipes, etc.  These fires can influence game play (for example by restricting access) though LEDs weren't essential for this as other markers (such as cotton wool) could perhaps have been used.

So with up to six fires, each has its own LED array with switched power supply. The components for each set up are as follows:



The LED array comprises 3 flickering LEDs (2 red, 1 yellow) wired in parallel that with a 9v supply do not need (according to supplier specs!) series resistors.  The LEDs are taped to create a 'plug' with a piece of black-painted aluminium mesh over the lenses.  The array plugs into a socket cut from plastic overflow pipe that is cut at an angle to be fitted beneath the hole.  As the pipe is cut at an angle the fit is oblique, so the LED lenses are installed to the side of the hole rather than directly beneath it.

In normal daylight, the black painted ally mesh works with side fitting and any adjacent debris to obscure anachronistic LED lenses.  For example (tile 3, still to be painted):



And in daylight with the LEDs lit, showing the cast of light (but not the flicker!):



I'll add some more photos later, which will show the rigs in situ.

In other news, I also made a static grass applicator to add some fine greenery to the road edges (yet to be tested) and have ordered the Mutton Chop MG teams plus extras for more ammo carriers (yet to arrive but eagerly anticipated).
« Last Edit: 10 April 2015, 10:00:25 AM by Silent Invader »

Offline Captain Blood

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Re: 1914 Belgium WIP - UD 10/4 - LED Lighting
« Reply #409 on: 10 April 2015, 10:02:46 AM »
Looks very effective  :-*

Offline Mason

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Re: 1914 Belgium WIP - UD 10/4 - LED Lighting
« Reply #410 on: 10 April 2015, 10:36:51 AM »
This certainly will looks the nuts.
 8)





I still think that you are totally bonkers, though.....
 o_o

Offline Silent Invader

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Re: 1914 Belgium WIP - UD 10/4 - LED Lighting
« Reply #411 on: 10 April 2015, 11:49:45 AM »
I thank thee  :D

The view from beneath:



The battery boxes (actually, terminal strip cases) were epoxied to the mdf tile, the lighting pipes were also epoxied and reinforced with milliput, while the terminal connectors were hot glued. The switches mean that lights can be turned on/off without up-ending the tile.

Bonkers you say?! What was bonkers was that for a short while I contemplated custom-fitted Bluetooth speakers for each tile.  That was a thankfully short diversion and I just got one of these from ASDA instead......


Offline scrivs

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Re: 1914 Belgium WIP - UD 10/4 - LED Lighting
« Reply #412 on: 10 April 2015, 11:58:43 AM »
Great stuff and very inspirational.

Scrivland, my blog of wargaming ramblings: http://scrivsland.blogspot.co.uk/

Offline Atheling

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Re: 1914 Belgium WIP - UD 10/4 - LED Lighting
« Reply #413 on: 11 April 2015, 07:02:20 AM »
What a great idea SI  8) 8) 8) 8) 8)

Darrell.

Offline Andym

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Re: 1914 Belgium WIP - UD 10/4 - LED Lighting
« Reply #414 on: 11 April 2015, 07:16:51 AM »
Brilliant!  :-* :-* :-*

...but we're going to have to start calling you crazy! There's a certain viking who's going to be worried you're taking his title!! :o

Offline janner

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Re: 1914 Belgium WIP - UD 10/4 - LED Lighting
« Reply #415 on: 11 April 2015, 07:29:17 AM »
Wow  :o

Offline OSHIROmodels

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Re: 1914 Belgium WIP - UD 10/4 - LED Lighting
« Reply #416 on: 11 April 2015, 07:51:09 AM »
Quote
So is it worth it? To me yes, as the aesthetic and atmosphere (alongside the piss taking of the other players and the action of the game) are what will engage me and bring me to the tabletop.

Changed that for you  ;D

Bonkers but at the same time, very inspirational  8)

Will the speakers be for Edith Piaf?

cheers

James

Offline Silent Invader

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1914 Belgium WIP - UD 11/4 - LED Lighting & soundbook
« Reply #417 on: 11 April 2015, 10:02:02 AM »
Thanks all, including for the concerns for my mental state!  o_o :D

Edith Piaf? I regret not......  ;) lol

The speaker is for an ebook that acts as a holder of various short sound files that can be played by tapping away at the various icons.  I covered the making of it earlier in this thread but there's a summary on my website here:

http://www.silentinvader.uk/index_w_taf_index_effects.html

That page doesn't include a link to a functioning example but for a short time only (it's 3MB) and at your own risk ( ;)) the ebook can be downloaded from here:

www.silentinvader.uk/sounds_taf_laf.epub

I only use it in iBooks so no idea if it will work elsewhere.

Basically, I open it on my iphone or iPod in the iBooks app, connect to the Bluetooth speaker, and irritate the hell out of my family.  It's great.  :D
« Last Edit: 11 April 2015, 10:27:46 AM by Silent Invader »

Offline Silent Invader

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Re: 1914 Belgium WIP - UD 11/4 - Cobbles with added mud & static grass
« Reply #418 on: 11 April 2015, 04:41:21 PM »
I tried out the static grass applicator and am rather pleased with the result.  I also painted the  'matching' mud patches.  (I had coloured the glue for the grass the same as the mud, VMC US Field Drab). The combination of the two takes away some of the harshness of the hard line at the cobblestone edge.





All that said, I have decided to change the overall tile mix so that road sections now combine for a double width, which has a much tidier join:




Edit: Ps:: I also corrected the error in the bakery title
« Last Edit: 11 April 2015, 05:33:06 PM by Silent Invader »

Offline scrivs

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Re: 1914 Belgium WIP - UD 11/4 - Cobbles with added mud & static grass
« Reply #419 on: 12 April 2015, 10:09:47 AM »
Wow!

This is looking fantastic, really like the work on the cobble and may have to borrow that.

 

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