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Author Topic: The Future Wars Painting Club: 101 Space Oddities - COMPLETE after 15 days!  (Read 247133 times)

Offline zizi666

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Re: The Future Wars Painting Club: 101 Space Oddities
« Reply #120 on: December 11, 2014, 09:30:41 AM »
This tool is the thing to cut tubes. It also allows to create tin cans by pressing the blade in a tube, but not cutting through it, :

Do not meddle in the affairs of dragons,
for you are crunchy and taste good with ketchup.

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Offline Argonor

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Re: The Future Wars Painting Club: 101 Space Oddities
« Reply #121 on: December 11, 2014, 09:38:10 AM »
Okies - very simple, then.  :)
I've never seen a tool like that before - is the blade the circular thing to the left?
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Offline OSHIROmodels

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Re: The Future Wars Painting Club: 101 Space Oddities
« Reply #122 on: December 11, 2014, 09:43:09 AM »
It is, yes. The two rollers on the other side keep the tube in place but for the very small tubes I find it a lot easier to do by hand.

cheers

James
cheers

James

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Offline Argonor

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Re: The Future Wars Painting Club: 101 Space Oddities
« Reply #123 on: December 11, 2014, 09:49:49 AM »
Thanks! I wonder if that is available in this Hobby Development Country of mine. I was never able to find a foamboard rabbeting cutter  :?

Offline YPU

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Re: The Future Wars Painting Club: 101 Space Oddities
« Reply #124 on: December 11, 2014, 09:56:53 AM »
Thanks! I wonder if that is available in this Hobby Development Country of mine. I was never able to find a foamboard rabbeting cutter  :?
Try hardware and DIY stores, tube cutters are also used in electrical and plumbing jobs IIRC. Alternatively you are guaranteed to find small scale high precision tube cutting tools at a specialized goldsmith tool store.
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Offline Argonor

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Re: The Future Wars Painting Club: 101 Space Oddities
« Reply #125 on: December 11, 2014, 10:05:05 AM »
Thanks, guys!  :)
Let's get back to business, now, sorry for the distraction.

Offline cheetor

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Re: The Future Wars Painting Club: 101 Space Oddities
« Reply #126 on: December 11, 2014, 11:04:22 AM »
One hoverbike rider from a two-pack formerly produced by Antenociti's Workshop ('Miri and Samanda' now OOP as I understand).

That looks fantastic.  It was gutsy to combine the red with the orange like that, I would have been afraid that they would visually merge too much, which they do not.

I didnt know that those designs were now OOP, it seems like a pity.  I dont know if would ever have got around to buying/painting them, but that design with the model suspended on the riders leg like the misdirection in a magic trick really looks brilliant (if maybe a little fragile).


Offline phreedh

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Re: The Future Wars Painting Club: 101 Space Oddities
« Reply #127 on: December 11, 2014, 11:25:03 AM »
Some top stuff on here lately! I gotta hurry up with my submission if I want to join the club. Which I do. =)

Paul, any explanation (apart from the obvious "visual appeal") for the green skeleton? =) Splendid paintjob!

The shell casings aren't from his gun if you are wondering  ;)
Did he chase off some punks with a field gun? ;D
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Offline cheetor

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Re: The Future Wars Painting Club: 101 Space Oddities
« Reply #128 on: December 11, 2014, 11:55:31 AM »
Paul, any explanation (apart from the obvious "visual appeal") for the green skeleton? =) Splendid paintjob!

Thanks Mattias.

The skeleton is some sort of space guy who experienced some unlikely effects from space radiation of some sort, so now looks like a green skeleton.  Or maybe its a daemonhost (or both) or something.  Conceptually he may or may not have invisible flesh, or be dead, I havent decided yet.



There is a little influence from Mars Attacks victim skeletons, the astronaut from the start of "Heavy Metal" and various pulpy radioactive types like "Blight" from Batman Beyond shown here.

Mainly I wanted to give the character some sort of codswallop "explanation" for why it might be moving around and holding a wrench.  The bone coloured skeleton approach looks a little Harryhausen which is fine of course, but not science fantasy enough for me.   I figured that having green bones implied something out of the ordinary, something more b-movie sci-fi that just a plain old fleshless set of reanimated bones.

Hopefully that "explanation" doesnt generate even more questions than it answered ;)





Offline phreedh

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Re: The Future Wars Painting Club: 101 Space Oddities
« Reply #129 on: December 11, 2014, 12:02:41 PM »
Hopefully that "explanation" doesnt generate even more questions than it answered ;)
Nope - makes perfect sense! :D

Offline fairoaks024

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Re: The Future Wars Painting Club: 101 Space Oddities
« Reply #130 on: December 11, 2014, 12:05:51 PM »
I think your colour choice on the skelly was inspired!

Nice to see a unique take on a skeleton, my personal favourite in the thread so far

Regards

Jim
« Last Edit: December 11, 2014, 12:15:26 PM by fairoaks024 »
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Offline cheetor

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Re: The Future Wars Painting Club: 101 Space Oddities
« Reply #131 on: December 11, 2014, 12:18:52 PM »
Nice to see a unique take on a skeleton, my personal favourite in the thread so far

Thanks Jim  :D 

The sculpting style on the model is quaint and of its time but without being indistinct or soft.  The huge undercut in the helmet and the heavily recessed face give the model surprising depth, plus the concept is nicely peculiar.  All of that combined to make it great fun to paint.

Im going to try to squeeze one more model in to this club if I can... I might get one more completed before it finishes up, maybe.


Offline OSHIROmodels

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Re: The Future Wars Painting Club: 101 Space Oddities
« Reply #132 on: December 11, 2014, 12:22:15 PM »
Did he chase off some punks with a field gun? ;D

Nah, it's from the heavy walker that preceded him and is still to paint  lol

cheers

James

Offline fairoaks024

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Re: The Future Wars Painting Club: 101 Space Oddities
« Reply #133 on: December 11, 2014, 06:02:40 PM »
#50 Grand Moff Tarkin

Another repainted Wizards of the Coast plastic Star Wars collectible

Regards

Jim


Offline Westfalia Chris

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Re: The Future Wars Painting Club: 101 Space Oddities
« Reply #134 on: December 11, 2014, 06:11:22 PM »
#051: Alien Legionnaire



CP Miniatures. Awesome sculpts, some mouldlines, tricky assembly at times.

 

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