Hi gang!
We had an enjoyable game of T&T last night where the brave Zulus assaulted a compound held by British troops. However a few questions came up:
Firstly:What happens when you try to charge a defended position? The rules state that you cannot cross an obstacle in one move and that you have to stop at the obstacle and move over in the next turn. Does that mean that you cannot charge over a sand bag wall unless you spend a round in front of it first?
If so, can you still use throwing spears? And do the defenders get a bonus for being assaulted behind a wall of sand bags. The rules state that both defender and attacker get -1 for figthing over an obstacle. That seems a bit odd though unless the wall is only meant to provide help against shooting.
Secondly:When taking morale checks are the bonuses cumulative? So a veteran unit with a hero get +3 (2 from hero, 1 from veteran status) or do you choose the higher one?
Thirdly:
Weapons have a stat line that indicates any penalties or bonuses on different ranges. Are these applied as well as the regular bonuses for eg. short range. So a rifle firing at short range has +1 or +0? And firing at long range is it -2 (from both being at long range AND being a rifle at long range)
Please no "just do it the way you feel like". I want to know what you lot thinks or new perspectives on how you would work it out.