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Author Topic: 1960's + spy rules?  (Read 2818 times)

Offline grendal

  • Bookworm
  • Posts: 97
1960's + spy rules?
« on: September 12, 2008, 03:23:19 AM »
any suggestions for 1960s spy minis rules? (everything from avengers, prisoner and Jerry Cornelius to M.I., I spy, James Bond stuff)

Offline Argonor

  • Elder God
  • Posts: 11336
  • Attic Attack: Mead and Dice!
    • Argonor's Wargames
Re: 1960's + spy rules?
« Reply #1 on: September 12, 2008, 07:55:58 AM »
I'd use either .45A with some modifications for weapons and inventions, or perhaps the Geezers 'Shut it!' 1970-rules from Killer B. Or combine them  ;D
Ask at the LAF, and answer shall thy be given!


Cultist #84

Offline Malamute

  • Prince of Darkness
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 19331
    • Boot Hill Miniatures
Re: 1960's + spy rules?
« Reply #2 on: September 12, 2008, 08:25:52 AM »
I heard that Copplestone and Artizan were working on some rules to accompany their Kiss Kiss Bang Bang figures.
BUt as Argonor said 45 Adventures would work with modifications for ejector seats, magnetic watches with built in saw blades and cigarette darts... ;D
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline Gluteus Maximus

  • Galactic Brain
  • Posts: 5427
Re: 1960's + spy rules?
« Reply #3 on: September 12, 2008, 09:48:38 AM »
I'd use either .45A with some modifications for weapons and inventions, or perhaps the Geezers 'Shut it!' 1970-rules from Killer B. Or combine them  ;D

Good call, or maybe "Chain Wars 2" from Two Hour Wargames, which covers pretty well every 20thC scenario.

.45 Adventure is very good, of course and also very good value, but CR2 is free and you wouldn't need to make too many changes.

Haven't seen "Shut It" so can't comment on that one.

Oh, what the heck, buy .45A and download CR2, then you have the best of both worlds  lol

Offline fastolfrus

  • Galactic Brain
  • Posts: 5250
Re: 1960's + spy rules?
« Reply #4 on: September 12, 2008, 01:48:00 PM »
any suggestions for 1960s spy minis rules? (everything from avengers, prisoner and Jerry Cornelius to M.I., I spy, James Bond stuff)

You could always try adapting the free rules here :
 http://www.drwhominiatures.co.uk/index.html

Given that James Bond etc are almost SF as much as spy films it might be an option.

I noticed that someone (here on the forum) has adapted the rules for Call of Cthulhu miniatures.

Since they're free, it's not going to cost you anything to look into it as a starter.
Gary, Glynis, and Alasdair (there are three of us, but we are too mean to have more than one login)

Offline tima113

  • Bookworm
  • Posts: 78
Re: 1960's + spy rules?
« Reply #5 on: September 17, 2008, 11:35:46 AM »
I posted an early version of some house rules we use for a spy game variant for Chain Reaction 2. The house rules are available on the two hour wargames yahoo group (you'll need to join the yahoo group to get to them) and the chain reaction 2 rules are now a free download from two hour wargames. Links to both provided below.

yahoo group
http://games.groups.yahoo.com/group/twohourwargames/files/Tim%27s%202HW%20house%20rules/

THW
http://www.angelfire.com/az3/twohourwargames/cr2.htm

Offline Gluteus Maximus

  • Galactic Brain
  • Posts: 5427
Re: 1960's + spy rules?
« Reply #6 on: September 17, 2008, 11:45:53 AM »
I posted an early version of some house rules we use for a spy game variant for Chain Reaction 2. The house rules are available on the two hour wargames yahoo group (you'll need to join the yahoo group to get to them) and the chain reaction 2 rules are now a free download from two hour wargames. Links to both provided below.

yahoo group
http://games.groups.yahoo.com/group/twohourwargames/files/Tim%27s%202HW%20house%20rules/

THW
http://www.angelfire.com/az3/twohourwargames/cr2.htm

They look very interesting, Tim. I haven't been able to play them yet, but I'm sure they will give a good CR2 game.

I also like your 5150 "Space Derelict" mods.

"Two Hour Wargames" rules make such great games - ideal for sad, lonely soloists like me :D

Please keep us posted on any other 2HW mods you make.

Offline tima113

  • Bookworm
  • Posts: 78
Re: 1960's + spy rules?
« Reply #7 on: September 19, 2008, 05:42:21 PM »
Thanks, hope you like them.

I'm currently doing some mods to the campaign system, proceeding more like a quest in 5150 and warrior heroes. I'm also adding a "prevent opposition goal" mission to the mix. Hope to get this posted in a few weeks but real life keeps intruding.

Tim

 

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